Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

YanamiRei

32
Posts
1
Followers
A member registered Jul 22, 2025

Creator of

Recent community posts

It's nice but not restarting the level when player is dead was a bit annoying

Unique Concept! Nice job!

Tons of content! Was hooked into it for a while lol

Thanks!

I really enjoyed playing this game! Love the music and atmosphere! Nice Level design too!

Thanks! Funny enough, I did briefly consider making it a horror game — the sideways looping could get real creepy with the right atmosphere 

I get you on the navigation part — a map or some sort of guiding system would definitely help players ease into 4D-ish thinking.

Awesome game! nailed the eerie atmosphere!

Thanks!

Clean artwork, clean ui, clean tutorial, overall a very polished game!

Thanks!

Thanks! That means a lot — would be awesome to see your take on sideways looping in a future game!

I went and played your game after reading this comment, and I loved it — I’ll make sure to leave a rating and comment too 😊

Phenomenal artstyle! Love every detail of it! Really well polished game!

Very fun game! At first I was thinking "How hard can it be", (spoilers: yes.) Also really nice way of interpreting the theme!

(1 edit)

Thanks a lot — I’d love to expand on this and polish it up post-jam!

Fun fact: the original idea was actually set in a research facility where you’d shift between alternate timelines to solve puzzles — same space, slightly different realities. It was less maze-like and more about noticing subtle changes. I had to scale it down a lot due to time, but the sideways-looping mechanic survived!

And yes, I’d love to try your game too!

Thanks! Glad you found it interesting!

Thanks so much! Really glad you liked the concept and the visuals!

Yeah, spawning into lasers is definitely rough 😅 — I originally leaned into that risk as part of the “unknown timeline” challenge, but I totally get how a preview or warning would help. Also, thanks for pointing out the level-start pause thing — that one slipped past me during the rush.

Appreciate the kind words and the detailed feedback! 🙏

Thanks for playing — really glad you found it interesting! Hope you crack that maze soon 😄

Thank you! I’m really glad you enjoyed the mazes — I had a lot of fun designing them. Super happy the concept clicked with you!

Thanks a lot! I’m really glad you enjoyed the concept. I totally get what you mean about being able to go back — it would definitely make navigation smoother, even if it bends the whole "sideways loop" idea. Unfortunately, I can’t update anything until the jam ends, and I didn’t get to playtest the web version as much as I wanted — ran out of time near the end 😅. Appreciate you pointing out the pause menu bug though — I’ll make sure to fix it post-jam!

Lovely Artwork! and Interesting mechanics!

Nailed the 3D atmosphere. Couldn't get anywhere but i guess that's just me lol.  I too tried for a 3d atmosphere but failed miserably, so i really love yours.

Thanks for the review! I thought of adding something over there but ended up forgetting it lol

Nice little game, UI issues here and there, hard to understand, but has potential

Would you believe me if i said that the day the theme was released i was at school learning about the hysteresis cycle? I really want to try this out

Really nice ui and well polished. Love CRT shader. Also like the other people have already mentioned, waiting out the loop feels tedious

Well written and chill concept!

Fun little game!

Amazing concept! Neatly executed too! 

Really nice interpretation of the theme! Neatly executed too!

Thanks so much! Glad the concept clicked with you — I had a lot of fun interpreting the theme in a slightly different way 😊


Fun fact: this is actually a simplified version of a bigger idea I had, where you’d shift between timelines inside a research facility, solving mysteries across slightly different versions of the same space. Might still revisit that someday!

Thanks a ton! Really appreciate you checking it out — 4D Fez is honestly a perfect comparison 

Fun fact: the original idea was actually set in a research facility where you’d shift between alternate timelines to solve puzzles — same space, slightly different realities. It was less maze-like and more about noticing subtle changes. I had to scale it down a lot due to time, but the sideways-looping mechanic survived!

The sci-fi vibe was kind of accidental, to be honest — mostly just a result of me not having many assets 😅 But I’m glad it still came through in a cool way.

Totally fair on the slowdown and pause menu — it was my first time exporting to web from Godot, and I rushed it at the last moment, so it turned out pretty unoptimized. Definitely learned a lot for next time.

Thanks again for the thoughtful feedback!

Originally, the game was set in a semi-open research facility with a slightly confusing but navigable layout. The core idea was still about jumping between timelines — you'd shift between slightly different versions of the same space to find paths, solve puzzles, and uncover what changed. Looping sideways wasn’t just a mechanic — it was how you made progress.

It was a cool concept, but also pretty complex and time-consuming to make. So I trimmed it down to focus on what works best for now.

Maybe one day I’ll return to the original version — but for now, I hope you enjoyed this loop!