var myCanvas = document.getElementById("myCanvas");
var ctx = myCanvas.getContext('2d');
function drawBg(){
ctx.beginPath();
var imgObj = new Image()
imgObj.src = 'img/background_1.png';
imgObj.onload = function(){
ctx.drawImage(this,0,0,myCanvas.width,myCanvas.height);
}
}
drawBg();
var ctx = myCanvas.getContext('2d');
function drawBg(){
ctx.beginPath();
var imgObj = new Image()
imgObj.src = 'img/background_1.png';
imgObj.onload = function(){
ctx.drawImage(this,0,0,myCanvas.width,myCanvas.height);
}
}
drawBg();