使用OffscreenCanvas + Worker 实现时钟动画

本文介绍了如何使用OffscreenCanvas配合Worker在JavaScript中创建流畅的时钟动画,通过离屏渲染和多线程处理提高性能。

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今日分享: 使用OffscreenCanvas + Worker 实现时钟动画


思路:使用OffscreenCanvas(离屏canvas) 和 Worker 多线程



代码:

clock.js

// 创建canvas对象
function CreateClockCanvas({container, width=400, height=400 }){
    const canvas = document.createElement('canvas');
    canvas.width = width;
    canvas.height = height;
    container.appendChild(canvas);
    const ctx = canvas.getContext('2d');
    this.ctx = ctx;
    this.width = width;
    this.height = height;
}
CreateClockCanvas.prototype = {
    drawImage(imageBitmap){
        let {ctx, width, height} = this;
        ctx.clearRect(0, 0, width, height);
        ctx.drawImage(imageBitmap,0,0);
    }
}
// 背景canvas
let clockBg = new CreateClockCanvas({
    container: document.querySelector("#clockBg"),
});
// 指针canvas
let clock = new CreateClockCanvas({
    container: document.querySelector("#clock"),
});
const worker = new Worker('./offscreenCanvas/clockWorker.js');
worker.postMessage({msg: 'start'});
worker.onmessage= (e)=>{
    switch(e.data.type){
        case 'clock':
            clockBg.drawImage(e.data.imageBitmap);
            break;
        case 'run':
            clock.drawImage(e.data.imageBitmap);
            break;
    }
}



clockWorker.js

onmessage = (e) => {
    if (e.data.msg == 'start') {
        let clock = new CreateClockOffScreenCanvas({});
        // 刻画时钟
        clock.clockDraw();
        requestAnimationFrame(clock.run.bind(clock))
    }
}

function CreateClockOffScreenCanvas({ width = 512, height = 512 }) {
    const offscreen = new OffscreenCanvas(width, height);
    const ctx = offscreen.getContext('2d')
    this.offscreen = offscreen;
    this.ctx = ctx;
    this.width = width;
    this.height = height;
    this.zeroX = 200;
    this.zeroY = 200;
    this.radius = 100;
    // 时针 分针 秒针的长度初始化
    this.hourHand = this.radius * 0.3;
    this.minuteHand = this.radius * 0.5;
    this.secondHand = this.radius * 0.7;

    // 刻度长度
    this.scaleRadius = this.radius * 0.05;
    this.data = null;
    // 0-59刻度的角度收集
    this.angles = null;
    this.timeTable = null;
    this.initData();
}
CreateClockOffScreenCanvas.prototype = {
    // 数据初始化
    initData() {
        let { radius, scaleRadius, zeroX, zeroY } = this;
        console.log(scaleRadius, radius);
        let data = [];
        let moreR = 0;
        let angles = [];
        let timeTable = [];
        for (let i = 0; i < 360; i += 6) {
            let angle = (Math.PI * 2 * i) / 360;
            angles.push(angle - Math.PI / 2);
            let x = Math.cos(angle) * radius;
            let y = Math.sin(angle) * radius;

            if (i % (360 / 12) === 0) {
                moreR = scaleRadius + 3;
            } else {
                moreR = 0;
            }
            let scaleX = Math.cos(angle) * (scaleRadius + moreR);
            let scaleY = Math.sin(angle) * (scaleRadius + moreR);
            data.push({
                start: [x + zeroX, y + zeroY],
                end: [x + zeroX - scaleX, y + zeroY - scaleY],
            });
        }
        this.data = data;
        this.angles = angles;

        for (let i = 0; i < 12; i++) {
            let angle = (Math.PI * 2 * i) / 12 - Math.PI / 3;
            timeTable.push({
                time: i + 1,
                point: [
                    Math.cos(angle) * radius * 0.79 + zeroX - 6,
                    Math.sin(angle) * radius * 0.79 + zeroY + 6
                ],
            })
        }
        this.timeTable = timeTable;
    },
    // 时钟刻画
    clockDraw() {
        let {
            ctx, width, height,
            data, offscreen, zeroY, zeroX, radius,
            timeTable,
        } = this;
        // 清除画布
        ctx.clearRect(0, 0, width, height)
        ctx.fillStyle = 'white';
        ctx.strokeStyle = '#000'
        ctx.beginPath();
        ctx.arc(zeroX, zeroY, radius, 0, Math.PI * 2, false);
        ctx.fill();
        ctx.closePath();
        ctx.stroke();

        ctx.strokeStyle = '#000';
        ctx.beginPath();
        for (let index = 0; index < data.length; index++) {
            ctx.moveTo(...data[index].start);
            ctx.lineTo(...data[index].end);
        }

        ctx.closePath();
        ctx.stroke();
        ctx.strokeStyle = '#000';
        ctx.fillStyle = '#000';
        ctx.beginPath();
        ctx.arc(zeroX, zeroY, 5, 0, Math.PI * 2, false);
        ctx.fill();
        ctx.fillStyle = '#000'
        // 字体样式
        ctx.font = "16px Verdana"
        for (let i = 0; i < timeTable.length; i++) {
            ctx.fillText(timeTable[i].time, ...timeTable[i].point);
        }
        ctx.stroke();
        const imageBitmap = offscreen.transferToImageBitmap();
        postMessage({ type: 'clock', imageBitmap: imageBitmap });

    },
    // 时钟开始工作
    run() {
        let {
            angles, ctx, minuteHand,
            hourHand, secondHand, zeroX, zeroY, offscreen
        } = this;

        let date = new Date();
        let hour = date.getHours();
        let minute = date.getMinutes();
        let second = date.getSeconds();

        let times = {
            seconds: {
                start: [zeroX, zeroY],
                end: [
                    (zeroX + Math.cos(angles[second]) * secondHand),
                    (zeroY + Math.sin(angles[second]) * secondHand),
                ]
            },
            minutes: {
                start: [
                    Math.cos((Math.PI * 2 / 60) * minute) + zeroX,
                    Math.cos((Math.PI * 2 / 60) * minute) + zeroY
                ],
                end: [
                    zeroX + Math.cos(angles[minute]) * minuteHand,
                    zeroY + Math.sin(angles[minute]) * minuteHand,
                ]
            },
            hours: {
                start: [
                    Math.cos((Math.PI * 2 / 60) * hour) + zeroX,
                    Math.cos((Math.PI * 2 / 60) * hour) + zeroY
                ],
                end: [
                    zeroX + Math.cos(angles[hour]) * hourHand,
                    zeroY + Math.sin(angles[hour]) * hourHand,
                ]
            },
        }
        // 时针
        ctx.beginPath();
        ctx.strokeStyle = '#000';
        ctx.moveTo(...times.hours.end)
        ctx.lineTo(...times.hours.start);
        ctx.closePath();
        ctx.stroke()
        // 分针
        ctx.beginPath();
        ctx.strokeStyle = '#000';
        ctx.moveTo(...times.minutes.end)
        ctx.lineTo(...times.minutes.start);
        ctx.closePath();
        ctx.stroke()
        // 秒针
        ctx.beginPath();
        ctx.strokeStyle = 'red';
        ctx.moveTo(...times.seconds.end)
        ctx.lineTo(...times.seconds.start);
        ctx.closePath();
        ctx.stroke()
        const imageBitmap = offscreen.transferToImageBitmap();
        postMessage({ type: 'run', imageBitmap: imageBitmap });
        requestAnimationFrame(this.run.bind(this))
    }
}


index.html

<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
    <style>
        *{
            margin: 0;
            padding: 0;
        }
        .container{
            position: relative;
        }
        .clock-canvas{
            position: absolute;
        }
        #clockBg{
            background-color: #282828;
            z-index: 100;
        }
        #clock{
            z-index: 200;
        }
    </style>
</head>

<body>
    <div class="container">
        <div id="clockBg" class="clock-canvas"></div>
        <div id="clock" class="clock-canvas"></div>
    </div>
    <script type="module">
        import './clock.js'
    </script>
</body>

</html>


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