The Butterfly Effect animated short made big waves at Unite 2012 in Amsterdam. It was shown in video form and demonstrated in-engine for the first time during the keynote. It gave attendees the first glimpse into the steps being taken to include and improve the tools needed to create truly cutting edge visuals.
蝴蝶效应动画短片在阿姆斯特丹的Unite 2012引起了巨大的轰动。 它以视频形式显示,并在主题演讲中首次在引擎中进行了演示。 它使与会人员第一眼看到正在采取的步骤,以包括和改进创建真正的尖端视觉效果所需的工具。
The project was visualized as an avenue to show you, our community, what Unity is capable of visually. We wanted to push the engine, learn from the process, and identify ways to improve the tool both immediately and into the future. As you can see from our new “behind the scenes” video, it was a huge success that will lead to a lot of great improvements in Unity’s future.
该项目被可视化为向社区展示您Unity能够视觉呈现的途径。 我们想推动引擎,从过程中学习,并确定立即和未来改进工具的方法。 从我们新的“幕后”视频中可以看到,这是巨大的成功,它将为Unity的未来带来许多巨大的进步。
We’ve heard plenty of questions about why we chose to work with Passion Pictures as they exist outside of the realm of videogames as a traditional CG animation studio. Their separation from video games and lack of experience with real-time rendering is exactly why we chose to work with them. We knew their experience with traditional animation processes would provide an incredible new perspective on how we could improve Unity for the better. It did and we couldn’t be happier with deciding to look to an outside studio for this knowledge. Features like live scrubbing in-editor allowed for preview without compiling and the ability to preview the scene camera in the game view were powerful additions to the project and provided some great ideas for the future of the Unity product.
关于为什么我们选择与Passion Pictures合作,这是一个传统的CG动画工作室,在视频游戏领域之外,我们已经听到了很多疑问。 它们与视频游戏分离,并且缺乏实时渲染经验,这正是我们选择与它们合作的原因。 我们知道他们在传统动画处理方面的经验将为我们如何更好地改善Unity提供令人难以置信的新视角。 做到了,我们决定去一家外部工作室获得这些知识就不会感到高兴。 实时擦地编辑器等功能无需编译即可预览,并且可以在游戏视图中预览场景摄像机,这是该项目的强大补充,并为Unity产品的未来提供了一些很好的想法。
Working with Passion wasn’t just about new tools but also their expertise in creating a load of stylized art and content. We didn’t want to create more space marines or dystopian futures. We wanted some maniacal whimsy instead, something we could relate to! And to really sell the feeling of this movie, a lot of great work was done on the character design and technology. Everything from blend shapes for the hugely important facial animations to the lifelike skin shaders brought frantic life to the hapless main character.
与Passion合作不仅涉及新工具,还涉及他们在创建大量风格化的艺术和内容方面的专业知识。 我们不想创建更多的太空海军陆战队或反乌托邦未来。 我们想要一些疯狂的异想天开,可以与我们联系的东西! 为了真正卖出这部电影的感觉,在角色设计和技术上做了很多出色的工作。 从极其重要的面部动画的混合形状到逼真的皮肤着色器,一切都为不幸的主角带来了疯狂的生活。
Our friends at Nvidia also helped push the character to the limits with incredible tessellated hair on his head and his awesome bunny slippers. With their help, we were able to create even more animated motion through wind-whipped hair that really brought the quality of each scene to new levels.
我们在Nvidia的朋友还通过令人难以置信的棋盘格化头发和令人敬畏的兔子拖鞋,将角色推向了极限。 在他们的帮助下,我们能够通过风吹动的头发来创建更多的动画动作,从而将每个场景的质量真正提升到新的水平。
We stuffed in plenty of other technical fun including new lightmapping solutions for better lighting and shadows at a lower cost, tools that provided more control for both artists and programmers, new physically based shaders inspired by widely adopted in offline CG Mental Ray Architectural library for a huge range of material types, more robust material inspector tools, and high performance reflections via probes similar to light probes all capped off with an incredible pyroclastic explosion.
我们还带来了许多其他技术乐趣,包括用于以更低的成本获得更好的照明和阴影的新的灯光映射解决方案,为艺术家和程序员提供更多控制的工具,受离线CG Mental Ray建筑库广泛采用的启发的新的基于物理的着色器。种类繁多的材料类型,更强大的材料检查工具以及通过类似于光探针的探针产生的高性能反射,都以令人难以置信的火山碎屑爆炸为特征。
While a lot of what we learned will be put towards improvements in Unity 4.x and beyond, you’ll see the immediate effect of DirectX 11 support and some seriously improved post effects in Unity 4.0, which is right around the corner.
虽然我们学到的许多知识将用于Unity 4.x及更高版本的改进,但是您会看到DirectX 11支持的直接效果以及Unity 4.0中的一些显着改进的后期效果,指日可待。
So take a moment to watch the video above to get a better idea of how we, along with Passion Pictures and Nvidia, made The Butterfly Effect come to life and then make sure to take another look at the full animated short in the video below!
因此,花一点时间观看上面的视频,以更好地了解我们如何与Passion Pictures和Nvidia一起使《蝴蝶效应》栩栩如生,然后确保再次看下面视频中的完整动画短片!
For more information about the Butterfly Effect movie, please visit the website located at https://unity3d.com/pages/butterfly
有关“蝴蝶效应”电影的更多信息,请访问位于https://unity3d.com/pages/butterfly的网站。