etting pink textures in build

本文解释了Unity在编译构建时如何处理Shader,并提供了解决方案:如何确保特定Shader始终被包含,即使它们未在场景中直接使用。

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This is expected behaviour - when compiling a build, Unity only includes those shaders that it knows are required (i.e. are assigned to a material in the scene). If you want to change a shader programmatically at runtime, Unity won't know to include that shader unless you explicitly tell it to.

To resolve this, go to Edit -> Project Settings -> Graphics and add the Toon/Basic Outlineshader to the list of Always Included Shaders.

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