OpenGL ES FragmentShader 常见滤镜
转载自:https://www.jianshu.com/p/a434982f04bf
1.原图
precision highp float;
varying lowp vec2 varingCoord;
uniform sampler2D colorMap;
void main () {
gl_FragColor = texture2D(colorMap, varingCoor...
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2020-03-28 19:07:09 ·
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