public class Floor : MonoBehaviour {
public GameObject Floor1; //地形一
public GameObject Floor2; //地形二
void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player")) //地形上某位置的触发器碰到玩家
public class Floor : MonoBehaviour {
public GameObject Floor1; //地形一
public GameObject Floor2; //地形二
void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player")) //地形上某位置的触发器碰到玩家