using UnityEditor;
using UnityEngine;
using System.IO;
using System.Collections.Generic;
using System.Text;
using System.Linq;
public static class FindTextureReferencesInPrefabs
{
[MenuItem("Tools/分析图片在预制体中的引用")]
public static void ScanTextureReferences()
{
try
{
// 获取所有图片资源
string[] allTextures = AssetDatabase.FindAssets("t:Texture2D");
Dictionary<string, List<ReferenceInfo>> textureReferences = new Dictionary<string, List<ReferenceInfo>>();
// 获取所有预制体