Uneral UE4 虚幻 编辑器 闪退 崩溃 Unreal Engine is exiting due to D3D device being lost

本文介绍如何解决Unreal Engine中由于D3D设备丢失引发的崩溃问题,包括官方建议的驱动更新、DX更新和系统更新,以及通过NVIDIA控制面板恢复设置的详细步骤。

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Unreal Engine is exiting due to D3D device being lost (解决后没办法截图了...)

 

报这个错除了官方原因以外

显卡驱动更新(官方)

DX更新(官方)

WIN10更新(官方)

以上这三个原因你都觉得扯淡的话

你可以试试打开 Nvidia 的控制面板

 在全局设置来个恢复试试

有时候开发的时候需要调整一下 我就是

就开始一直崩 疯狂的挂。。。气死

 具体调的啥也给忘了,我记得是抗锯齿模式之类的。。。

报错log 方便别人查询,不用看

<FGenericCrashContext>
    <RuntimeProperties>
        <CrashVersion>3</CrashVersion>
        <ExecutionGuid>26466FAB4A972804FA98A9AF10ACAC9B</ExecutionGuid>
        <CrashGUID>UE4CC-Windows-1CFFFF8D44822795DB39E0A20E5A2EA8_0000</CrashGUID>
        <IsEnsure>false</IsEnsure>
        <IsAssert>false</IsAssert>
        <CrashType>GPUCrash</CrashType>
        <ErrorMessage>Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0020 - &apos;INTERNAL_ERROR&apos;)</ErrorMessage>
        <CrashReporterMessage />
        <ProcessId>9844</ProcessId>
        <SecondsSinceStart>2935</SecondsSinceStart>
        <IsInternalBuild>false</IsInternalBuild>
        <IsPerforceBuild>false</IsPerforceBuild>
        <IsSourceDistribution>false</IsSourceDistribution>
        <GameName>UE4-YuYeCun</GameName>
        <ExecutableName>UE4Editor</ExecutableName>
        <BuildConfiguration>Development</BuildConfiguration>
        <GameSessionID />
        <Symbols>**UE4*Release-4.26-CL-15973114-Win64-Development</Symbols>
        <PlatformName>Windows</PlatformName>
        <PlatformNameIni>Windows</PlatformNameIni>
        <EngineMode>Editor</EngineMode>
        <EngineModeEx>Dirty</EngineModeEx>
        <DeploymentName />
        <EngineVersion>4.26.2-15973114+++UE4+Release-4.26</EngineVersion>
        <CommandLine>&quot;C:\LJason ProgramData\ZhiUTech\YuYeCun\YuYeCun.uproject&quot;</CommandLine>
        <LanguageLCID>0</LanguageLCID>
        <AppDefaultLocale>zh-CN</AppDefaultLocale>
        <BuildVersion>++UE4+Release-4.26-CL-15973114</BuildVersion>
        <IsUE4Release>true</IsUE4Release>
        <IsRequestingExit>false</IsRequestingExit>
        <UserName />
        <BaseDir>C:/LJason Program/Epic Games/UE_4.26/Engine/Binaries/Win64/</BaseDir>
        <RootDir>C:/LJason Program/Epic Games/UE_4.26/</RootDir>
        <MachineId>8A84172141260505A91429B90BE425A0</MachineId>
        <LoginId>8a84172141260505a91429b90be425a0</LoginId>
        <EpicAccountId>b8249ce4eb1743caa130cb6051a00639</EpicAccountId>
        <SourceContext />
        <UserDescription />
        <UserActivityHint>Layout=&quot;AssetEditorToolkit_Toolbar&quot; Label=&quot;Toolbar&quot; Content=SBo</UserActivityHint>
        <CrashDumpMode>0</CrashDumpMode>
        <GameStateName />
        <Misc.NumberOfCores>8</Misc.NumberOfCores>
        <Misc.NumberOfCoresIncludingHyperthreads>16</Misc.NumberOfCoresIncludingHyperthreads>
        <Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>
        <Misc.CPUVendor>AuthenticAMD</Misc.CPUVendor>
        <Misc.CPUBrand>AMD Ryzen 7 3700X 8-Core Processor</Misc.CPUBrand>
        <Misc.PrimaryGPUBrand>NVIDIA GeForce RTX 3080</Misc.PrimaryGPUBrand>
        <Misc.OSVersionMajor>Windows 10 (Release 2009)</Misc.OSVersionMajor>
        <Misc.OSVersionMinor />
        <MemoryStats.TotalPhysical>68665831424</MemoryStats.TotalPhysical>
        <MemoryStats.TotalVirtual>140737488224256</MemoryStats.TotalVirtual>
        <MemoryStats.PageSize>4096</MemoryStats.PageSize>
        <MemoryStats.TotalPhysicalGB>64</MemoryStats.TotalPhysicalGB>
        <MemoryStats.AvailablePhysical>47899279360</MemoryStats.AvailablePhysical>
        <MemoryStats.AvailableVirtual>95548051456</MemoryStats.AvailableVirtual>
        <MemoryStats.UsedPhysical>6905397248</MemoryStats.UsedPhysical>
        <MemoryStats.PeakUsedPhysical>9350045696</MemoryStats.PeakUsedPhysical>
        <MemoryStats.UsedVirtual>9548148736</MemoryStats.UsedVirtual>
        <MemoryStats.PeakUsedVirtual>13496668160</MemoryStats.PeakUsedVirtual>
        <MemoryStats.bIsOOM>0</MemoryStats.bIsOOM>
        <MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize>
        <MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>
        <NumMinidumpFramesToIgnore>4</NumMinidumpFramesToIgnore>
        <CallStack>UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_D3D11RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_SlateRHIRenderer
UE4Editor_SlateRHIRenderer
UE4Editor_SlateRHIRenderer
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32