前言
《netty in action》的书也翻了几遍,大佬们的源码分析博客也看了一点。然后看书是真的没有学会,所以是真需要去实践学习~。
EventLoopGroup族类
EventLoopGroup这不能单个看某个类,netty里面有许多类都得拎起整个族谱看。大师们在继承上的代码组织的很厉害,废话不多说debug走起。
EventLoopGroup构造器
然后跟着代码执行流程走,最后关于NioEventLoopGroup调到这里
public NioEventLoopGroup(int nThreads, Executor executor, EventExecutorChooserFactory chooserFactory,
final SelectorProvider selectorProvider,
final SelectStrategyFactory selectStrategyFactory) {
super(nThreads, executor, chooserFactory, selectorProvider, selectStrategyFactory,
RejectedExecutionHandlers.reject());
}
EventLoop构造器
继续追进它的父类MultithreadEventLoopGroup构造器,其实就是确定当前这个EventLoopGroup该分配多少个EventLoop。
/**
* @see {@link MultithreadEventExecutorGroup#MultithreadEventExecutorGroup(int, Executor, Object...)}
*/
protected MultithreadEventLoopGroup(int nThreads, Executor executor, Object... args) {
super(nThreads == 0 ? DEFAULT_EVENT_LOOP_THREADS : nThreads, executor, args);
}
MultithreadEventExecutorGroup构造器
继续跟进去然后到达MultithreadEventExecutorGroup这个类,这个类下的如下代码所示的才是这个真正逻辑。
/**
* Create a new instance.
*
* @param nThreads the number of threads that will be used by this instance.
* @param executor the Executor to use, or {@code null} if the default should be used.
* @param chooserFactory the {@link EventExecutorChooserFactory} to use.
* @param args arguments which will passed to each {@link #newChild(Executor, Object...)} call
*/
protected MultithreadEventExecutorGroup(int nThreads, Executor executor,
EventExecutorChooserFactory chooserFactory, Object... args) {
if (nThreads <= 0) {
throw new IllegalArgumentException(String.format("nThreads: %d (expected: > 0)", nThreads));
}
if (executor == null) {
executor = new ThreadPerTaskExecutor(newDefaultThreadFactory());
}
children = new EventExecutor[nThreads];
for (int i = 0; i < nThreads; i ++) {
boolean success = false;
try {
children[i] = newChild(executor, args);
success = true;
} catch (Exception e) {
// TODO: Think about if this is a good exception type
throw new IllegalStateException("failed to create a child event loop", e);
} finally {
if (!success) {
for (int j = 0; j < i; j ++) {
children[j].shutdownGracefully();
}
for (int j = 0; j < i; j ++) {
EventExecutor e = children[j];
try {
while (!e.isTerminated()) {
e.awaitTermination(Integer.MAX_VALUE, TimeUnit.SECONDS);
}
} catch (InterruptedException interrupted) {
// Let the caller handle the interruption.
Thread.currentThread().interrupt();
break;
}
}
}
}
}
chooser = chooserFactory.newChooser(children);
final FutureListener<Object> terminationListener = new FutureListener<Object>() {
@Override
public void operationComplete(Future<Object> future) throws Exception {
if (terminatedChildren.incrementAndGet() == children.length) {
terminationFuture.setSuccess(null);
}
}
};
for (EventExecutor e: children) {
e.terminationFuture().addListener(terminationListener);
}
Set<EventExecutor> childrenSet = new LinkedHashSet<EventExecutor>(children.length);
Collections.addAll(childrenSet, children);
readonlyChildren = Collections.unmodifiableSet(childrenSet);
}
上面的代码就做了几件事情:
1. 创建一个executor对象。
2.根据nThreads给当前EventLoopGroup对象创建相应量的EventLoop对象
3.给EventLoopGroup对象创建一个chooser对象,用于将channel分派分配到对应的EventLoop干活。
4.给每一个EventLoop注册一个监听器
5.将eventloop的引用保留一份在 readonlyChildren集合下,供通过迭代器获取对应的eventloop。
下面开始阅读这5个步骤具体干了啥,起到啥作用。
创建executor对象
if (executor == null) {
executor = new ThreadPerTaskExecutor(newDefaultThreadFactory());
}
executor引用指向的对象是ThreadPerTaskExecutor,我们看一下该类的干了啥事
public final class ThreadPerTaskExecutor implements Executor {
private final ThreadFactory threadFactory;
public ThreadPerTaskExecutor(ThreadFactory threadFactory) {
if (threadFactory == null) {
throw new NullPointerException("threadFactory");
}
this.threadFactory = threadFactory;
}
@Override
public void execute(Runnable command) {
threadFactory.newThread(command).start();
}
}
DefaultThreadFactory
原来是委托了ThreadFactory帮干活,进去再看一下,DefaultThreadFactory就是给后面新拉起的线程取个名字,然后最核心的方法是newThread()用来创建线程,供后面用于线程。
/**
* A {@link ThreadFactory} implementation with a simple naming rule.
*/
public class DefaultThreadFactory implements ThreadFactory {
public DefaultThreadFactory(String poolName, boolean daemon, int priority, ThreadGroup threadGroup) {
if (poolName == null) {
throw new NullPointerException("poolName");
}
if (priority < Thread.MIN_PRIORITY || priority > Thread.MAX_PRIORITY) {
throw new IllegalArgumentException(
"priority: " + priority + " (expected: Thread.MIN_PRIORITY <= priority <= Thread.MAX_PRIORITY)");
}
prefix = poolName + '-' + poolId.incrementAndGet() + '-';
this.daemon = daemon;
this.priority = priority;
this.threadGroup = threadGroup;
}
public DefaultThreadFactory(String poolName, boolean daemon, int priority) {
this(poolName, daemon, priority, System.getSecurityManager() == null ?
Thread.currentThread().getThreadGroup() : System.getSecurityManager().getThreadGroup());
}
@Override
public Thread newThread(Runnable r) {
Thread t = newThread(new DefaultRunnableDecorator(r), prefix + nextId.incrementAndGet());
try {
if (t.isDaemon()) {
if (!daemon) {
t.setDaemon(false);
}
} else {
if (daemon) {
t.setDaemon(true);
}
}
if (t.getPriority() != priority) {
t.setPriority(priority);
}
} catch (Exception ignored) {
// Doesn't matter even if failed to set.
}
return t;
}
protected Thread newThread(Runnable r, String name) {
return new FastThreadLocalThread(threadGroup, r, name);
}
private static final class DefaultRunnableDecorator implements Runnable {
private final Runnable r;
DefaultRunnableDecorator(Runnable r) {
this.r = r;
}
@Override
public void run() {
try {
r.run();
} finally {
FastThreadLocal.removeAll();
}
}
}
}
接下来粗看一下哪里被调用到这个方法,挺好奇的
数目不多能通过名字猜出作用。FastThreadLocalThread就是netty内部对Thread进行包装的一个类,主要多放了一个threadLocalMap;类进行保存数据,供FastThreadLocal对象进行操作数据。
创建属于该EventLoopGroup的 EventExecutor
后面看NioEventLoop的逻辑。现在不追。
children = new EventExecutor[nThreads];
children[i] = newChild(executor, args)
由于该new方法是子类EventLoopGroup实现的所以需要跳回去。
@Override
protected EventLoop newChild(Executor executor, Object... args) throws Exception {
return new NioEventLoop(this, executor, (SelectorProvider) args[0],
((SelectStrategyFactory) args[1]).newSelectStrategy(), (RejectedExecutionHandler) args[2]);
}
创建属于该EventLoopGroup的 线程选择器
简单,后面用到再看执行流程
chooser = chooserFactory.newChooser(children);
给每个Executor注册一个监听器
for (EventExecutor e: children) {
e.terminationFuture().addListener(terminationListener);
}
不知道有啥用,跟进去看一下它干啥的 private final Promise<?> terminationFuture = new DefaultPromise(GlobalEventExecutor.INSTANCE);从注释看,出现最多的两个英文是Notify与listeners,所以是用来通知状态,现在不知道,先记下这个类SingleThreadEventExecutor,后面应该能看到结果。