army technoglogies
以美国为例
1992.1.1 = {
1992.1.1 = {
capital = 220
资本=220
culture = black_anglo
文化=黑人
culture = jewish
文化=犹太人
culture = mestizo
文化=混血
religion = secularism
宗教=世俗主义
government = democracy
政府=民主
plurality = 36.0
多数=36.0
literacy = 0.21
识字率=0.21
non_state_culture_literacy = 0.1
非州文化素养=0.1
civilized = yes
文明=是
prestige = 327
声望=327
ruling_party = party_conservative_4_USA
执政党=保守党美国
upper_house = {
上议院={
big_tent = 50
大帐篷=50
liberal = 40
自由派=40
progressive = 10
累进=10
}
}
Political Reforms 政治改革
#政治改革
political_opinions = regulated_opinion
政治观点=规范的观点
minorities_reform = minorities_equal_rights
少数民族改革=少数民族平等权利
immigration_policy = quota_immigration
移民政策=配额移民
criminology = criminology_classical
犯罪学
political_parties = parties_allowed
政党=允许的政党
religious_rights = no_state_religion
宗教权利=无国家宗教
lgbt_rights = lgbt_allowed
lgbt_权限=允许lgbt_
publishing_rights = firewall_publishing
发布权限=
gender_rights = gender_role_based
性别权利=基于性别角色
voting_system = first_past_the_post
投票制=第一次通过职位
vote_franschise = universal_weighted_voting
投票权=普遍投票权
Social Reforms 社会改革
#社会改革
safety_regulations = balanced_regulations
安全规定=平衡规定
pensions = trinket_pensions
养老金=小饰品养老金
education = public_education
教育=公共教育
health_care = low_health_care
健康护理=低健康护理
security_reform = security_service
安全改革=安全服务
child_care = limited_child_care
儿童护理=有限的儿童护理
unemployment_subsidies = ghent_system
失业补贴=根特制度
pollution = low_envir
污染=低环境
wage_and_work_hours = eight_work_hours
工资和工时=八工时
social_service_reform = social_services
社会服务改革=社会服务
Technologies 技术
#技术
post_war_radar = 1
战后雷达=1
strategic_bomber = 1
战略轰炸机=1
icbm = 1
洲际弹道导弹=1
submarine_launched_ballistic_missile = 1
潜射弹道导弹=1
military_gps_system = 1
军用gps系统=1
infantry = 1
步兵=1
guerrilla = 1
游击队=1
mechanized_infantry = 1
机械化步兵=1
special_forces = 1
特种部队=1
modern_rifles = 1
现代步枪=1
heavy_tanks = 1
重型储罐=1
antitank_weapons = 1
反坦克武器=1
main_battle_tank = 1
主战坦克=1
missile_armed_tanks = 1
导弹(装备)(坦克)1辆
second_generation_tanks = 1
第二代储罐=1
first_generation_subsonic_jet_fighters = 1
第一代亚音速喷气式战斗机=1
second_generation_jet_fighters = 1
第二代喷气式战斗机=1架
surface_to_air_missile = 1
地对空导弹=1
third_generation_jet_fighters = 1
第三代喷气式战斗机=1架
close_air_support = 1
关闭\u空气\u支架=1
cold_war_doctrine = 1
冷战主义=1
proxy_war = 1
代理服务器=1
mutual_assured_destruction = 1
相互保证销毁=1
assymetric_warfare = 1
非对称战争=1
arms_race_doctrine = 1
军备竞赛原则=1
international_financial_institutions = 1
国际金融机构=1
multilateral_development_bank = 1
多边开发银行=1
bank_for_international_settlements = 1
国际清算银行=1
central_clearing = 1
中央结算=1
gold_standard = 1
金本位=1
bretton_system = 1
布雷顿森林体系=1
dollar_standard = 1
美元/标准=1
flexible_exchange_rates = 1
灵活汇率=1
keynesian_economics = 1
凯恩斯主义经济学=1
new_growth_theory = 1
新增长理论=1
new_synthesis = 1
新合成=1
austrian_school = 1
奥地利学校=1
marshall_plan = 1
马歇尔计划=1
trust_busting = 1
信任破坏=1
third_way = 1
第三条路=1
capitalism = 1
资本主义=1
late_fordism = 1
晚福主义=1
scientific_management = 1
科学管理=1
toyotism = 1
丰田主义=1
vanguard_method = 1
vanguard_方法=1
quantum_physics = 1
量子物理=1
programming_language = 1
编程语言=1
information_theory = 1
信息论=1
medical_science = 1
医学科学=1
radio_network = 1
无线网络=1
public_switched_telephone_network = 1
公共交换电话网络=1
pstn_network = 1
pstn_网络=1
telephone_exchange = 1
电话交换机=1
compulsory_primary_education = 1
义务初等教育=1
compulsory_secondary_education = 1
义务中等教育=1
tripartite_system = 1
三方制=1
comprehensive_education = 1
综合教育=1
containment = 1
安全壳=1
cold_war = 1
冷战=1
detente = 1
止动=1
second_cold_war = 1
第二次冷战=1
decolonization = 1
非殖民化=1
wars_of_national_liberation = 1
民族解放战争=1
seventies_subcultures = 1
七十年代亚文化=1
neoliberalism = 1
新自由主义=1
fossil_fuel_power = 1
化石燃料动力=1
oil_well = 1
油井=1
nuclear_power = 1
核电=1
liquefied_natural_gas = 1
液化天然气=1
radio = 1
无线电=1
television = 1
电视=1
semiconductor = 1
半导体=1
microprocessor = 1
微处理器=1
intensive_farming = 1
集约农业=1
mineral_processing = 1
矿物加工=1
heavy_mining = 1
重型采矿=1
deep_mining = 1
深部采矿=1
modern_roads = 1
现代道路=1
early_highway = 1
早期公路=1
high_speed_rail = 1
高速铁路=1
interstate_highway_system = 1
州际公路系统=1
electricity = 1
电=1
petrochemical_industry = 1
石化工业=1
plastic_industry = 1
塑料工业=1
modern_medicine = 1
现代医学=1
modern_shipyard = 1
现代造船厂=1
artificial_island = 1
人工岛=1
anti_ship_missiles = 1
反舰导弹=1
submarine_base = 1
潜艇基地=1
marine_radar = 1
船用雷达=1
modern_shipbuilding = 1
现代造船=1
corvettes = 1
轻巡洋舰=1
frigates = 1
护卫舰=1艘
destroyers = 1
驱逐舰=1
nuclear_submarine = 1
核潜艇=1
ww2_aircraft_carrier = 1
第二次世界大战航空母舰=1
carrier_battle_group = 1
航母战斗群=1
helicopter_carrier = 1
直升机/航空母舰=1
vertical_take_off_and_landing = 1
垂直起飞和着陆=1
aircraft_carrier = 1
航空母舰=1
ww2_command_system = 1
ww2_命令_系统=1
anti_submarine_warfare = 1
反潜战=1
missile_guidance_system = 1
导弹制导系统=1
naval_sea_systems_command = 1
海军海上系统司令部=1
cruise_missile = 1
巡航导弹=1
command_of_the_sea = 1
海上指挥部=1
sea_denial_strategy = 1
sea_拒绝_策略=1
power_projection = 1
功率投影=1
green_blue_water_navies = 1
绿色\蓝色\水\海军=1
carrier_battle_groups = 1
航母战斗群=1
#ballistic_and_recon
以法国为例
capital = 425
资本=425
culture = white_french
文化=白人和法国人
culture = breton
文化=布莱顿
religion = secularism
宗教=世俗主义
government = democracy
政府=民主
plurality = 74.0
多数=74.0
literacy = 0.64
识字率=0.64
non_state_culture_literacy = 0.12
非州文化识字率=0.12
civilized = yes
文明=是
prestige = 280
声望=280
ruling_party = party_liberal_0_FRA
执政党=自由党
upper_house = {
上议院={
big_tent = 0
大帐篷=0
populist = 4
民粹主义=4
liberal = 26
自由派=26
conservative = 30
保守的=30
traditionalist = 0
传统主义=0
progressive = 0
累进=0
socialist = 35
社会主义者=35
communist = 5
共产党员=5
}
}
Political Reforms
#政治改革
political_opinions = regulated_opinion
政治观点=规范的观点
minorities_reform = minorities_equal_rights
少数民族改革=少数民族平等权利
immigration_policy = quota_immigration
移民政策=配额移民
criminology = criminology_classical
犯罪学
political_parties = parties_allowed
政党=允许的政党
religious_rights = no_state_religion
宗教权利=无国家宗教
lgbt_rights = lgbt_allowed
lgbt_权限=允许lgbt_
publishing_rights = firewall_publishing
发布权限=
gender_rights = gender_role_based
性别权利=基于性别角色
voting_system = proportional_representation
投票制=比例代表制
vote_franschise = universal_weighted_voting
投票权=普遍投票权
Social Reforms
#社会改革
safety_regulations = balanced_regulations
安全规定=平衡规定
pensions = trinket_pensions
养老金=小饰品养老金
education = public_education
教育=公共教育
health_care = low_health_care
健康护理=低健康护理
security_reform = security_service
安全改革=安全服务
child_care = limited_child_care
儿童护理=有限的儿童护理
unemployment_subsidies = ghent_system
失业补贴=根特制度
pollution = low_envir
污染=低环境
wage_and_work_hours = eight_work_hours
工资和工时=八工时
social_service_reform = social_services
社会服务改革=社会服务
Technologies
post_war_radar = 1
strategic_bomber = 1
icbm = 1
infantry = 1
guerrilla = 1
mechanized_infantry = 1
heavy_tanks = 1
antitank_weapons = 1
main_battle_tank = 1
first_generation_subsonic_jet_fighters = 1
second_generation_jet_fighters = 1
surface_to_air_missile = 1
third_generation_jet_fighters = 1
cold_war_doctrine = 1
proxy_war = 1
mutual_assured_destruction = 1
assymetric_warfare = 1
arms_race_doctrine = 1
international_financial_institutions = 1
multilateral_development_bank = 1
bank_for_international_settlements = 1
central_clearing = 1
credit_rating_institutions = 1
gold_standard = 1
bretton_system = 1
dollar_standard = 1
flexible_exchange_rates = 1
washington_consensus = 1
managed_exchange_rates = 1
keynesian_economics = 1
new_growth_theory = 1
marshall_plan = 1
trust_busting = 1
third_way = 1
capitalism = 1
economic_globalization = 1
late_fordism = 1
quantum_physics = 1
radio_network = 1
public_switched_telephone_network = 1
pstn_network = 1
telephone_exchange = 1
compulsory_primary_education = 1
compulsory_secondary_education = 1
tripartite_system = 1
comprehensive_education = 1
preschool_education = 1
containment = 1
cold_war = 1
detente = 1
second_cold_war = 1
colour_revolution = 1
globalization = 1
decolonization = 1
wars_of_national_liberation = 1
seventies_subcultures = 1
neoliberalism = 1
market_communism = 1
fossil_fuel_power = 1
oil_well = 1
nuclear_power = 1
liquefied_natural_gas = 1
radio = 1
television = 1
intensive_farming = 1
mineral_processing = 1
heavy_mining = 1
deep_mining = 1
green_revolution = 1
modern_roads = 1
early_highway = 1
high_speed_rail = 1
electricity = 1
petrochemical_industry = 1
plastic_industry = 1
modern_shipyard = 1
artificial_island = 1
anti_ship_missiles = 1
submarine_base = 1
marine_radar = 1
modern_shipbuilding = 1
corvettes = 1
frigates = 1
destroyers = 1
nuclear_submarine = 1
ww2_command_system = 1
anti_submarine_warfare = 1
missile_guidance_system = 1
naval_sea_systems_command = 1
cruise_missile = 1
command_of_the_sea = 1```
在这里插入代码片
#技术
post_war_radar = 1
战后雷达=1
strategic_bomber = 1
战略轰炸机=1
icbm = 1
洲际弹道导弹=1
submarine_launched_ballistic_missile = 1
潜射弹道导弹=1
infantry = 1
步兵=1
guerrilla = 1
游击队=1
mechanized_infantry = 1
机械化步兵=1
special_forces = 1
特种部队=1
heavy_tanks = 1
重型储罐=1
antitank_weapons = 1
反坦克武器=1
main_battle_tank = 1
主战坦克=1
missile_armed_tanks = 1
导弹(装备)(坦克)1辆
first_generation_subsonic_jet_fighters = 1
第一代亚音速喷气式战斗机=1
second_generation_jet_fighters = 1
第二代喷气式战斗机=1架
surface_to_air_missile = 1
地对空导弹=1
third_generation_jet_fighters = 1
第三代喷气式战斗机=1架
cold_war_doctrine = 1
冷战主义=1
proxy_war = 1
代理服务器=1
mutual_assured_destruction = 1
相互保证销毁=1
assymetric_warfare = 1
非对称战争=1
international_financial_institutions = 1
国际金融机构=1
multilateral_development_bank = 1
多边开发银行=1
bank_for_international_settlements = 1
国际清算银行=1
central_clearing = 1
中央结算=1
gold_standard = 1
金本位=1
bretton_system = 1
布雷顿森林体系=1
dollar_standard = 1
美元/标准=1
flexible_exchange_rates = 1
灵活汇率=1
keynesian_economics = 1
凯恩斯主义经济学=1
new_growth_theory = 1
新增长理论=1
new_synthesis = 1
新合成=1
austrian_school = 1
奥地利学校=1
marshall_plan = 1
马歇尔计划=1
trust_busting = 1
信任破坏=1
third_way = 1
第三条路=1
capitalism = 1
资本主义=1
late_fordism = 1
晚福主义=1
scientific_management = 1
科学管理=1
toyotism = 1
丰田主义=1
vanguard_method = 1
vanguard_方法=1
quantum_physics = 1
量子物理=1
programming_language = 1
编程语言=1
information_theory = 1
信息论=1
medical_science = 1
医学科学=1
radio_network = 1
无线网络=1
public_switched_telephone_network = 1
公共交换电话网络=1
pstn_network = 1
pstn_网络=1
telephone_exchange = 1
电话交换机=1
compulsory_primary_education = 1
义务初等教育=1
compulsory_secondary_education = 1
义务中等教育=1
tripartite_system = 1
三方制=1
comprehensive_education = 1
综合教育=1
containment = 1
安全壳=1
cold_war = 1
冷战=1
detente = 1
止动=1
second_cold_war = 1
第二次冷战=1
decolonization = 1
非殖民化=1
wars_of_national_liberation = 1
民族解放战争=1
seventies_subcultures = 1
七十年代亚文化=1
neoliberalism = 1
新自由主义=1
fossil_fuel_power = 1
化石燃料动力=1
oil_well = 1
油井=1
nuclear_power = 1
核电=1
liquefied_natural_gas = 1
液化天然气=1
radio = 1
无线电=1
television = 1
电视=1
semiconductor = 1
半导体=1
microprocessor = 1
微处理器=1
intensive_farming = 1
集约农业=1
mineral_processing = 1
矿物加工=1
heavy_mining = 1
重型采矿=1
deep_mining = 1
深部采矿=1
modern_roads = 1
现代道路=1
early_highway = 1
早期公路=1
high_speed_rail = 1
高速铁路=1
interstate_highway_system = 1
州际公路系统=1
electricity = 1
电=1
petrochemical_industry = 1
石化工业=1
plastic_industry = 1
塑料工业=1
modern_medicine = 1
现代医学=1
modern_shipyard = 1
现代造船厂=1
artificial_island = 1
人工岛=1
anti_ship_missiles = 1
反舰导弹=1
submarine_base = 1
潜艇基地=1
marine_radar = 1
船用雷达=1
modern_shipbuilding = 1
现代造船=1
corvettes = 1
轻巡洋舰=1
frigates = 1
护卫舰=1艘
destroyers = 1
驱逐舰=1
nuclear_submarine = 1
核潜艇=1
ww2_aircraft_carrier = 1
第二次世界大战航空母舰=1
carrier_battle_group = 1
航母战斗群=1
helicopter_carrier = 1
直升机/航空母舰=1
vertical_take_off_and_landing = 1
垂直起飞和着陆=1
aircraft_carrier = 1
航空母舰=1
ww2_command_system = 1
ww2_命令_系统=1
anti_submarine_warfare = 1
反潜战=1
missile_guidance_system = 1
导弹制导系统=1
naval_sea_systems_command = 1
海军海上系统司令部=1
cruise_missile = 1
巡航导弹=1
command_of_the_sea = 1
海上指挥部=1
sea_denial_strategy = 1
sea_拒绝_策略=1
power_projection = 1
功率投影=1
green_blue_water_navies = 1
绿色\蓝色\水\海军=1
carrier_battle_groups = 1
航母战斗群=1
# army
## post_war_radar = {
area = ballistic_and_recon
year = 1946
cost = 3600
unciv_military = yes
activate_building = fort
army_base = {
supply_consumption = 0.01
}
dig_in_cap = 1
ai_chance = {
factor = 1.01
modifier = {
factor = 1.2
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.4
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
modifier = {
factor = 1.1
is_greater_power = yes
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
}
}
## strategic_bomber = {
area = ballistic_and_recon
year = 1953
cost = 5400
unciv_military = yes
bomber = {
reconnaissance = 0.5
}
army_base = {
supply_consumption = 0.01
}
dig_in_cap = 1
ai_chance = {
factor = 1.01
modifier = {
factor = 1.2
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.4
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
modifier = {
factor = 1.1
is_greater_power = yes
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
}
}
## icbm = {
area = ballistic_and_recon
year = 1953
cost = 5400
unciv_military = yes
army_base = {
supply_consumption = 0.01
}
max_fort = 1
dig_in_cap = 1
ai_chance = {
factor = 1.01
modifier = {
factor = 1.2
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.4
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
modifier = {
factor = 1.1
is_greater_power = yes
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
}
}
## submarine_launched_ballistic_missile = {
area = ballistic_and_recon
year = 1960
cost = 7200
unciv_military = yes
max_fort = 1
army_base = {
supply_consumption = 0.01
}
dig_in_cap = 1
ai_chance = {
factor = 1.01
modifier = {
factor = 1.2
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.4
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
modifier = {
factor = 1.1
is_greater_power = yes
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
}
}
## military_gps_system = {
area = ballistic_and_recon
year = 1990
cost = 12600
unciv_military = yes
army_base = {
supply_consumption = 0.01
}
dig_in_cap = 1
ai_chance = {
factor = 1.01
modifier = {
factor = 1.2
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.4
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
modifier = {
factor = 1.1
is_greater_power = yes
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
}
}
## missile_launch_facility = {
area = ballistic_and_recon
year = 1990
cost = 12600
unciv_military = yes
max_fort = 1
dig_in_cap = 1
ai_chance = {
factor = 1.01
modifier = {
factor = 1.2
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.4
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
modifier = {
factor = 1.1
year = 1990
}
modifier = {
factor = 1.02
year = 2008
}
modifier = {
factor = 1.1
is_greater_power = yes
}
}
}
## ground_midcourse_defense = {
#point_defense_system = {
area = ballistic_and_recon
year = 2000
cost = 14400
unciv_military = yes
infantry = {
attack = 0.2
defence = 0.4
support = 0.25
}
irregular = {
attack = 0.4
defence = 0.2
support = 0.25
}
army_base = {
supply_consumption = 0.01
}
max_fort = 1
dig_in_cap = 1
ai_chance = {
factor = 1.01
modifier = {
factor = 1.2
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.1
year = 2018
}
modifier = {
factor = 2
year = 2020
}
modifier = {
factor = 1.4
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.1
is_greater_power = yes
}
}
}
## gps_iii_system = {
#deep_defense_system = {
area = ballistic_and_recon
year = 2020
cost = 18000
unciv_military = yes
infantry = {
attack = 0.2
defence = 0.4
support = 0.25
}
irregular = {
attack = 0.4
defence = 0.2
support = 0.25
}
army_base = {
supply_consumption = 0.01
}
dig_in_cap = 1
ai_chance = {
factor = 1.01
modifier = {
factor = 1.2
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.1
year = 2025
}
modifier = {
factor = 2
year = 2030
}
modifier = {
factor = 1.4
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
modifier = {
factor = 1.1
is_greater_power = yes
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
}
}
## thaa_defense = {
#infiltration = {
area = ballistic_and_recon
year = 2050
cost = 21600
unciv_military = yes
army_base = {
supply_consumption = 0.01
}
max_fort = 1
dig_in_cap = 1
ai_chance = {
factor = 1.5
modifier = {
factor = 1.2
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
modifier = {
factor = 1.1
is_greater_power = yes
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
}
}
## ascent_phase_defense = {
#modern_army_doctrine = {
area = ballistic_and_recon
year = 2070
cost = 25200
unciv_military = yes
army_base = {
supply_consumption = 0.01
}
max_fort = 1
dig_in_cap = 1
ai_chance = {
factor = 1.1
modifier = {
factor = 1.2
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
modifier = {
factor = 1.1
is_greater_power = yes
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
}
}
#infa_tech
infantry = {
area = infa_tech
year = 1946
cost = 3600
unciv_military = yes
unit = 3 # sprites 3
activate_building = small_arms_factory
combat_width = -1
ai_chance = {
factor = 1.1
modifier = {
factor = 1.5
is_greater_power = yes
}
modifier = {
factor = 1.2
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
}
}
## guerrilla = {
area = infa_tech
year = 1955
cost = 5400
unciv_military = yes
combat_width = -1
infantry = {
attack = 0.2
defence = 0.4
support = 0.25
}
irregular = {
attack = 0.4
defence = 0.2
support = 0.25
}
#unit = 2
ai_chance = {
factor = 1.1
modifier = {
factor = 1.5
is_greater_power = yes
}
modifier = {
factor = 1.2
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
}
}
## mechanized_infantry = {
area = infa_tech
year = 1960
cost = 7200
unciv_military = yes
infantry = {
attack = 0.2
defence = 0.4
support = 0.25
}
irregular = {
attack = 0.4
defence = 0.2
support = 0.25
}
combat_width = -1
activate_unit = mechanized_infantry
ai_chance = {
factor = 1.1
modifier = {
factor = 1.5
is_greater_power = yes
}
modifier = {
factor = 1.2
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
}
}
## special_forces = {
area = infa_tech
year = 1971
cost = 9000
unciv_military = yes
infantry = {
attack = 0.2
defence = 0.4
support = 0.25
}
irregular = {
attack = 0.4
defence = 0.2
support = 0.25
}
mechanized_infantry = {
attack = 0.5
supply_consumption = 0.35
}
modern_infantry = {
attack = 0.1
defence = 1
supply_consumption = 0.35
}
ai_chance = {
factor = 1.1
modifier = {
factor = 1.5
is_greater_power = yes
}
modifier = {
factor = 1.2
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
}
}
## modern_rifles = {
area = infa_tech
year = 1990
cost = 12600
unciv_military = yes
combat_width = -1
ai_chance = {
factor = 1.1
modifier = {
factor = 1.5
is_greater_power = yes
}
modifier = {
factor = 1.2
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
}
}
precision_long_ranged_weapons = {
#muzzle_loaded_rifles = {
area = infa_tech
year = 1990
cost = 12600
unciv_military = yes
infantry = {
attack = 0.1
defence = 0.2
support = 0.25
}
irregular = {
attack = 0.2
defence = 0.1
support = 0.25
}
mechanized_infantry = {
attack = 0.5
supply_consumption = 0.35
}
modern_infantry = {
attack = 0.1
defence = 1
supply_consumption = 0.35
}
combat_width = -2
ai_chance = {
factor = 1.1
modifier = {
factor = 1.5
is_greater_power = yes
}
modifier = {
factor = 1.2
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 6
rank = 16
year = 2000
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
}
}
spec_ops = {
#breech_loaded_rifles = {
area = infa_tech
year = 1990
cost = 12600
infantry = {
attack = 0.1
defence = 0.2
support = 0.25
}
irregular = {
attack = 0.2
defence = 0.1
support = 0.25
}
mechanized_infantry = {
defence = 0.1
supply_consumption = 0.25
}
modern_infantry = {
attack = 0.1
defence = 0.1
supply_consumption = 0.25
}
activate_unit = modern_infantry
unciv_military = yes
combat_width = -2
ai_chance = {
factor = 1.1
modifier = {
factor = 1.5
is_greater_power = yes
}
modifier = {
factor = 6
rank = 16
year = 2010
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.2
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
}
}
lightweight_small_arms = {
#machine_guns = {
area = infa_tech
year = 2020
cost = 18000
unciv_military = yes
activate_unit = modern_mechanized_infantry
infantry = {
attack = 0.1
defence = 0.2
support = 0.25
}
irregular = {
attack = 0.2
defence = 0.1
support = 0.25
}
mechanized_infantry = {
attack = 0.1
supply_consumption = 0.25
}
modern_infantry = {
attack = 0.2
defence = 0.2
supply_consumption = 0.25
}
combat_width = -2
ai_chance = {
factor = 6
modifier = {
factor = 2
rank = 16
}
modifier = {
factor = 1.5
is_greater_power = yes
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.2
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
}
}
adaptive_camouflage = {
#bolt_action_rifles = {
area = infa_tech
year = 2040
cost = 18000
unciv_military = yes
infantry = {
attack = 0.1
defence = 0.2
support = 0.25
}
irregular = {
attack = 0.2
defence = 0.1
support = 0.25
}
mechanized_infantry = {
defence = 0.1
supply_consumption = 0.25
}
modern_infantry = {
attack = 0.2
defence = 0.2
supply_consumption = 0.25
}
combat_width = -2
ai_chance = {
factor = 1.1
modifier = {
factor = 1.5
is_greater_power = yes
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.02
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
}
}
future_force_warrior = {
#modern_divisional_structure = {
area = infa_tech
year = 2060
cost = 21600
unciv_military = yes
infantry = {
attack = 0.1
defence = 0.2
support = 0.25
}
irregular = {
attack = 0.2
defence = 0.1
support = 0.25
}
modern_mechanized_infantry = {
defence = 0.1
supply_consumption = 0.2
}
modern_infantry = {
attack = 0.2
defence = 0.2
supply_consumption = 0.2
}
combat_width = -2
ai_chance = {
factor = 1.1
modifier = {
factor = 1.5
is_greater_power = yes
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.02
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
}
}
#heavy_armament
heavy_tanks = {
area = heavy_armament
year = 1946
cost = 3600
unciv_military = yes
activate_unit = tank
activate_building = weaponry_factory
ai_chance = {
factor = 1.05
modifier = {
factor = 1.2
is_greater_power = yes
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.02
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
}
}
antitank_weapons = {
area = heavy_armament
year = 1951
cost = 5400
unciv_military = yes
artillery = {
attack = 0.25
support = 0.5
supply_consumption = 0.35
}
missile = {
attack = 0.25
support = 0.5
supply_consumption = 0.35
}
ai_chance = {
factor = 1.05
modifier = {
factor = 1.2
is_greater_power = yes
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.02
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
}
}
main_battle_tank = {
area = heavy_armament
year = 1960
cost = 7200
unciv_military = yes
activate_unit = missile
artillery = {
attack = 0.25
support = 0.5
supply_consumption = 0.35
}
missile = {
attack = 0.25
support = 0.5
supply_consumption = 0.35
}
ai_chance = {
factor = 1.05
modifier = {
factor = 1.2
is_greater_power = yes
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.02
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
}
}
missile_armed_tanks = {
area = heavy_armament
year = 1980
cost = 10800
unciv_military = yes
tank = {
attack = 0.25
support = 0.5
supply_consumption = 0.35
}
ai_chance = {
factor = 1.05
modifier = {
factor = 1.2
is_greater_power = yes
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.02
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
}
}
second_generation_tanks = {
area = heavy_armament
year = 1990
cost = 12600
unciv_military = yes
tank = {
attack = 0.25
support = 0.5
supply_consumption = 0.35
}
ai_chance = {
factor = 1.05
modifier = {
factor = 1.2
is_greater_power = yes
}
modifier = {
factor = 1.02
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
}
}
anti_tank_missile = { # third_generation_tanks
area = heavy_armament
year = 1990
cost = 12600
unciv_military = yes
artillery = {
attack = 0.25
support = 0.5
supply_consumption = 0.35
}
missile = {
attack = 0.25
support = 0.5
supply_consumption = 0.35
}
ai_chance = {
factor = 1.05
modifier = {
factor = 1.2
is_greater_power = yes
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.02
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
}
}
attack_helicopter = { # thirdplus_generation_tanks
#iron_breech_loaded_artillery = {
area = heavy_armament
year = 1990
cost = 12600
unciv_military = yes
modern_mechanized_infantry = {
attack = 0.25
support = 0.5
supply_consumption = 0.25
}
ai_chance = {
factor = 1.05
modifier = {
factor = 1.5
is_greater_power = yes
}
modifier = {
factor = 1.02
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
}
}
mounted_combat_system = {
#steel_breech_loaded_artillery = {
area = heavy_armament
year = 2020
cost = 18000
unciv_military = yes
artillery = {
attack = 0.5
support = 0.5
supply_consumption = 0.25
}
missile = {
attack = 0.5
support = 0.5
supply_consumption = 0.25
}
ai_chance = {
factor = 1.05
modifier = {
factor = 1.5
is_greater_power = yes
}
modifier = {
factor = 1.02
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
}
}
electric_gun_technology = {
#indirect_artillery_fire = {
area = heavy_armament
year = 2050
cost = 21600
unciv_military = yes
artillery = {
attack = 0.5
defence = 2
support = 1
supply_consumption = 0.3
}
missile = {
attack = 0.5
defence = 2
support = 1
supply_consumption = 0.3
}
ai_chance = {
factor = 1.05
modifier = {
factor = 1.5
is_greater_power = yes
}
modifier = {
factor = 1.02
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
}
}
man_portable_uavs = { # fourth_generation_tanks
#heavy_armament_dunno = {
area = heavy_armament
year = 2070
cost = 25200
unciv_military = yes
modern_mechanized_infantry = {
attack = 0.5
defence = 2
support = 1
supply_consumption = 0.2
}
ai_chance = {
factor = 1.05
modifier = {
factor = 1.5
is_greater_power = yes
}
modifier = {
factor = 1.02
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
}
}
#jet_tech
first_generation_subsonic_jet_fighters = {
area = jet_tech
year = 1946
cost = 3600
unciv_military = yes
activate_unit = cavalry # fighter
activate_building = aeroplane_factory
# combat_width = -2 TODO
ai_chance = {
factor = 1.1
modifier = {
factor = 1.5
is_greater_power = yes
}
modifier = {
factor = 1.2
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 6
rank = 16
year = 2000
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
}
}
second_generation_jet_fighters = {
area = jet_tech
year = 1955
cost = 5400
unciv_military = yes
activate_unit = bomber
cavalry = { # fighter
attack = 0.4
defence = 0.3
supply_consumption = 0.35
}
bomber = { # fighter
attack = 0.5
defence = 0.2
supply_consumption = 0.35
}
modern_fighter = {
attack = 0.5
defence = 0.5
supply_consumption = 0.35
}
#combat_width = -2 TODO
ai_chance = {
factor = 1.1
modifier = {
factor = 1.5
is_greater_power = yes
}
modifier = {
factor = 1.2
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 6
rank = 16
year = 2000
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
}
}
surface_to_air_missile = {
area = jet_tech
year = 1955
cost = 5400
unciv_military = yes
cavalry = { # fighter
attack = 0.4
defence = 0.3
supply_consumption = 0.35
}
bomber = { # fighter
attack = 0.5
defence = 0.2
supply_consumption = 0.35
}
modern_fighter = {
attack = 0.5
defence = 0.5
supply_consumption = 0.35
}
combat_width = -2
ai_chance = {
factor = 1.1
modifier = {
factor = 1.5
is_greater_power = yes
}
modifier = {
factor = 1.2
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 6
rank = 16
year = 2000
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
}
}
third_generation_jet_fighters = {
area = jet_tech
year = 1960
cost = 7200
unciv_military = yes
cavalry = { # fighter
attack = 0.4
defence = 0.3
supply_consumption = 0.35
}
bomber = { # fighter
attack = 0.5
defence = 0.2
supply_consumption = 0.35
}
modern_fighter = {
attack = 0.5
defence = 0.5
supply_consumption = 0.35
}
combat_width = -2
ai_chance = {
factor = 1.1
modifier = {
factor = 1.5
is_greater_power = yes
}
modifier = {
factor = 1.2
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 6
rank = 16
year = 2000
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
}
}
close_air_support = {
area = jet_tech
year = 1990
cost = 12600
unciv_military = yes
activate_unit = modern_fighter
cavalry = { # fighter
attack = 0.4
defence = 0.3
support = 0.5
supply_consumption = 0.35
}
bomber = { # fighter
attack = 0.5
defence = 0.2
support = 0.5
supply_consumption = 0.35
}
modern_fighter = {
attack = 1
defence = 1
support = 0.5
supply_consumption = 0.7
}
army_base = {
default_organisation = 5
supply_consumption = 0.1
}
ai_chance = {
factor = 1.1
modifier = {
factor = 1.5
is_greater_power = yes
}
modifier = {
factor = 1.02
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
}
}
fourth_generation_jets = {
area = jet_tech
year = 1990
cost = 12600
unciv_military = yes
modern_fighter = {
attack = 1
defence = 1
supply_consumption = 0.7
}
army_base = {
default_organisation = 5
supply_consumption = 0.10
}
ai_chance = {
factor = 1.1
modifier = {
factor = 1.5
is_greater_power = yes
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.02
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
}
}
stealth_aircraft = {
area = jet_tech
year = 1990
cost = 12600
unciv_military = yes
activate_unit = tactical_drone
ai_chance = {
factor = 1.1
modifier = {
factor = 1.5
is_greater_power = yes
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.02
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
}
}
fifth_generation_jets = {
area = jet_tech
year = 2005
cost = 14400
unciv_military = yes
army_base = {
default_organisation = 5
supply_consumption = 0.10
}
ai_chance = {
factor = 1.1
modifier = {
factor = 1.5
is_greater_power = yes
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.02
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
}
}
sixth_generation_jets = {
area = jet_tech
year = 2030
cost = 18000
unciv_military = yes
army_base = {
default_organisation = 5
supply_consumption = 0.10
}
ai_chance = {
factor = 1.5
modifier = {
factor = 1.5
is_greater_power = yes
}
modifier = {
factor = 1.5
war = yes
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.02
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
}
}
next_gen_bombers = {
area = jet_tech
year = 2070
cost = 25200
bomber = {
reconnaissance = 1
}
army_base = {
default_organisation = 5
supply_consumption = 0.10
}
unciv_military = yes
ai_chance = {
factor = 1.1
modifier = {
factor = 1.5
is_greater_power = yes
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.02
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
}
}
#army_doctrine
## cold_war_doctrine = {
area = army_doctrine
year = 1946
cost = 3600
morale = 0.25
unciv_military = yes
military_tactics = 0.25
army_base = {
supply_consumption = 0.10
}
ai_chance = {
factor = 1.5
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.5
war = yes
}
modifier = {
factor = 1.05
rank = 16
year = 2000
}
modifier = {
factor = 1.05
year = 2010
}
}
}
## proxy_war = {
area = army_doctrine
year = 1951
cost = 5400
morale = 0.25
unciv_military = yes
military_tactics = 0.25
army_base = {
supply_consumption = 0.10
}
ai_chance = {
factor = 1.5
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.5
war = yes
}
modifier = {
factor = 1.05
rank = 16
year = 2000
}
modifier = {
factor = 1.05
year = 2010
}
}
}
## mutual_assured_destruction = {
area = army_doctrine
year = 1960
cost = 7200
morale = 0.25
unciv_military = yes
military_tactics = 0.25
army_base = {
supply_consumption = 0.10
}
ai_chance = {
factor = 1.5
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.5
war = yes
}
modifier = {
factor = 1.05
rank = 16
year = 2000
}
modifier = {
factor = 1.05
year = 2010
}
}
}
## assymetric_warfare = {
area = army_doctrine
year = 1970
cost = 9000
activate_building = advanced_weaponry_factory
army_base = {
supply_consumption = 0.10
}
ai_chance = {
factor = 1.5
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.5
war = yes
}
modifier = {
factor = 1.05
rank = 16
year = 2000
}
modifier = {
factor = 1.05
year = 2010
}
}
}
## arms_race_doctrine 军备竞赛主义
= {
area = army_doctrine
year = 1980
cost = 10800
morale = 0.25
unciv_military = yes
military_tactics = 0.25
ai_chance = {
factor = 1.5
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.5
war = yes
}
modifier = {
factor = 1.05
rank = 16
year = 2000
}
modifier = {
factor = 1.05
year = 2010
}
}
}
## fourth_generation_warfare 第四代战争
= {
#army_professionalism = {
area = army_doctrine
year = 1990
cost = 12600
unciv_military = yes
morale = 0.25
military_tactics = 0.25
army_base = {
supply_consumption = 0.10
}
ai_chance = {
factor = 1.1
modifier = {
factor = 1.5
is_greater_power = yes
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.02
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.05
rank = 16
year = 2000
}
modifier = {
factor = 1.05
year = 2010
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
}
}
## network_centric_warfare 网络中心战
= {
#army_decision_making = {
area = army_doctrine
year = 2000
cost = 18000
unciv_military = yes
morale = 0.25
military_tactics = 0.25
army_base = {
supply_consumption = 0.10
}
ai_chance = {
factor = 1.1
modifier = {
factor = 1.5
is_greater_power = yes
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.05
rank = 16
year = 2010
}
modifier = {
factor = 1.05
year = 2020
}
modifier = {
factor = 1.02
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
}
}
## asymmetric_warfare 不对称战争
= {
#army_risk_management = {
area = army_doctrine
year = 2020
cost = 21600
unciv_military = yes
morale = 0.25
military_tactics = 0.25
army_base = {
supply_consumption = 0.10
}
ai_chance = {
factor = 1.1
modifier = {
factor = 1.5
is_greater_power = yes
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.05
rank = 16
year = 2030
}
modifier = {
factor = 1.05
year = 2040
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.02
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
}
}
## full_spectrum_dominance全谱优势 = {
#army_nco_training = {
area = army_doctrine
year = 2050
cost = 25200
unciv_military = yes
morale = 0.25
military_tactics = 0.25
army_base = {
supply_consumption = 0.10
}
ai_chance = {
factor = 1.1
modifier = {
factor = 1.5
is_greater_power = yes
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.05
rank = 16
year = 2060
}
modifier = {
factor = 1.05
year = 2070
}
modifier = {
factor = 1.02
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
}
}
## fifth_generation_warfare 第五代战争
= {
area = army_doctrine
year = 2070
cost = 25200
unciv_military = yes
morale = 0.25
military_tactics = 0.25
army_base = {
supply_consumption = 0.10
}
ai_chance = {
factor = 1.1
modifier = {
factor = 1.5
is_greater_power = yes
}
modifier = {
factor = 1.02
tech_school = army_tech_school
}
modifier = {
factor = 1.05
war = yes
}
modifier = {
factor = 1.02
civilized = yes
any_neighbor_country = {
civilized = yes
NOT = { is_greater_power = yes }
military_score = THIS
}
}
modifier = {
factor = 1.5
is_greater_power = yes
any_neighbor_country = {
is_greater_power = yes
military_score = THIS
}
}
}
}
test_army_1 = {
area = test_army
year = 1946
cost = 25200
factory_output = 0.02
ai_chance = {
factor = 0
}
}
test_army_2 = {
area = test_army
year = 1946
cost = 25200
factory_output = 0.02
ai_chance = {
factor = 0
}
}
test_army_3 = {
area = test_army
year = 1946
cost = 25200
factory_output = 0.02
ai_chance = {
factor = 0
}
}
test_army_4 = {
area = test_army
year = 1946
cost = 25200
factory_output = 0.02
ai_chance = {
factor = 0
}
}
test_army_5 = {
area = test_army
year = 1946
cost = 25200
factory_output = 0.02
ai_chance = {
factor = 0
}
}
test_army_6 = {
area = test_army
year = 1946
cost = 25200
factory_output = 0.02
ai_chance = {
factor = 0
}
}
test_army_7 = {
area = test_army
year = 1946
cost = 25200
factory_output = 0.02
ai_chance = {
factor = 0
}
}
test_army_8 = {
area = test_army
year = 1946
cost = 25200
factory_output = 0.02
ai_chance = {
factor = 0
}
}
test_army_9 = {
area = test_army
year = 1946
cost = 25200
factory_output = 0.02
ai_chance = {
factor = 0
}
}
test_army_10 = {
area = test_army
year = 1946
cost = 25200
factory_output = 0.02
ai_chance = {
factor = 0
}
}
army_7_1 = {
area = army_7
year = 1946
cost = 25200
factory_output = 0.02
ai_chance = {
factor = 0
}
}
army_7_2 = {
area = army_7
year = 1946
cost = 25200
factory_output = 0.02
ai_chance = {
factor = 0
}
}
army_7_3 = {
area = army_7
year = 1946
cost = 25200
factory_output = 0.02
ai_chance = {
factor = 0
}
}
army_7_4 = {
area = army_7
year = 1946
cost = 25200
factory_output = 0.02
ai_chance = {
factor = 0
}
}
army_7_5 = {
area = army_7
year = 1946
cost = 25200
factory_output = 0.02
ai_chance = {
factor = 0
}
}
army_7_6 = {
area = army_7
year = 1946
cost = 25200
factory_output = 0.02
ai_chance = {
factor = 0
}
}
army_7_7 = {
area = army_7
year = 1946
cost = 25200
factory_output = 0.02
ai_chance = {
factor = 0
}
}
army_7_8 = {
area = army_7
year = 1946
cost = 25200
factory_output = 0.02
ai_chance = {
factor = 0
}
}
army_7_9 = {
area = army_7
year = 1946
cost = 25200
factory_output = 0.02
ai_chance = {
factor = 0
}
}
army_7_10 = {
area = army_7
year = 1946
cost = 25200
factory_output = 0.02
ai_chance = {
factor = 0
}
}
在这里插入代码片