v2 technologies

本文探讨了从1992年到2070年,美国和法国在军事技术、社会改革和政治改革方面的演变。军事技术涵盖了从战后雷达到第五代战斗机的发展,包括战略轰炸机、洲际弹道导弹和现代舰艇。社会改革方面,两国都关注了安全规定、教育和医疗服务的改进。政治改革涉及少数民族平权、移民政策和监管观点。这些变化反映了科技进步和国际关系对国家发展的影响。

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army technoglogies

以美国为例

1992.1.1 = {

1992.1.1 = {

capital = 220

资本=220

culture = black_anglo

文化=黑人

culture = jewish

文化=犹太人

culture = mestizo

文化=混血

religion = secularism

宗教=世俗主义

government = democracy

政府=民主

plurality = 36.0

多数=36.0

literacy = 0.21

识字率=0.21

non_state_culture_literacy = 0.1

非州文化素养=0.1

civilized = yes

文明=是

prestige = 327

声望=327

ruling_party = party_conservative_4_USA

执政党=保守党美国

upper_house = {

上议院={

big_tent = 50

大帐篷=50

liberal = 40

自由派=40

progressive = 10

累进=10

}

}

Political Reforms 政治改革

#政治改革

political_opinions = regulated_opinion

政治观点=规范的观点

minorities_reform = minorities_equal_rights

少数民族改革=少数民族平等权利

immigration_policy = quota_immigration

移民政策=配额移民

criminology = criminology_classical

犯罪学

political_parties = parties_allowed

政党=允许的政党

religious_rights = no_state_religion

宗教权利=无国家宗教

lgbt_rights = lgbt_allowed

lgbt_权限=允许lgbt_

publishing_rights = firewall_publishing

发布权限=

gender_rights = gender_role_based

性别权利=基于性别角色

voting_system = first_past_the_post

投票制=第一次通过职位

vote_franschise = universal_weighted_voting

投票权=普遍投票权

Social Reforms 社会改革

#社会改革

safety_regulations = balanced_regulations

安全规定=平衡规定

pensions = trinket_pensions

养老金=小饰品养老金

education = public_education

教育=公共教育

health_care = low_health_care

健康护理=低健康护理

security_reform = security_service

安全改革=安全服务

child_care = limited_child_care

儿童护理=有限的儿童护理

unemployment_subsidies = ghent_system

失业补贴=根特制度

pollution = low_envir

污染=低环境

wage_and_work_hours = eight_work_hours

工资和工时=八工时

social_service_reform = social_services

社会服务改革=社会服务

Technologies 技术

#技术

post_war_radar = 1

战后雷达=1

strategic_bomber = 1

战略轰炸机=1

icbm = 1

洲际弹道导弹=1

submarine_launched_ballistic_missile = 1

潜射弹道导弹=1

military_gps_system = 1

军用gps系统=1

infantry = 1

步兵=1

guerrilla = 1

游击队=1

mechanized_infantry = 1

机械化步兵=1

special_forces = 1

特种部队=1

modern_rifles = 1

现代步枪=1

heavy_tanks = 1

重型储罐=1

antitank_weapons = 1

反坦克武器=1

main_battle_tank = 1

主战坦克=1

missile_armed_tanks = 1

导弹(装备)(坦克)1辆

second_generation_tanks = 1

第二代储罐=1

first_generation_subsonic_jet_fighters = 1

第一代亚音速喷气式战斗机=1

second_generation_jet_fighters = 1

第二代喷气式战斗机=1架

surface_to_air_missile = 1

地对空导弹=1

third_generation_jet_fighters = 1

第三代喷气式战斗机=1架

close_air_support = 1

关闭\u空气\u支架=1

cold_war_doctrine = 1

冷战主义=1

proxy_war = 1

代理服务器=1

mutual_assured_destruction = 1

相互保证销毁=1

assymetric_warfare = 1

非对称战争=1

arms_race_doctrine = 1

军备竞赛原则=1

international_financial_institutions = 1

国际金融机构=1

multilateral_development_bank = 1

多边开发银行=1

bank_for_international_settlements = 1

国际清算银行=1

central_clearing = 1

中央结算=1

gold_standard = 1

金本位=1

bretton_system = 1

布雷顿森林体系=1

dollar_standard = 1

美元/标准=1

flexible_exchange_rates = 1

灵活汇率=1

keynesian_economics = 1

凯恩斯主义经济学=1

new_growth_theory = 1

新增长理论=1

new_synthesis = 1

新合成=1

austrian_school = 1

奥地利学校=1

marshall_plan = 1

马歇尔计划=1

trust_busting = 1

信任破坏=1

third_way = 1

第三条路=1

capitalism = 1

资本主义=1

late_fordism = 1

晚福主义=1

scientific_management = 1

科学管理=1

toyotism = 1

丰田主义=1

vanguard_method = 1

vanguard_方法=1

quantum_physics = 1

量子物理=1

programming_language = 1

编程语言=1

information_theory = 1

信息论=1

medical_science = 1

医学科学=1

radio_network = 1

无线网络=1

public_switched_telephone_network = 1

公共交换电话网络=1

pstn_network = 1

pstn_网络=1

telephone_exchange = 1

电话交换机=1

compulsory_primary_education = 1

义务初等教育=1

compulsory_secondary_education = 1

义务中等教育=1

tripartite_system = 1

三方制=1

comprehensive_education = 1

综合教育=1

containment = 1

安全壳=1

cold_war = 1

冷战=1

detente = 1

止动=1

second_cold_war = 1

第二次冷战=1

decolonization = 1

非殖民化=1

wars_of_national_liberation = 1

民族解放战争=1

seventies_subcultures = 1

七十年代亚文化=1

neoliberalism = 1

新自由主义=1

fossil_fuel_power = 1

化石燃料动力=1

oil_well = 1

油井=1

nuclear_power = 1

核电=1

liquefied_natural_gas = 1

液化天然气=1

radio = 1

无线电=1

television = 1

电视=1

semiconductor = 1

半导体=1

microprocessor = 1

微处理器=1

intensive_farming = 1

集约农业=1

mineral_processing = 1

矿物加工=1

heavy_mining = 1

重型采矿=1

deep_mining = 1

深部采矿=1

modern_roads = 1

现代道路=1

early_highway = 1

早期公路=1

high_speed_rail = 1

高速铁路=1

interstate_highway_system = 1

州际公路系统=1

electricity = 1

电=1

petrochemical_industry = 1

石化工业=1

plastic_industry = 1

塑料工业=1

modern_medicine = 1

现代医学=1

modern_shipyard = 1

现代造船厂=1

artificial_island = 1

人工岛=1

anti_ship_missiles = 1

反舰导弹=1

submarine_base = 1

潜艇基地=1

marine_radar = 1

船用雷达=1

modern_shipbuilding = 1

现代造船=1

corvettes = 1

轻巡洋舰=1

frigates = 1

护卫舰=1艘

destroyers = 1

驱逐舰=1

nuclear_submarine = 1

核潜艇=1

ww2_aircraft_carrier = 1

第二次世界大战航空母舰=1

carrier_battle_group = 1

航母战斗群=1

helicopter_carrier = 1

直升机/航空母舰=1

vertical_take_off_and_landing = 1

垂直起飞和着陆=1

aircraft_carrier = 1

航空母舰=1

ww2_command_system = 1

ww2_命令_系统=1

anti_submarine_warfare = 1

反潜战=1

missile_guidance_system = 1

导弹制导系统=1

naval_sea_systems_command = 1

海军海上系统司令部=1

cruise_missile = 1

巡航导弹=1

command_of_the_sea = 1

海上指挥部=1

sea_denial_strategy = 1

sea_拒绝_策略=1

power_projection = 1

功率投影=1

green_blue_water_navies = 1

绿色\蓝色\水\海军=1

carrier_battle_groups = 1

航母战斗群=1

#ballistic_and_recon

以法国为例

capital = 425

资本=425

culture = white_french

文化=白人和法国人

culture = breton

文化=布莱顿

religion = secularism

宗教=世俗主义

government = democracy

政府=民主

plurality = 74.0

多数=74.0

literacy = 0.64

识字率=0.64

non_state_culture_literacy = 0.12

非州文化识字率=0.12

civilized = yes

文明=是

prestige = 280

声望=280

ruling_party = party_liberal_0_FRA

执政党=自由党

upper_house = {

上议院={

big_tent = 0

大帐篷=0

populist = 4

民粹主义=4

liberal = 26

自由派=26

conservative = 30

保守的=30

traditionalist = 0

传统主义=0

progressive = 0

累进=0

socialist = 35

社会主义者=35

communist = 5

共产党员=5

}

}

Political Reforms

#政治改革

political_opinions = regulated_opinion

政治观点=规范的观点

minorities_reform = minorities_equal_rights

少数民族改革=少数民族平等权利

immigration_policy = quota_immigration

移民政策=配额移民

criminology = criminology_classical

犯罪学

political_parties = parties_allowed

政党=允许的政党

religious_rights = no_state_religion

宗教权利=无国家宗教

lgbt_rights = lgbt_allowed

lgbt_权限=允许lgbt_

publishing_rights = firewall_publishing

发布权限=

gender_rights = gender_role_based

性别权利=基于性别角色

voting_system = proportional_representation

投票制=比例代表制

vote_franschise = universal_weighted_voting

投票权=普遍投票权

Social Reforms

#社会改革

safety_regulations = balanced_regulations

安全规定=平衡规定

pensions = trinket_pensions

养老金=小饰品养老金

education = public_education

教育=公共教育

health_care = low_health_care

健康护理=低健康护理

security_reform = security_service

安全改革=安全服务

child_care = limited_child_care

儿童护理=有限的儿童护理

unemployment_subsidies = ghent_system

失业补贴=根特制度

pollution = low_envir

污染=低环境

wage_and_work_hours = eight_work_hours

工资和工时=八工时

social_service_reform = social_services

社会服务改革=社会服务

Technologies

post_war_radar = 1
	strategic_bomber = 1
	icbm = 1
	infantry = 1
	guerrilla = 1
	mechanized_infantry = 1
	heavy_tanks = 1
	antitank_weapons = 1
	main_battle_tank = 1
	first_generation_subsonic_jet_fighters = 1
	second_generation_jet_fighters = 1
	surface_to_air_missile = 1
	third_generation_jet_fighters = 1
	cold_war_doctrine = 1
	proxy_war = 1
	mutual_assured_destruction = 1
	assymetric_warfare = 1
	arms_race_doctrine = 1
	international_financial_institutions = 1
	multilateral_development_bank = 1
	bank_for_international_settlements = 1
	central_clearing = 1
	credit_rating_institutions = 1
	gold_standard = 1
	bretton_system = 1
	dollar_standard = 1
	flexible_exchange_rates = 1
	washington_consensus = 1
	managed_exchange_rates = 1
	keynesian_economics = 1
	new_growth_theory = 1
	marshall_plan = 1
	trust_busting = 1
	third_way = 1
	capitalism = 1
	economic_globalization = 1
	late_fordism = 1
	quantum_physics = 1
	radio_network = 1
	public_switched_telephone_network = 1
	pstn_network = 1
	telephone_exchange = 1
	compulsory_primary_education = 1
	compulsory_secondary_education = 1
	tripartite_system = 1
	comprehensive_education = 1
	preschool_education = 1
	containment = 1
	cold_war = 1
	detente = 1
	second_cold_war = 1
	colour_revolution = 1
	globalization = 1
	decolonization = 1
	wars_of_national_liberation = 1
	seventies_subcultures = 1
	neoliberalism = 1
	market_communism = 1
	fossil_fuel_power = 1
	oil_well = 1
	nuclear_power = 1
	liquefied_natural_gas = 1
	radio = 1
	television = 1
	intensive_farming = 1
	mineral_processing = 1
	heavy_mining = 1
	deep_mining = 1
	green_revolution = 1
	modern_roads = 1
	early_highway = 1
	high_speed_rail = 1
	electricity = 1
	petrochemical_industry = 1
	plastic_industry = 1
	modern_shipyard = 1
	artificial_island = 1
	anti_ship_missiles = 1
	submarine_base = 1
	marine_radar = 1
	modern_shipbuilding = 1
	corvettes = 1
	frigates = 1
	destroyers = 1
	nuclear_submarine = 1
	ww2_command_system = 1
	anti_submarine_warfare = 1
	missile_guidance_system = 1
	naval_sea_systems_command = 1
	cruise_missile = 1
	command_of_the_sea = 1```

在这里插入代码片


#技术

post_war_radar = 1

战后雷达=1

strategic_bomber = 1

战略轰炸机=1

icbm = 1

洲际弹道导弹=1

submarine_launched_ballistic_missile = 1

潜射弹道导弹=1

infantry = 1

步兵=1

guerrilla = 1

游击队=1

mechanized_infantry = 1

机械化步兵=1

special_forces = 1

特种部队=1

heavy_tanks = 1

重型储罐=1

antitank_weapons = 1

反坦克武器=1

main_battle_tank = 1

主战坦克=1

missile_armed_tanks = 1

导弹(装备)(坦克)1辆

first_generation_subsonic_jet_fighters = 1

第一代亚音速喷气式战斗机=1

second_generation_jet_fighters = 1

第二代喷气式战斗机=1架

surface_to_air_missile = 1

地对空导弹=1

third_generation_jet_fighters = 1

第三代喷气式战斗机=1架

cold_war_doctrine = 1

冷战主义=1

proxy_war = 1

代理服务器=1

mutual_assured_destruction = 1

相互保证销毁=1

assymetric_warfare = 1

非对称战争=1

international_financial_institutions = 1

国际金融机构=1

multilateral_development_bank = 1

多边开发银行=1

bank_for_international_settlements = 1

国际清算银行=1

central_clearing = 1

中央结算=1

gold_standard = 1

金本位=1

bretton_system = 1

布雷顿森林体系=1

dollar_standard = 1

美元/标准=1

flexible_exchange_rates = 1

灵活汇率=1

keynesian_economics = 1

凯恩斯主义经济学=1

new_growth_theory = 1

新增长理论=1

new_synthesis = 1

新合成=1

austrian_school = 1

奥地利学校=1

marshall_plan = 1

马歇尔计划=1

trust_busting = 1

信任破坏=1

third_way = 1

第三条路=1

capitalism = 1

资本主义=1

late_fordism = 1

晚福主义=1

scientific_management = 1

科学管理=1

toyotism = 1

丰田主义=1

vanguard_method = 1

vanguard_方法=1

quantum_physics = 1

量子物理=1

programming_language = 1

编程语言=1

information_theory = 1

信息论=1

medical_science = 1

医学科学=1

radio_network = 1

无线网络=1

public_switched_telephone_network = 1

公共交换电话网络=1

pstn_network = 1

pstn_网络=1

telephone_exchange = 1

电话交换机=1

compulsory_primary_education = 1

义务初等教育=1

compulsory_secondary_education = 1

义务中等教育=1

tripartite_system = 1

三方制=1

comprehensive_education = 1

综合教育=1

containment = 1

安全壳=1

cold_war = 1

冷战=1

detente = 1

止动=1

second_cold_war = 1

第二次冷战=1

decolonization = 1

非殖民化=1

wars_of_national_liberation = 1

民族解放战争=1

seventies_subcultures = 1

七十年代亚文化=1

neoliberalism = 1

新自由主义=1

fossil_fuel_power = 1

化石燃料动力=1

oil_well = 1

油井=1

nuclear_power = 1

核电=1

liquefied_natural_gas = 1

液化天然气=1

radio = 1

无线电=1

television = 1

电视=1

semiconductor = 1

半导体=1

microprocessor = 1

微处理器=1

intensive_farming = 1

集约农业=1

mineral_processing = 1

矿物加工=1

heavy_mining = 1

重型采矿=1

deep_mining = 1

深部采矿=1

modern_roads = 1

现代道路=1

early_highway = 1

早期公路=1

high_speed_rail = 1

高速铁路=1

interstate_highway_system = 1

州际公路系统=1

electricity = 1

电=1

petrochemical_industry = 1

石化工业=1

plastic_industry = 1

塑料工业=1

modern_medicine = 1

现代医学=1

modern_shipyard = 1

现代造船厂=1

artificial_island = 1

人工岛=1

anti_ship_missiles = 1

反舰导弹=1

submarine_base = 1

潜艇基地=1

marine_radar = 1

船用雷达=1

modern_shipbuilding = 1

现代造船=1

corvettes = 1

轻巡洋舰=1

frigates = 1

护卫舰=1艘

destroyers = 1

驱逐舰=1

nuclear_submarine = 1

核潜艇=1

ww2_aircraft_carrier = 1

第二次世界大战航空母舰=1

carrier_battle_group = 1

航母战斗群=1

helicopter_carrier = 1

直升机/航空母舰=1

vertical_take_off_and_landing = 1

垂直起飞和着陆=1

aircraft_carrier = 1

航空母舰=1

ww2_command_system = 1

ww2_命令_系统=1

anti_submarine_warfare = 1

反潜战=1

missile_guidance_system = 1

导弹制导系统=1

naval_sea_systems_command = 1

海军海上系统司令部=1

cruise_missile = 1

巡航导弹=1

command_of_the_sea = 1

海上指挥部=1

sea_denial_strategy = 1

sea_拒绝_策略=1

power_projection = 1

功率投影=1

green_blue_water_navies = 1

绿色\蓝色\水\海军=1

carrier_battle_groups = 1

航母战斗群=1
# army

## post_war_radar = {
	area = ballistic_and_recon
	year = 1946
	cost = 3600
	unciv_military = yes

	activate_building = fort	
	army_base = {
		supply_consumption = 0.01
	}
	dig_in_cap = 1
	
	ai_chance = {
		factor = 1.01
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.4
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.1
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
	}
}
## strategic_bomber = {
	area = ballistic_and_recon
	year = 1953
	cost = 5400
	unciv_military = yes

	bomber = {
	   reconnaissance = 0.5
	}
	
	army_base = {
		supply_consumption = 0.01
	}
	dig_in_cap = 1
	
	ai_chance = {
		factor = 1.01
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.4
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.1
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
	}
}
## icbm = {
	area = ballistic_and_recon
	year = 1953
	cost = 5400
	unciv_military = yes

	army_base = {
		supply_consumption = 0.01
	}
	max_fort = 1
	dig_in_cap = 1
	
	ai_chance = {
		factor = 1.01
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.4
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.1
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
	}
}
## submarine_launched_ballistic_missile = {
	area = ballistic_and_recon
	year = 1960
	cost = 7200
	unciv_military = yes
	max_fort = 1

	army_base = {
		supply_consumption = 0.01
	}
	dig_in_cap = 1
	
	ai_chance = {
		factor = 1.01
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.4
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.1
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
	}
}
## military_gps_system = {
	area = ballistic_and_recon
	year = 1990
	cost = 12600
	unciv_military = yes

	army_base = {
		supply_consumption = 0.01
	}
	dig_in_cap = 1
	
	ai_chance = {
		factor = 1.01
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.4
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.1
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
	}
}
## missile_launch_facility	= {
	area = ballistic_and_recon
	year = 1990
	cost = 12600
	unciv_military = yes
	
	max_fort = 1
	dig_in_cap = 1
	
	ai_chance = {
		factor = 1.01
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.4
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.1
			year = 1990
		}
		modifier = {
			factor = 1.02
			year = 2008
		}
		modifier = {
			factor = 1.1
			is_greater_power = yes
		}
	}
}
## ground_midcourse_defense = {
#point_defense_system = {
	area = ballistic_and_recon
	year = 2000
	cost = 14400
	unciv_military = yes
	infantry = {
        attack = 0.2
        defence = 0.4
		support = 0.25
	} 
    irregular = {
        attack = 0.4
        defence = 0.2
		support = 0.25
	} 
	army_base = {
		supply_consumption = 0.01
	} 
	max_fort = 1
	dig_in_cap = 1
	ai_chance = {
		factor = 1.01
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.1
			year = 2018
		}
		modifier = {
			factor = 2
			year = 2020
		}
		modifier = {
			factor = 1.4
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.1
			is_greater_power = yes
		}
	}

}
## gps_iii_system = {
#deep_defense_system = {
	area = ballistic_and_recon
	year = 2020
	cost = 18000
	unciv_military = yes
	infantry = {
        attack = 0.2
        defence = 0.4
		support = 0.25
	} 
    irregular = {
        attack = 0.4
        defence = 0.2
		support = 0.25
	} 
	army_base = {
		supply_consumption = 0.01
	} 
	dig_in_cap = 1
	
	ai_chance = {
		factor = 1.01
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.1
			year = 2025
		}
		modifier = {
			factor = 2
			year = 2030
		}
		modifier = {
			factor = 1.4
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.1
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
	}
}
## thaa_defense = {
#infiltration = {
	area = ballistic_and_recon
	year = 2050
	cost = 21600
	unciv_military = yes
		
	army_base = {
		supply_consumption = 0.01
	} 
	
	max_fort = 1
	dig_in_cap = 1
	
	ai_chance = {
		factor = 1.5
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.1
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
	}

}
## ascent_phase_defense = {
#modern_army_doctrine = {
	area = ballistic_and_recon
	year = 2070
	cost = 25200
	unciv_military = yes
	
	army_base = {
		supply_consumption = 0.01
	} 
	
	max_fort = 1
	dig_in_cap = 1
	
	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.1
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
	}
}
#infa_tech
infantry = {
	area = infa_tech
	year = 1946
	cost = 3600
	unciv_military = yes

	unit = 3 # sprites 3
	activate_building = small_arms_factory

	combat_width = -1 

	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
	}
}
## guerrilla = {
	area = infa_tech
	year = 1955
	cost = 5400
	unciv_military = yes

	combat_width = -1 
    infantry = {
        attack = 0.2
        defence = 0.4
		support = 0.25
	} 
    irregular = {
        attack = 0.4
        defence = 0.2
		support = 0.25
	} 

	#unit = 2
	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
	}
}
## mechanized_infantry = {
	area = infa_tech
	year = 1960
	cost = 7200
	unciv_military = yes

	infantry = {
        attack = 0.2
        defence = 0.4
		support = 0.25
	} 
    irregular = {
        attack = 0.4
        defence = 0.2
		support = 0.25
	} 
	combat_width = -1
	activate_unit = mechanized_infantry

	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
	}
}
## special_forces = {
	area = infa_tech
	year = 1971
	cost = 9000
	unciv_military = yes

	infantry = {
        attack = 0.2
        defence = 0.4
		support = 0.25
	} 
    irregular = {
        attack = 0.4
        defence = 0.2
		support = 0.25
	} 
	mechanized_infantry = {
		attack = 0.5
		supply_consumption = 0.35
	}
	modern_infantry = {
		attack = 0.1
		defence = 1
		supply_consumption = 0.35
	}

	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
	}
}
## modern_rifles = {
	area = infa_tech
	year = 1990
	cost = 12600
	unciv_military = yes

	combat_width = -1

	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
	}
}
precision_long_ranged_weapons = {
#muzzle_loaded_rifles = {
	area = infa_tech
	year = 1990
	cost = 12600
	unciv_military = yes
	
	infantry = {
        attack = 0.1
        defence = 0.2
		support = 0.25
	} 
    irregular = {
        attack = 0.2
        defence = 0.1
		support = 0.25
	} 
	mechanized_infantry = {
		attack = 0.5
		supply_consumption = 0.35
	}
	modern_infantry = {
		attack = 0.1
		defence = 1
		supply_consumption = 0.35
	}
	
	combat_width = -2

	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 6
			rank = 16
			year = 2000
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
	}
}
spec_ops = {
#breech_loaded_rifles = {
	area = infa_tech
	year = 1990
	cost = 12600
	infantry = {
        attack = 0.1
        defence = 0.2
		support = 0.25
	} 
    irregular = {
        attack = 0.2
        defence = 0.1
		support = 0.25
	} 
	mechanized_infantry = {
		defence = 0.1
		supply_consumption = 0.25
	}
	modern_infantry = {
		attack = 0.1
		defence = 0.1
		supply_consumption = 0.25
	}

	activate_unit = modern_infantry 
	unciv_military = yes

	combat_width = -2
	
	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 6
			rank = 16
			year = 2010
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
	}
}
lightweight_small_arms = {
#machine_guns = {
	area = infa_tech
	year = 2020
	cost = 18000
	unciv_military = yes
	activate_unit = modern_mechanized_infantry
	infantry = {
        attack = 0.1
        defence = 0.2
		support = 0.25
	} 
    irregular = {
        attack = 0.2
        defence = 0.1
		support = 0.25
	} 
	mechanized_infantry = {
		attack = 0.1
		supply_consumption = 0.25
	}
	modern_infantry = {
		attack = 0.2
		defence = 0.2
		supply_consumption = 0.25
	}
	
	combat_width = -2
	ai_chance = {
		factor = 6
		modifier = {
			factor = 2
			rank = 16
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
	
}
adaptive_camouflage = {
#bolt_action_rifles = {
	area = infa_tech
	year = 2040
	cost = 18000
	unciv_military = yes
	infantry = {
        attack = 0.1
        defence = 0.2
		support = 0.25
	} 
    irregular = {
        attack = 0.2
        defence = 0.1
		support = 0.25
	} 
	mechanized_infantry = {
		defence = 0.1
		supply_consumption = 0.25
	}
	modern_infantry = {
		attack = 0.2
		defence = 0.2
		supply_consumption = 0.25
	}
	combat_width = -2
	
	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
future_force_warrior = {
#modern_divisional_structure = {
	area = infa_tech
	year = 2060
	cost = 21600
	unciv_military = yes
	infantry = {
        attack = 0.1
        defence = 0.2
		support = 0.25
	} 
    irregular = {
        attack = 0.2
        defence = 0.1
		support = 0.25
	} 
	modern_mechanized_infantry = {
		defence = 0.1
		supply_consumption = 0.2
	}
	modern_infantry = {
		attack = 0.2
		defence = 0.2
		supply_consumption = 0.2
	}

	combat_width = -2
	
		ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}

#heavy_armament
heavy_tanks = {
	area = heavy_armament
	year = 1946
	cost = 3600
	unciv_military = yes

	activate_unit = tank
	activate_building = weaponry_factory
	
	ai_chance = {
		factor = 1.05
		modifier = {
			factor = 1.2
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
antitank_weapons = {
	area = heavy_armament
	year = 1951
	cost = 5400
	unciv_military = yes
	artillery = {
		attack = 0.25
		support = 0.5
		supply_consumption = 0.35
	}
    missile = {
		attack = 0.25
		support = 0.5
		supply_consumption = 0.35
	}
	
	ai_chance = {
		factor = 1.05
		modifier = {
			factor = 1.2
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
main_battle_tank = {
	area = heavy_armament
	year = 1960
	cost = 7200
	unciv_military = yes
    activate_unit = missile
	artillery = {
		attack = 0.25
		support = 0.5
		supply_consumption = 0.35
	}
    missile = {
		attack = 0.25
		support = 0.5
		supply_consumption = 0.35
	}
	
	ai_chance = {
		factor = 1.05
		modifier = {
			factor = 1.2
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
missile_armed_tanks = {
	area = heavy_armament
	year = 1980
	cost = 10800
	unciv_military = yes
	
	tank = {
		attack = 0.25
		support = 0.5
		supply_consumption = 0.35
	}
	
	ai_chance = {
		factor = 1.05
		modifier = {
			factor = 1.2
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
second_generation_tanks = {
	area = heavy_armament
	year = 1990
	cost = 12600
	unciv_military = yes
	
	tank = {
		attack = 0.25
		support = 0.5
		supply_consumption = 0.35
	}
	
	ai_chance = {
		factor = 1.05
		modifier = {
			factor = 1.2
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
anti_tank_missile = { # third_generation_tanks
	area = heavy_armament
	year = 1990
	cost = 12600
	unciv_military = yes
	artillery = {
		attack = 0.25
		support = 0.5
		supply_consumption = 0.35
	}
    missile = {
		attack = 0.25
		support = 0.5
		supply_consumption = 0.35
	}
	
	ai_chance = {
		factor = 1.05
		modifier = {
			factor = 1.2
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
attack_helicopter = { # thirdplus_generation_tanks 
#iron_breech_loaded_artillery = {
	area = heavy_armament
	year = 1990
	cost = 12600
	unciv_military = yes
	modern_mechanized_infantry = {
		attack = 0.25
		support = 0.5
		supply_consumption = 0.25
	}
	ai_chance = {
		factor = 1.05
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
mounted_combat_system = {
#steel_breech_loaded_artillery = {
	area = heavy_armament
	year = 2020
	cost = 18000
	unciv_military = yes
	artillery = {
		attack = 0.5
		support = 0.5
		supply_consumption = 0.25
	}
    missile = {
		attack = 0.5
		support = 0.5
		supply_consumption = 0.25
	}
	
	ai_chance = {
		factor = 1.05
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
electric_gun_technology = {
#indirect_artillery_fire = {
	area = heavy_armament
	year = 2050
	cost = 21600
	unciv_military = yes
	artillery = {
		attack = 0.5
		defence = 2
		support = 1
		supply_consumption = 0.3
	}
    missile = {
		attack = 0.5
		defence = 2
		support = 1
		supply_consumption = 0.3
	}
	
	ai_chance = {
		factor = 1.05
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
man_portable_uavs = { # fourth_generation_tanks
#heavy_armament_dunno = {
	area = heavy_armament
	year = 2070
	cost = 25200
	unciv_military = yes
	modern_mechanized_infantry = {
		attack = 0.5
		defence = 2
		support = 1
		supply_consumption = 0.2
	}
	
	ai_chance = {
		factor = 1.05
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}

#jet_tech
first_generation_subsonic_jet_fighters = {
	area = jet_tech
	year = 1946
	cost = 3600
	unciv_military = yes
	
	activate_unit = cavalry # fighter
	activate_building = aeroplane_factory
	
	# combat_width = -2 TODO

	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 6
			rank = 16
			year = 2000
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
	}
}
second_generation_jet_fighters = {
	area = jet_tech
	year = 1955
	cost = 5400
	unciv_military = yes
	
	activate_unit = bomber
	cavalry = { # fighter
        attack = 0.4
        defence = 0.3
		supply_consumption = 0.35
	}
    bomber = { # fighter
        attack = 0.5
        defence = 0.2
		supply_consumption = 0.35
	}
	modern_fighter = {
		attack = 0.5
        defence = 0.5
		supply_consumption = 0.35
	}
	#combat_width = -2 TODO

	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 6
			rank = 16
			year = 2000
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
	}
}
surface_to_air_missile = {
	area = jet_tech
	year = 1955
	cost = 5400
	unciv_military = yes
	
	cavalry = { # fighter
        attack = 0.4
        defence = 0.3
		supply_consumption = 0.35
	}
    bomber = { # fighter
        attack = 0.5
        defence = 0.2
		supply_consumption = 0.35
	}
	modern_fighter = {
		attack = 0.5
        defence = 0.5
		supply_consumption = 0.35
	}

	combat_width = -2

	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 6
			rank = 16
			year = 2000
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
	}
}
third_generation_jet_fighters = {
	area = jet_tech
	year = 1960
	cost = 7200
	unciv_military = yes
	
	cavalry = { # fighter
        attack = 0.4
        defence = 0.3
		supply_consumption = 0.35
	}
    bomber = { # fighter
        attack = 0.5
        defence = 0.2
		supply_consumption = 0.35
	}
	modern_fighter = {
		attack = 0.5
        defence = 0.5
		supply_consumption = 0.35
	}
	
	combat_width = -2

	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 6
			rank = 16
			year = 2000
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
	}
}
close_air_support = {
	area = jet_tech
	year = 1990
	cost = 12600
	unciv_military = yes
	activate_unit = modern_fighter
    cavalry = { # fighter
        attack = 0.4
        defence = 0.3
        support = 0.5
		supply_consumption = 0.35
	}
    bomber = { # fighter
        attack = 0.5
        defence = 0.2
        support = 0.5
		supply_consumption = 0.35
	}
	modern_fighter = {
		attack = 1
        defence = 1
        support = 0.5
		supply_consumption = 0.7
	}
	army_base = {
		default_organisation = 5
		supply_consumption = 0.1
	}
	
	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
fourth_generation_jets = {
	area = jet_tech
	year = 1990
	cost = 12600
	unciv_military = yes
	modern_fighter = {
		attack = 1
        defence = 1
		supply_consumption = 0.7
	}
	army_base = {
		default_organisation = 5
		supply_consumption = 0.10
	}
	
	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
stealth_aircraft = {
	area = jet_tech
	year = 1990
	cost = 12600
	unciv_military = yes
	
	activate_unit = tactical_drone
	
	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
fifth_generation_jets = {
	area = jet_tech
	year = 2005
	cost = 14400
	unciv_military = yes
	
	army_base = {
		default_organisation = 5
		supply_consumption = 0.10
	}
    
	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
sixth_generation_jets = {
	area = jet_tech
	year = 2030
	cost = 18000
	unciv_military = yes
	
	army_base = {
		default_organisation = 5
		supply_consumption = 0.10
	}
	ai_chance = {
		factor = 1.5
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.5
			war = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
next_gen_bombers = {
	area = jet_tech
	year = 2070
	cost = 25200
	
	bomber = {
	    reconnaissance = 1
	}
	
	army_base = {
		default_organisation = 5
		supply_consumption = 0.10
	}
	
	unciv_military = yes
	
	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}


#army_doctrine
## cold_war_doctrine = {
	area = army_doctrine
	year = 1946
	cost = 3600

	morale = 0.25
	unciv_military = yes
	military_tactics = 0.25

	army_base = {
		supply_consumption = 0.10
	}

	ai_chance = {
		factor = 1.5
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.5
			war = yes
		}
		modifier = {
			factor = 1.05
			rank = 16
			year = 2000
		}
		modifier = {
			factor = 1.05
			year = 2010
		}
	}
}
## proxy_war = {
	area = army_doctrine
	year = 1951
	cost = 5400

	morale = 0.25
	unciv_military = yes
	military_tactics = 0.25

	army_base = {
		supply_consumption = 0.10
	}

	ai_chance = {
		factor = 1.5
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.5
			war = yes
		}
		modifier = {
			factor = 1.05
			rank = 16
			year = 2000
		}
		modifier = {
			factor = 1.05
			year = 2010
		}
	}
}
## mutual_assured_destruction = {
	area = army_doctrine
	year = 1960
	cost = 7200

	morale = 0.25
	unciv_military = yes
	military_tactics = 0.25

	army_base = {
		supply_consumption = 0.10
	}

	ai_chance = {
		factor = 1.5
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.5
			war = yes
		}
		modifier = {
			factor = 1.05
			rank = 16
			year = 2000
		}
		modifier = {
			factor = 1.05
			year = 2010
		}
	}
}
## assymetric_warfare = {
	area = army_doctrine
	year = 1970
	cost = 9000

	activate_building = advanced_weaponry_factory

	army_base = {
		supply_consumption = 0.10
	}

	ai_chance = {
		factor = 1.5
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.5
			war = yes
		}
		modifier = {
			factor = 1.05
			rank = 16
			year = 2000
		}
		modifier = {
			factor = 1.05
			year = 2010
		}
	}
}
## arms_race_doctrine 军备竞赛主义
 = {
	area = army_doctrine
	year = 1980
	cost = 10800

	morale = 0.25
	unciv_military = yes
	military_tactics = 0.25

	ai_chance = {
		factor = 1.5
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.5
			war = yes
		}
		modifier = {
			factor = 1.05
			rank = 16
			year = 2000
		}
		modifier = {
			factor = 1.05
			year = 2010
		}
	}
}
## fourth_generation_warfare 第四代战争
 = {
#army_professionalism = {
	area = army_doctrine
	year = 1990
	cost = 12600
	unciv_military = yes
	
	morale = 0.25
	military_tactics = 0.25
	
	army_base = {
		supply_consumption = 0.10
	}
	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.05
			rank = 16
			year = 2000
		}
		modifier = {
			factor = 1.05
			year = 2010
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
## network_centric_warfare 网络中心战
= {
#army_decision_making = {
	area = army_doctrine
	year = 2000
	cost = 18000
	unciv_military = yes
	
	morale = 0.25
	military_tactics = 0.25

	army_base = {
	supply_consumption = 0.10
	}
	
	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.05
			rank = 16
			year = 2010
		}
		modifier = {
			factor = 1.05
			year = 2020
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
## asymmetric_warfare 不对称战争
 = {
#army_risk_management = {
	area = army_doctrine
	year = 2020
	cost = 21600
	unciv_military = yes
	
	morale = 0.25
	military_tactics = 0.25

	army_base = {
		supply_consumption = 0.10
	}
	
	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.05
			rank = 16
			year = 2030
		}
		modifier = {
			factor = 1.05
			year = 2040
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
## full_spectrum_dominance全谱优势 = {
#army_nco_training = {
	area = army_doctrine
	year = 2050
	cost = 25200
	unciv_military = yes
	
	morale = 0.25
	military_tactics = 0.25

	army_base = {
		supply_consumption = 0.10
	}
	
	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.05
			rank = 16
			year = 2060
		}
		modifier = {
			factor = 1.05
			year = 2070
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
## fifth_generation_warfare 第五代战争
= {
	area = army_doctrine
	year = 2070
	cost = 25200
	unciv_military = yes
	
	morale = 0.25
	military_tactics = 0.25

	army_base = {
		supply_consumption = 0.10
	}
	
	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}

test_army_1 = {
    area = test_army
	year = 1946
	cost = 25200

	factory_output = 0.02
	ai_chance = {
		factor = 0
	}
}

test_army_2 = {
    area = test_army
	year = 1946
	cost = 25200

	factory_output = 0.02
	ai_chance = {
		factor = 0
	}
}

test_army_3 = {
    area = test_army
	year = 1946
	cost = 25200

	factory_output = 0.02
	ai_chance = {
		factor = 0
	}
}

test_army_4 = {
    area = test_army
	year = 1946
	cost = 25200

	factory_output = 0.02
	ai_chance = {
		factor = 0
	}
}

test_army_5 = {
    area = test_army
	year = 1946
	cost = 25200

	factory_output = 0.02
	ai_chance = {
		factor = 0
	}
}

test_army_6 = {
    area = test_army
	year = 1946
	cost = 25200

	factory_output = 0.02
	ai_chance = {
		factor = 0
	}
}

test_army_7 = {
    area = test_army
	year = 1946
	cost = 25200

	factory_output = 0.02
	ai_chance = {
		factor = 0
	}
}

test_army_8 = {
    area = test_army
	year = 1946
	cost = 25200

	factory_output = 0.02
	ai_chance = {
		factor = 0
	}
}

test_army_9 = {
    area = test_army
	year = 1946
	cost = 25200

	factory_output = 0.02
	ai_chance = {
		factor = 0
	}
}

test_army_10 = {
    area = test_army
	year = 1946
	cost = 25200

	factory_output = 0.02
	ai_chance = {
		factor = 0
	}
}

army_7_1 = {
    area = army_7
	year = 1946
	cost = 25200

	factory_output = 0.02
	ai_chance = {
		factor = 0
	}
}

army_7_2 = {
    area = army_7
	year = 1946
	cost = 25200

	factory_output = 0.02
	ai_chance = {
		factor = 0
	}
}

army_7_3 = {
    area = army_7
	year = 1946
	cost = 25200

	factory_output = 0.02
	ai_chance = {
		factor = 0
	}
}

army_7_4 = {
    area = army_7
	year = 1946
	cost = 25200

	factory_output = 0.02
	ai_chance = {
		factor = 0
	}
}

army_7_5 = {
    area = army_7
	year = 1946
	cost = 25200

	factory_output = 0.02
	ai_chance = {
		factor = 0
	}
}

army_7_6 = {
    area = army_7
	year = 1946
	cost = 25200

	factory_output = 0.02
	ai_chance = {
		factor = 0
	}
}

army_7_7 = {
    area = army_7
	year = 1946
	cost = 25200

	factory_output = 0.02
	ai_chance = {
		factor = 0
	}
}

army_7_8 = {
    area = army_7
	year = 1946
	cost = 25200

	factory_output = 0.02
	ai_chance = {
		factor = 0
	}
}

army_7_9 = {
    area = army_7
	year = 1946
	cost = 25200

	factory_output = 0.02
	ai_chance = {
		factor = 0
	}
}

army_7_10 = {
    area = army_7
	year = 1946
	cost = 25200

	factory_output = 0.02
	ai_chance = {
		factor = 0
	}
}

在这里插入代码片


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