1.效果
2.功能拆分
2.1 黑幕效果
简单来说,三维场景中分为地面和天空,如果把地面和天空都设置成黑色,那就实现了黑幕效果;
scene = new WebScene({
basemap: "topo-vector",
ground: new Ground({
surfaceColor: [0, 0, 0, 1],
opacity: 0, //给地面设置透明度
}),
layers: [model_graphicsLayer],
});
view = new SceneView({
container: "map_box",
map: scene,
alphaCompositingEnabled: true, // 控制SceneView是否启用alpha混合(透明度合成)
camera: {
position: [118.30180628424577, 32.27081492598214, 293.42],
tilt: 47.6,
heading: 89.68,
},
qualityProfile: "high", //渲染质量
environment: {
background: {
type: "color",
color: [0, 0, 0, 1],
},
starsEnabled: false, // 星星在三维场景的天空背景不可见
atmosphereEnabled: false, // 大气效果不渲染
},
});
2.2 加载三维模型
导入gltf 3D模型;这里需要注意的是,在官方文档中提到,“导入模型的URL可以指向引用外部二进制资源(.bin文件和纹理)的glTF文件(.gltf),也可以指向单个二进制文件(.glb)”;
下图展示我的模型资源,“.bin文件”、“gltf文件”和纹理都应该在一个文件夹下,涉及模型版权,就不给大家下载了。
var model_simpleMarkerSymbol = {
type: "point-3d",
symbolLayers: [
{
type: "object",
width: 100, //模型宽度
// height: 20, //模型高度
resource: {
href: "http://127.0.0.1:5173/model/home/home.gltf",
},
heading: 360, //朝向
},
],
};
const model_graphicsLayer = new GraphicsLayer();
const model_point = {
type: "point",
longitude: 118.3036022,
latitude: 32.27082817,
z: 100,
};
const model_pointGraphic = new Graphic({
geometry: model_point,
symbol: model_simpleMarkerSymbol,
});
model_graphicsLayer.add(model_pointGraphic);
3.完整代码
<script setup>
import { onMounted, ref, reactive } from "vue";
import WebScene from "@arcgis/core/WebScene";
import SceneView from "@arcgis/core/views/SceneView";
import Ground from "@arcgis/core/Ground";
import SceneLayer from "@arcgis/core/layers/SceneLayer";
import Graphic from "@arcgis/core/Graphic";
import GraphicsLayer from "@arcgis/core/layers/GraphicsLayer";
onMounted(() => {
MapInit();
});
// 全局地图实例
let view;
let scene;
function MapInit() {
//=========================================================================================================
//↓ 内部模型
var model_simpleMarkerSymbol = {
type: "point-3d",
symbolLayers: [
{
type: "object",
width: 100, //模型宽度
// height: 20, //模型高度
resource: {
href: "http://127.0.0.1:5173/model/home/home.gltf",
},
heading: 360, //朝向
},
],
};
const model_graphicsLayer = new GraphicsLayer();
const model_point = {
type: "point",
longitude: 118.3036022,
latitude: 32.27082817,
z: 100,
};
const model_pointGraphic = new Graphic({
geometry: model_point,
symbol: model_simpleMarkerSymbol,
});
model_graphicsLayer.add(model_pointGraphic);
//↑ 内部模型
//=========================================================================================================
scene = new WebScene({
basemap: "topo-vector",
ground: new Ground({
surfaceColor: [0, 0, 0, 1],
opacity: 0, //给地面设置透明度
}),
layers: [model_graphicsLayer],
});
view = new SceneView({
container: "map_box",
map: scene,
alphaCompositingEnabled: true, // 控制SceneView是否启用alpha混合(透明度合成)
camera: {
position: [118.30180628424577, 32.27081492598214, 293.42],
tilt: 47.6,
heading: 89.68,
},
qualityProfile: "high", //渲染质量
environment: {
background: {
type: "color",
color: [0, 0, 0, 1],
},
starsEnabled: false, // 星星在三维场景的天空背景不可见
atmosphereEnabled: false, // 大气效果不渲染
},
});
view.ui.remove("attribution");
view.ui.remove("zoom");
view.ui.remove("navigation-toggle");
view.ui.remove("compass");
}
</script>
<template>
<div id="map_box"></div>
</template>
<style scoped>
@import "https://js.arcgis.com/4.30/@arcgis/core/assets/esri/themes/dark/main.css";
@import "https://js.arcgis.com/calcite-components/2.11.1/calcite.css";
#map_box {
position: absolute;
right: 0;
bottom: 0;
height: 100vh;
width: 100vw;
background: rgb(0, 0, 0);
}
.esri-view {
--esri-view-outline-color : rgba(0,0,0,0) !important;
}
</style>
当然,加载完模型,再结合点符号就更直观啦!
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