2D图元shader制作

本文介绍如何在shadertoy上利用glsl学习制作各种2D图元,如Circle、Line、Box、Triangle、Pie、Arc、Polygon和Ellipse等。详细参考链接指向了iquilezles的文章。

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shadertoy上学习制作基本2D图元,包括Circle、Line、Box、Triangle、Pie、Arc、Polygon、Ellipse等,参考链接:http://www.iquilezles.org/www/articles/distfunctions2d/distfunctions2d.htm

shadertoy练习:

线:

//线line
float sdLine(in vec2 p,in vec2 a,in vec2 b)
{
    vec2 pa = p-a, ba = b-a;
	float h = clamp(dot(pa, ba)/dot(ba, ba), 0.0, 1.0);
    return length(pa - ba*h);
}

椭圆:

//圆圈circle
float sdCircle( vec2 p, float r )
{
  return length(p) - r;
}

//椭圆或圆圈ellipse或circle
float sdEllipse( vec2 p, in vec2 ab ,out bool is_circle)
{
    vec2 ds = vec2(1e5
Shadero Sprite is a real time node-based shader tool for Unity 5, 2017 and 2018 NEW! Forum : https://forum.vetasoft.store/ Discuss with us about Shadero Sprite and more ! Description Shadero Sprite is a real time node-based shader editor. Shadero was made to be a real production time saver. Beautiful and fast, it creates many astonishing effects with the several premade and fully optimized node effects. Shadero will increase the number of the premade effects in every update. No code required. Features - Ultimate tools for 2D Shader Editor - Node based editor - Real time preview - Source code included - Load/Save project - Optimised shader - Fog Support - HDR Support - Visual selection node preview - Light Support - Blend Mode support - Normalmap with light Support - Preview directly the scene - Works with Unity UI - Many premade effects (+100) - Help Tutorial in editor - Project examples - Unity 5 and 2017 and 2018 compatible - Support Anima 2D - Support Render Texture - Support Mesh Renderer - Generate a Sprite - Create Morphing - And much much more ! http://www.shadero.com New version 1.7.0 see version history Version 1.1 - Add Node: UV > FX (UV) > Sprite Sheet Animation - Add Node: UV > FX (UV) > Pixel - Add Node: UV > FX (UV) > Fish Eye - Add Node: UV > FX (UV) > Pinch - Add Node: UV > FX (UV) > Kaleiodoscope - Add Node: Generate > Shape > XRay - Add Node: Generate > Shape > Donuts - Add Node: Generate > Shape > Lines - Add Node: Generate > Shape > Noise - Add Node: RGBA > Color > Turn Metal - Add Node: RGBA > Color > Turn Gold - Add Node: RGBA > Color > Turn Transparent - Add Node: RGBA > Color > HDR Control Value - Add Node: RGBA > Color > HDR Create - Add Force Change Parameters to the Build Shader Node (Experimental) - Add Lightning Support - Fix Node: UV > FX (UV) > Pixel XY precision - Fix new Shader Project that keep the preview material issue - Fix Auto variable order issue when you add the same node Any Feedback, error reports, questions or suggestions, please contact us at [email protected] If you like Shadero Sprite you can rate it on the asset store, it would be very helpful. Any idea or suggestions to improve Shadero Sprite? Feel free to contact us at : [email protected]
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