Unity中Lua更新运行时代码

效果展示:

代码:

using LuaFramework;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security.Policy;
using UnityEditor;
using UnityEngine;


namespace LuaDevelopTool
{
    public class ReloadLuaFilesWindow : EditorWindow
    {
        public static string LUA_PATH;
        public static FileSystemWatcher watcher = null;
        public static bool autoReload = false;
        public static bool reloaded = false;
        public static Dictionary<string, long> luaFiles = new Dictionary<string, long>();
        [MenuItem("Lua/Reload Lua Window", false, 200)]
        public static void ShowWindow()
        {
            GetWindow(typeof(ReloadLuaFilesWindow), false, "Lua热重载");
        }
        private void OnEnable()
        {
            if (watcher == null)
            {
                LUA_PATH = Application.dataPath + "/Starwars/Lua/";  //lua文件存放地点
                watcher = new FileSystemWatcher();
                watcher.Filter = "*.lua";
                watcher.Path = LUA_PATH;

                watcher.EnableRaisingEvents = true;
                watcher.NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.CreationTime | NotifyFilters.Size;
                watcher.IncludeSubdirectories = true;

                EditorApplication.playModeStateChanged += OnPlayerModeStateChanged;
            }
        }

        private void OnDestroy()
        {
            watcher.Dispose();
            watcher = null;

            EditorApplication.playModeStateChanged -= OnPlayerModeStateChanged;
        }

        private static void OnPlayerModeStateChanged(PlayModeStateChange playModeState)
        {
            if (playModeState == PlayModeStateChange.EnteredPlayMode)
            {
                watcher
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