using UnityEngine;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System;
public class OutLog : MonoBehaviour
{
static List<string> mLines = new List<string>();
static List<string> mWriteTxt = new List<string>();
private string outpath;
void Start()
{
outpath = Application.streamingAssetsPath + "/outLog.txt";
//Myclass.Debugs.Log(Application
Unty --- Log(查看打包之后软件运行错误)
最新推荐文章于 2024-12-11 10:56:37 发布