public Slider slider;
float t;
public GameObject obj;
private void Start()
{
t = slider.value;
slider.onValueChanged.AddListener((t) => Change());
}
public void Change()
{
obj.transform.localScale = new Vector3(slider.value+3,slider.value+3, slider.value+3);
}
通过slider控制物体大小
最新推荐文章于 2024-12-25 19:49:50 发布