win32编程 位图

本文详细介绍了使用Windows图形设备接口(GDI)进行基本图形操作,如点、线、矩形、椭圆和位图绘制,以及窗口消息处理函数的实现。

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#include <windows.h>
#include "resource.h"

HINSTANCE g_hInstance = 0;

void DrawPit(HDC hdc)
{
    //SetPixel(hdc, 100, 100, RGB(255, 0, 0));
    for (int i = 0; i < 255; i++)
    {
        for (int j = 0; j < 255; j++)
        {
            SetPixel(hdc, i, j, RGB(255, i, j));
        }
    }
}

void DrawLine(HDC hdc)
{
    MoveToEx(hdc, 100, 100,NULL);//指明当前窗口当前点
    LineTo(hdc, 300, 300); //画到这个点,并将窗口当前点移动到 300,300
    
    LineTo(hdc, 400, 0);
    LineTo(hdc, 100, 100);

}

void DrawRect(HDC hdc)
{
    Rectangle(hdc, 100, 100, 300, 300);

}

void DrawEll(HDC hdc)
{
    Ellipse(hdc, 100, 100, 300, 300);
}

void DrawBmp(HDC hdc)
{
    HBITMAP hBmp = LoadBitmap(g_hInstance, (CHAR*)IDB_BITMAP1);
    HDC hMemdc = CreateCompatibleDC(hdc);
    //创建一个内存DC,并构建一个虚拟区域,并且内存DC在虚拟区域中绘图。
    HGDIOBJ nOldBmp = SelectObject(hMemdc, hBmp);
    //将位图数据送给内存DC,内存DC在虚拟区域中将位图绘制出来
    BitBlt(hdc, 50, 50, 48, 48, hMemdc, 0, 0, SRCCOPY);
    //缩放成像
    StretchBlt(hdc, 200, 200, 100, 100, hMemdc, 0, 0, 48, 48, SRCCOPY);
    SelectObject(hMemdc, nOldBmp);
    DeleteObject(hBmp);
    DeleteDC(hMemdc);
}

void OnPaint(HWND hWnd)
{
    PAINTSTRUCT ps = { 0 };
    HDC hdc = BeginPaint(hWnd, &ps);

    //画笔
    HPEN hPen = CreatePen(PS_SOLID, 10, RGB(255, 0, 0));//创建笔  PS_SOLID 像素宽可以是任意 , 0 的话,会变成 1
    //HPEN hPen = CreatePen(PS_DASH, 1, RGB(255, 0, 0));//创建笔   PS_DASH 像素宽只能为1 
    HGDIOBJ nOldPen =  SelectObject(hdc, hPen);//送红色画笔


    //画刷
    //HBRUSH hBrush = CreateSolidBrush(RGB(0, 255, 0));//实心画刷
    //HBRUSH hBrush = CreateHatchBrush(HS_CROSS,RGB(0,255,0));//纹理画刷
    HGDIOBJ hBrush  = GetStockObject(NULL_BRUSH); //透明画刷 ,透明刷子是借系统的,不用自己销毁
    HGDIOBJ nOldBrush = SelectObject(hdc, hBrush);

    //DrawPit(hdc);//绘制一个点
    //DrawLine(hdc);//绘制直线
    //DrawRect(hdc);//绘制矩形
    DrawEll(hdc);//绘制圆形
    DrawBmp(hdc);//绘制位图


    SelectObject(hdc, nOldPen);//要回红色的画笔
    DeleteObject(hPen);//销毁 红色的画笔

    SelectObject(hdc, nOldBrush);//要回 原来的画刷
    //DeleteObject(hBrush);//销毁 画刷

    EndPaint(hWnd,&ps);

}


LRESULT CALLBACK WndProc(HWND hWnd, UINT msgID, WPARAM wParam, LPARAM lParam)
{
    switch (msgID)
    {
    case WM_PAINT:
        OnPaint(hWnd);
        break;
    case WM_DESTROY:
        PostQuitMessage(0);
        break;
    }
    return DefWindowProc(hWnd, msgID, wParam, lParam);
}

//入口函数
int CALLBACK WinMain(HINSTANCE hIns, HINSTANCE hPreIns, LPSTR IpCmdLine, int nCmdShow)
{

    g_hInstance = hIns;
    //注册窗口类
    WNDCLASS wc = { 0 };
    wc.cbClsExtra = 0;
    wc.cbWndExtra = 0;
    wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 2);
    wc.hCursor = NULL;
    wc.hIcon = NULL;
    wc.hInstance = hIns;
    wc.lpfnWndProc = WndProc;

    wc.lpszClassName = "Main";
    wc.lpszMenuName = NULL;
    wc.style = CS_HREDRAW | CS_VREDRAW;
    RegisterClass(&wc);

    //在内存创建窗口
    HWND hWnd = CreateWindowEx(0, "Main", "window", WS_OVERLAPPEDWINDOW, 100, 100, 500, 500, NULL, NULL, hIns, NULL);


    //显示窗口
    ShowWindow(hWnd, SW_SHOW);
    UpdateWindow(hWnd);

    //消息循环
    MSG nMsg = { 0 };
    while (GetMessage(&nMsg, NULL, 0, 0))
    {
        TranslateMessage(&nMsg);
        DispatchMessage(&nMsg);//将消息给窗口处理函数来处理
    }
    return 0;

}
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