😃 给大家分享6个简约的加载动画,这是第一季,后续陆续上架 😃
这是最终效果
一共只有三个文件,可以直接编译运行
//main.cpp
#include "LoadingAnimWidget.h"
#include <QApplication>
#include <QVBoxLayout>
#include <QPushButton>
#include <QGridLayout>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QWidget w;
w.setWindowTitle("加载动画 第一季");
QGridLayout * mainLayout = new QGridLayout;
SpotsCircle * anim1 = new SpotsCircle;
mainLayout->addWidget(anim1,0,0);
SpotsShrinkCircle * anim2 = new SpotsShrinkCircle;
mainLayout->addWidget(anim2,0,1);
auto* anim3 = new TextCircle("Loading...");
mainLayout->addWidget(anim3,1,0);
auto* anim4 = new StickCircle();
mainLayout->addWidget(anim4,1,1);
TubeCircle * anim5 = new TubeCircle;
mainLayout->addWidget(anim5,0,2);
TubeBallCircle * anim6 = new TubeBallCircle;
mainLayout->addWidget(anim6,1,2);
QPushButton * btn = new QPushButton("start");
mainLayout->addWidget(btn,2,1);
w.setLayout(mainLayout);
QObject::connect(btn,&QPushButton::clicked,anim1,&SpotsCircle::exec);
QObject::connect(btn,&QPushButton::clicked,anim2,&SpotsShrinkCircle::exec);
QObject::connect(btn,&QPushButton::clicked,anim3,&TextCircle::exec);
QObject::connect(btn,&QPushButton::clicked,anim4,&StickCircle::exec);
QObject::connect(btn,&QPushButton::clicked,anim5,&TubeCircle::exec);
QObject::connect(btn,&QPushButton::clicked,anim6,&TubeBallCircle::exec);
QObject::connect(btn,&QPushButton::clicked,btn,[=](){
if(btn->text() == "start") btn->setText("stop");
else btn->setText("start");
});
w.show();
return a.exec();
}
//LoadingAnimWidget.h
#ifndef LOADINGANIMWIDGET_H
#define LOADINGANIMWIDGET_H
#include <QPropertyAnimation>
#include <QWidget>
class LoadingAnimBase:public QWidget
{
Q_OBJECT
public:
LoadingAnimBase(QWidget* parent=nullptr);
virtual ~LoadingAnimBase();
public slots:
virtual void exec();
virtual void start();
virtual void stop();
protected:
QPropertyAnimation mAnim;
};
class SpotsShrinkCircle:public LoadingAnimBase{
//32个球均匀分布在四周,绕着中心转圈,球越来越小
Q_OBJECT
Q_PROPERTY(qreal angle READ angle WRITE setAngle)
public:
explicit SpotsShrinkCircle(QWidget * parent = nullptr);
qreal angle()const;
void setAngle(qreal an);
protected:
void paintEvent(QPaintEvent *event);
signals:
public slots:
private:
qreal mAngle;
};
class SpotsCircle : public LoadingAnimBase//8个紧挨着的球绕着中心转圈,每个球大小一样
{
Q_OBJECT
Q_PROPERTY(qreal angle READ angle WRITE setAngle)
public:
explicit SpotsCircle(QWidget *parent = nullptr);
qreal angle()const;
void setAngle(qreal an)