Unity接入海康网络摄像头(测试无延迟)

海康威视官网下载最新版本设备网络SDK:海康开放平台 (hikvision.com)

下载好SDK后,将需要的DLL导入到Unity的Plugins文件夹内

还有案例里的CHCNetSDK脚本导入Unity内

新建物体挂载脚本,下面是脚本

using UnityEngine;
using System.Collections;
using System;
using UnityEngine.UI;
using System.Threading;
using System.Runtime.InteropServices;
using System.IO;
using System.Drawing;
using System.Collections.Generic;
//Frame Info
public struct Frame_Info
{
    public int nWidth;
    public int nHeight;
    public int nStamp;
    public int nType;
    public int nFrameRate;
    public uint dwFrameNum;
    public void Init()
    {
        nWidth = 0;
        nHeight = 0;
        nStamp = 0;
        nType = 0;
        nFrameRate = 0;
        dwFrameNum = 0;
    }
}
public class HIKCamera : MonoBehaviour
{
    // add by gb 080131 version 4.9.0.1
    [DllImport("PlayCtrl")]
    public static extern bool PlayM4_GetPort(ref int nPort);
    [DllImport("PlayCtrl")]
    public static extern uint PlayM4_GetLastError(int nPort);
    [DllImport("PlayCtrl")]
    public static extern bool PlayM4_SetStreamOpenMode(int nPort, uint nMode);
    //Stream type
    public const int STREAME_REALTIME = 0;
    public const int STREAME_FILE = 1;
    [DllImport("PlayCtrl")]
    public static extern bool PlayM4_OpenStream(int nPort, IntPtr pFileHeadBuf, uint nSize, uint nBufPoolSize);
    [DllImport("PlayCtrl")]
    public static extern bool PlayM4_SetDisplayBuf(int nPort, uint nNum);
    [DllImport("PlayCtrl")]
    public static extern bool PlayM4_SetOverlayMode(int nPort, int bOverlay, uint colorKey);
    public delegate void DECCBFUN(int nPort, IntPtr pBuf, int nSize, ref Frame_Info pFrameInfo, int nReserved1, int nReserved2);
    [DllImport("PlayCtrl")]
    public static extern bool PlayM4_SetDecCallBackEx(int nPort, DECCBFUN DecCBFun, IntPtr pDest, int nDestSize);
    [DllImport("PlayCtrl")]
    public static extern bool PlayM4_Play(int nPort, IntPtr hWnd);
    [DllImport("PlayCtrl")]
    public static extern bool PlayM4_InputData(int nPort, IntPtr pBuf, uint nSize);
    [DllImport("PlayCtrl")]
    public static extern bool PlayM4_SetDecCallBack(int nPort, DECCBFUN DecCBFun);
    [DllImport("PlayCtrl")]
    public static extern bool PlayM4_Stop(int nPort);
    [DllImport("PlayCtrl")]
    public static extern bool PlayM4_CloseStream(int nPort);
    [DllImport("PlayCtrl")]
    public static extern bool PlayM4_FreePort(int nPort);
    private bool m_bInitSDK = false;
    private bool m_bRecord = false;
    private uint iLastErr = 0;
    public Int32 m_lUserID = -1;
    private Int32 m_lRealHandle = -1;
    private string str;
    private Int32 m_lPort = -1;
    private IntPtr m_ptrRealHandle;
    private CHCNetSDK.REALDATACALLBACK RealData = null;
    public CHCNetSDK.NET_DVR_DEVICEINFO_V30 DeviceInfo;
    public CHCNetSDK.NET_DVR_IPPARACFG_V40 m_struIpParaCfgV40;
    public CHCNetSDK.NET_DVR_STREAM_MODE m_struStreamMode;
    public CHCNetSDK.NET_DVR_IPCHANINFO m_struChanInfo;
    public CHCNetSDK.NET_DVR_IPCHANINFO_V40 m_struChanInfoV40;
    private DECCBFUN m_fDisplayFun = null;
    int width = 3840;//视屏的宽
    int height = 2160;//视屏的高
    public bool isPlaying;
    void Start()
    {
        InitSDK();
    }

    /// <summary>
    /// 初始化,一次就行(初始化->登录->获取视屏流)
    /// </summary>
    private void InitSDK()
    {
        m_bInitSDK = CHCNetSDK.NET_DVR_Init();
        if (m_bInitSDK == false)
        {
            Debug.LogError("初始化失败");
            return;
        }
        else
        {
            //保存SDK日志 To save the SDK log
            CHCNetSDK.NET_DVR_SetLogToFile(3, "C:\\SdkLog\\", true);
            Debug.Log("初始化成功");
            Login("192.168.1.64", "8000", "admin", "你的密码");
        }
    }
    /// <summary>
    /// 登录(初始化->登录->获取视屏流)
    /// </summary>
    /// <param name="Ip"></param>
    /// <param name="Port"></param>
    /// <param name="UserName"></param>
    /// <param name="PassWord"></param>
    /// <param name="action"></param>
    public void Login(string Ip, string Port, string UserName, string PassWord)
    {
        if (m_lUserID < 0)
        {
            //登录设备
            m_lUserID = 
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