05 - Multitouch/RoutedEvents例子 - 自己实现Canvas

文中例子是基于wpf Canvas写的,由于Maui还没有支持Canvas,所以顺手自己写一个。之前写了一个InkCanvas,发现扩展性太差了,这次写这个Canvas,彻底解决扩展性问题,支持自定义碰撞测试等。自己写的碰撞测试,是基于点集碰撞测试,可以处理任何点集,所以大家可以继承Shape类,写自己的Shape类。我抛砖引玉,写了几个常用的。Canvas目前支持的功能,单选,多选,单选移动,多选移动,二指手势缩放,多指手势选中。删除功能很简单,就不实现了。

Shape类以及子类扩展(ImageShape是一个非常有用的子类,里面有如何把ImageSource转换为IImage的代码),利用矩阵完成旋转,位移,缩放。把常见的实现放到了基类,这样子类可以专注StyleDraw的逻辑,而不用担心旋转等影响。

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//Shape基类
public abstract class Shape : BindableObject
{
     public static readonly BindableProperty FillColorProperty =
         BindableProperty.Create(nameof(FillColor), typeof (Color), typeof (Shape), Colors.Transparent);
 
     public static readonly BindableProperty StrokeColorProperty =
         BindableProperty.Create(nameof(StrokeColor), typeof (Color), typeof (Shape), Colors.Black);
 
     public static readonly BindableProperty StrokeThicknessProperty =
         BindableProperty.Create(nameof(StrokeThickness), typeof ( float ), typeof (Shape), 1f);
 
     public static readonly BindableProperty XProperty =
         BindableProperty.Create(nameof(X), typeof ( float ), typeof (Shape), 0f);
 
     public static readonly BindableProperty YProperty =
         BindableProperty.Create(nameof(Y), typeof ( float ), typeof (Shape), 0f);
 
     public static readonly BindableProperty WidthProperty =
         BindableProperty.Create(nameof(Width), typeof ( float ), typeof (Shape), 100f);
 
     public static readonly BindableProperty HeightProperty =
         BindableProperty.Create(nameof(Height), typeof ( float ), typeof (Shape), 100f);
 
     public static readonly BindableProperty RotationProperty =
         BindableProperty.Create(nameof(Rotation), typeof ( float ), typeof (Shape), 0f);
 
     public static readonly BindableProperty ScaleXProperty =
         BindableProperty.Create(nameof(ScaleX), typeof ( float ), typeof (Shape), 1f);
 
     public static readonly BindableProperty ScaleYProperty =
         BindableProperty.Create(nameof(ScaleY), typeof ( float ), typeof (Shape), 1f);
     
     public static readonly BindableProperty IsSelectedProperty =
                     BindableProperty.Create(nameof(IsSelected), typeof ( bool ), typeof (Shape), false );
 
     public static readonly BindableProperty StrokeDashPatternProperty =
         BindableProperty.Create(nameof(StrokeDashPattern), typeof ( string ), typeof (RectangleShape), null );
 
     public static readonly BindableProperty StrokeDashOffsetProperty =      
         BindableProperty.Create(nameof(StrokeDashOffset), typeof ( float ), typeof (RectangleShape), 0f);
 
     public static readonly BindableProperty AspectRatioProperty =
         BindableProperty.Create(nameof(AspectRatio), typeof ( float ), typeof (Shape), 1f);
     public Color FillColor
     {
         get => (Color)GetValue(FillColorProperty);
         set => SetValue(FillColorProperty, value);
     }
 
     public Color StrokeColor
     {
         get => (Color)GetValue(StrokeColorProperty);
         set => SetValue(StrokeColorProperty, value);
     }
 
     public float StrokeThickness
     {
         get => ( float )GetValue(StrokeThicknessProperty);
         set => SetValue(StrokeThicknessProperty, value);
     }
    
     public float X
     {
         get => ( float )GetValue(XProperty);
         set => SetValue(XProperty, value);
     }
 
     public float Y
     {
         get => ( float )GetValue(YProperty);
         set => SetValue(YProperty, value);
     }
 
     public float Width
     {
         get => ( float )GetValue(WidthProperty);
         set => SetValue(WidthProperty, value);
     }
 
     public float Height
     {
         get => ( float )GetValue(HeightProperty);
         set => SetValue(HeightProperty, value);
     }
 
     public float Rotation
     {
         get => ( float )GetValue(RotationProperty);
         set => SetValue(RotationProperty, value);
     }
 
     public float ScaleX
     {
         get => ( float )GetValue(ScaleXProperty);
         set => SetValue(ScaleXProperty, value);
     }
 
     public float ScaleY
     {
         get => ( float )GetValue(ScaleYProperty);
         set => SetValue(ScaleYProperty, value);
     }
     public string StrokeDashPattern
     {
         get => ( string )GetValue(StrokeDashPatternProperty);
         set => SetValue(StrokeDashPatternProperty, value);
     }
 
     public float StrokeDashOffset
     {
         get => ( float )GetValue(StrokeDashOffsetProperty);
         set => SetValue(StrokeDashOffsetProperty, value);
     }
 
     public bool IsSelected
     {
         get => ( bool )GetValue(IsSelectedProperty);
         set => SetValue(IsSelectedProperty, value);
     }
 
     public float AspectRatio
     {
         get => ( float )GetValue(AspectRatioProperty);
         set => SetValue(AspectRatioProperty, value);
     }
 
     public RectF Bounds
     {
         get
         {
             // 使用局部坐标系(X, Y)为左上角的顶点
             PointF[] points = this .GetPoints();
 
             // 应用当前变换矩阵到所有顶点
             Matrix3x2 transform = GetTransformMatrix();
             for ( int i = 0; i < points.Length; i++)
             {
                 points[i] = Transform(points[i], transform);
             }
 
             // 计算变换后顶点的边界框
             // 计算变换后边界
             float minX = points.Min(p => p.X);
             float minY = points.Min(p => p.Y);
             float maxX = points.Max(p => p.X);
             float maxY = points.Max(p => p.Y);
 
             return new RectF(minX, minY, maxX - minX, maxY - minY);
         }
     }
     // 获取变换矩
     protected Matrix3x2 GetTransformMatrix()
     {
         // 计算原始中心点(局部坐标系)
         float centerX = X + Width / 2;
         float centerY = Y + Height / 2;
 
         // 构建变换矩阵
         return
             Matrix3x2.CreateScale(AspectRatio, AspectRatio) *
             Matrix3x2.CreateRotation(Rotation * (MathF.PI / 180), new Vector2(centerX, centerY)) *
             Matrix3x2.CreateScale(ScaleX, ScaleY);
     }
     //获取逆矩阵
     protected Matrix3x2 GetInverseMatrix()
     {
         Matrix3x2.Invert(GetTransformMatrix(), out Matrix3x2 result);
         return result;
     }
     public PointF Transform(PointF point, Matrix3x2 matrix)
     {
         return new PointF(
             point.X * matrix.M11 + point.Y * matrix.M21 + matrix.M31,
             point.X * matrix.M12 + point.Y * matrix.M22 + matrix.M32
         );
     }
     //子类可重写
     public virtual bool HitTest(PointF p, float tolerance = 5f)
     {
         PointF[] points = GetPoints();
         Matrix3x2 transform = GetTransformMatrix();
 
         for ( int i = 0; i < points.Length; i++)
         {
             points[i] = Transform(points[i], transform);
         }
         //简单判断
         if (Bounds.Contains(p))
         {
             //检查一个点或者两个点
             if (points.Count() == 1)
             {
                 return Math.Sqrt(DistanceSquare(p, points[0])) <= tolerance;
             }
             else if (points.Count() == 2)
             {
                 return DistanceToSegment(p, points[0], points[1]) <= tolerance;
             }
             //点在形状类
             return IsPointInPolygon(p, points) || IsPointNearPolygonEdge(p, points, tolerance);
         }
         return false ;
     }
     public virtual bool HitTest(Shape other)
     {
         if ( this .Bounds.IntersectsWith(other.Bounds))
         {
             // 使用局部坐标系(X, Y)为左上角的顶点
             PointF[] pointsA = this .GetPoints();
             PointF[] pointsB = other.GetPoints();
 
             // 应用当前变换矩阵到所有顶点
             Matrix3x2 transformA = GetTransformMatrix();
             Matrix3x2 transformB = other.GetTransformMatrix();
             for ( int i = 0; i < pointsA.Length; i++)
             {
                 pointsA[i] = Transform(pointsA[i], transformA);
             }
             for ( int i = 0; i < pointsB.Length; i++)
             {
                 pointsB[i] = Transform(pointsB[i], transformB);
             }
             return PolygonIntersects(pointsA, pointsB);
         }
         return false ;
     }
     //形状到形状 : 检测两个多边形是否相交
     public static bool PolygonIntersects(PointF[] polyA, PointF[] polyB)
     {
         // 检测polyA的边是否与polyB相交
         for ( int i = 0; i < polyA.Length; i++)
         {
             int nextI = (i + 1) % polyA.Length;
             for ( int j = 0; j < polyB.Length; j++)
             {
                 int nextJ = (j + 1) % polyB.Length;
                 if (LinesIntersect(polyA[i], polyA[nextI], polyB[j], polyB[nextJ]))
                     return true ;
             }
         }
 
         // 检测一个多边形是否完全包含在另一个多边形中
         if (IsPointInPolygon(polyA[0], polyB) || IsPointInPolygon(polyB[0], polyA))
             return true ;
 
         return false ;
     }
     //点到点
     public static float DistanceSquare(PointF v, PointF w)
     {
         return (v.X - w.X) * (v.X - w.X) + (v.Y - w.Y) * (v.Y - w.Y);
     }
     //点到线
     public static float DistanceToSegment(PointF p, PointF v, PointF w)
     {
         float l2 = (v.X - w.X) * (v.X - w.X) + (v.Y - w.Y) * (v.Y - w.Y);
         if (l2 == 0.0)
             return ( float )Math.Sqrt(DistanceSquare(p, v));
 
         float t = Math.Max(0, Math.Min(1,
             ((p.X - v.X) * (w.X - v.X) + (p.Y - v.Y) * (w.Y - v.Y)) / l2));
 
         PointF projection = new PointF(
             v.X + t * (w.X - v.X),
             v.Y + t * (w.Y - v.Y));
 
         return ( float )Math.Sqrt(DistanceSquare(p, projection));
     }
     // 射线法判断点是否在多边形内部,默认是闭合路径
     public static bool IsPointInPolygon(PointF p, PointF[] polygon)
     {
         if (polygon.Length < 3) return false ;
 
         bool inside = false ;
         int j = polygon.Length - 1;
 
         for ( int i = 0; i < polygon.Length; i++)
         {
             if ((polygon[i].Y > p.Y) != (polygon[j].Y > p.Y) &&
                 p.X < (polygon[j].X - polygon[i].X) * (p.Y - polygon[i].Y) /
                 (polygon[j].Y - polygon[i].Y) + polygon[i].X)
             {
                 inside = !inside;
             }
             j = i;
         }
 
         return inside;
     }
     // 判断点是否在多边形边线附近
     public static bool IsPointNearPolygonEdge(PointF p, PointF[] points, float tolerance)
     {
         if (points.Length < 2)
             return false ;
 
         for ( int i = 0; i < points.Length; i++)
         {
             int next = (i + 1) % points.Length;
             float distance = DistanceToSegment(p, points[i], points[next]);
             if (distance <= tolerance)
                 return true ;
         }
 
         return false ;
     }
     //检测两条线段是否相交
     public static bool LinesIntersect(PointF a1, PointF a2, PointF b1, PointF b2)
     {
         float d = (b2.Y - b1.Y) * (a2.X - a1.X) - (b2.X - b1.X) * (a2.Y - a1.Y);
 
         if (d == 0)
             return false ; // 平行线
 
         float uA = ((b2.X - b1.X) * (a1.Y - b1.Y) - (b2.Y - b1.Y) * (a1.X - b1.X)) / d;
         float uB = ((a2.X - a1.X) * (a1.Y - b1.Y) - (a2.Y - a1.Y) * (a1.X - b1.X)) / d;
 
         return uA >= 0 && uA <= 1 && uB >= 0 && uB <= 1;
     }
     public void Draw(ICanvas canvas, RectF dirtyRect)
     {
         canvas.SaveState();
 
         canvas.FillColor = FillColor;
         canvas.StrokeColor = StrokeColor;
         canvas.StrokeSize = StrokeThickness;
         canvas.StrokeDashPattern = StrokeDashPattern?.Split( " " ).Select(s => float .Parse(s)).ToArray();
         canvas.StrokeDashOffset = StrokeDashOffset;
 
         //测试点击区域
         if (IsSelected)
         {
             canvas.SaveState();
             RectF bounds = this .Bounds;
             canvas.StrokeColor = Colors.Gray;
             canvas.StrokeSize = 1f;
             canvas.StrokeDashPattern = new float [] { 5, 3 };
             canvas.DrawRectangle(bounds);
             canvas.RestoreState();
         }
 
         canvas.ConcatenateTransform( this .GetTransformMatrix());
         StyleDraw(canvas, dirtyRect);
         canvas.RestoreState();
     }
     //点集到线
     public static PathF CreatePathF(PointF[] points, bool closed = true )
     {
         if (points.Length == 0)
             return new PathF();
         PathF path = new PathF();
         path.MoveTo(points[0]);
         for ( int i = 1; i < points.Length; i++)
         {
             path.LineTo(points[i]);
         }
         if (closed)
             path.Close();
         return path;
     }
     protected abstract void StyleDraw(ICanvas canvas, RectF dirtyRect);
     protected abstract PointF[] GetPoints();
}
//长方形类
public class RectangleShape : Shape
{
     public static readonly BindableProperty CornerRadiusProperty =
         BindableProperty.Create(nameof(CornerRadius), typeof ( float ), typeof (RectangleShape), 0f);
 
     public float CornerRadius
     {
         get => ( float )GetValue(CornerRadiusProperty);
         set => SetValue(CornerRadiusProperty, value);
     }
     protected override PointF[] GetPoints()
     {
         return new PointF[]
         {
             new PointF(X, Y),                 // 左上      
             new PointF(X + Width, Y),             // 右上
             new PointF(X + Width, Y + Height),        // 右下                                              
             new PointF(X, Y + Height)             // 左下
         };
     }
     protected override void StyleDraw(ICanvas canvas, RectF dirtyRect)
     {
         // 绘制原始矩形(局部坐标)
         canvas.FillRoundedRectangle(X, Y, Width, Height, CornerRadius);
         canvas.DrawRoundedRectangle(X, Y, Width, Height, CornerRadius);
     }
}
//椭圆形类
public class EllipseShape : Shape
{
     //Length越大,性能要求越高,但是碰撞判断越精确。
     public static readonly BindableProperty LengthProperty =
         BindableProperty.Create(nameof(Length), typeof ( int ), typeof (EllipseShape), 60);
 
     public static readonly BindableProperty RadiusXProperty =
         BindableProperty.Create(nameof(RadiusX), typeof ( float ), typeof (EllipseShape), 0f);
 
     public static readonly BindableProperty RadiusYProperty =
         BindableProperty.Create(nameof(RadiusY), typeof ( float ), typeof (EllipseShape), 0f);
     public int Length
     {
         get => ( int )GetValue(LengthProperty);
         set => SetValue(LengthProperty, value);
     }
     public float RadiusX
     {
         get => ( float )GetValue(RadiusXProperty);
         set =>  SetValue(RadiusXProperty, value);
     }
 
     public float RadiusY
     {
         get => ( float )GetValue(RadiusYProperty);
         set => SetValue(RadiusYProperty, value);
     }
     protected override PointF[] GetPoints()
     {
         List<PointF> points = new List<PointF>();
         float radiusX = RadiusX == 0 ? Width / 2 : RadiusX;
         float radiusY = RadiusY == 0 ? Height / 2 : RadiusY;
         float centerX = X + radiusX;
         float centerY = Y + radiusY;
 
         for ( int i = 0; i < Length; i++)
         {
             float angle = i * ( float )Math.PI / Length * 2f;
             points.Add( new PointF(
                 centerX + radiusX * ( float )Math.Cos(angle),
                 centerY + radiusY * ( float )Math.Sin(angle)));
         }
 
         return points.ToArray();
     }
 
     protected override void StyleDraw(ICanvas canvas, RectF dirtyRect)
     {
         float radiusX = RadiusX == 0 ? Width / 2 : RadiusX;
         float radiusY = RadiusY == 0 ? Height / 2 : RadiusY;
 
         canvas.FillEllipse(X, Y, radiusX * 2, radiusY * 2);
         canvas.DrawEllipse(X, Y, radiusX * 2, radiusY * 2);
     }
}
//三角形类
public class TriangleShape : Shape
{
     protected override PointF[] GetPoints()
     {
         return new PointF[]
         {
             new PointF(X + Width / 2, Y),    // 顶点
             new PointF(X + Width, Y + Height), // 右下角     
             new PointF(X, Y + Height)         // 左下角
         };
     }
 
     protected override void StyleDraw(ICanvas canvas, RectF dirtyRect)
     {
         PathF path = CreatePathF(GetPoints());
         canvas.FillPath(path);
         canvas.DrawPath(path);
     }
}
//线段或自定义类,支持SVG等
public class PathShape : Shape
{
     public static readonly BindableProperty DataProperty =     
         BindableProperty.Create(nameof(Data), typeof ( string ), typeof (PathShape), null );
 
     public static readonly BindableProperty IsClosedPathProperty =
         BindableProperty.Create(nameof(IsClosedPath), typeof ( bool ), typeof (PathShape), true );
     public string Data
     {
         get => ( string )GetValue(DataProperty);
         set => SetValue(DataProperty, value);
     }
     public bool IsClosedPath
     {
         get => ( bool )GetValue(IsClosedPathProperty);
         set => SetValue(IsClosedPathProperty, value);
     }
     protected override PointF[] GetPoints()
     {
         if (Data != null )
         {
             PointF[] points = PathBuilder.Build(Data).Points.ToArray();
             for ( int i = 0; i < points.Length; i++)
             {
                 points[i].X += X;
                 points[i].Y += Y;
             }
             return points;
         }
         return Array.Empty<PointF>();
     }
 
     protected override void StyleDraw(ICanvas canvas, RectF dirtyRect)
     {
         PathF path = CreatePathF(GetPoints(), IsClosedPath);
         canvas.FillPath(path);
         canvas.DrawPath(path);
     }
     //分割线段
     public List<PointF[]> SplitAt(PointF point, float tolerance = 5f)
     {
         PointF[] points = GetPoints();
         // 应用当前变换矩阵到所有顶点
         Matrix3x2 transform = GetTransformMatrix();
         for ( int i = 0; i < points.Length; i++)
         {
             points[i] = Transform(points[i], transform);
         }
 
         List<PointF[]> result = new List<PointF[]>();
 
         if (points.Length < 2)
         {
             // 点太少无法分割
             return result;
         }
 
         // 1. 查找最近的线段和分割点
         float minDistance = float .MaxValue;
         int splitIndex = -1;
         PointF splitPoint = PointF.Zero;
         bool isClosingSegment = false ;
 
         // 检查所有线段(包括可能的闭合线段)
         for ( int i = 0; i < points.Length - 1; i++)
         {
             CheckSegment(points[i], points[i + 1], i, ref minDistance, ref splitIndex, ref splitPoint, point);
         }
 
         // 如果是闭合路径,检查最后一段(从最后一个点到第一个点)
         if (IsClosedPath && points.Length > 1)
         {
             isClosingSegment = CheckSegment(points[points.Length - 1], points[0],
                                            points.Length - 1,
                                            ref minDistance, ref splitIndex,
                                            ref splitPoint, point);
         }
 
         // 2. 如果没有找到在容差范围内的分割点
         if (minDistance > tolerance || splitIndex == -1)
         {
             return result;
         }
 
         // 3. 执行分割
         if (isClosingSegment)
         {
             // 在闭合线段上分割
             SplitClosingSegment(points, splitPoint, result);
         }
         else
         {
             // 在普通线段上分割
             SplitRegularSegment(points, splitIndex, splitPoint, result);
         }
 
         return result;
     }
 
     private bool CheckSegment(PointF a, PointF b, int index,
                             ref float minDistance, ref int splitIndex,
                             ref PointF splitPoint, PointF testPoint)
     {
         float distance;
         PointF projection = GetProjectionOnSegment(testPoint, a, b, out distance);
 
         if (distance < minDistance)
         {
             minDistance = distance;
             splitIndex = index;
             splitPoint = projection;
             return true ;
         }
         return false ;
     }
 
     private PointF GetProjectionOnSegment(PointF p, PointF a, PointF b, out float distance)
     {
         Vector2 ap = new Vector2(p.X - a.X, p.Y - a.Y);
         Vector2 ab = new Vector2(b.X - a.X, b.Y - a.Y);
 
         float magnitude = ab.LengthSquared();
         if (magnitude == 0)
         {
             distance = ( float )Math.Sqrt(DistanceSquare(p, a));
             return a;
         }
 
         float t = Math.Clamp(Vector2.Dot(ap, ab) / magnitude, 0, 1);
         PointF projection = new PointF(
             a.X + t * ab.X,
             a.Y + t * ab.Y
         );
 
         distance = ( float )Math.Sqrt(DistanceSquare(p, projection));
         return projection;
     }
 
     private void SplitRegularSegment(PointF[] points, int splitIndex,
                                    PointF splitPoint, List<PointF[]> result)
     {
         // 第一部分:起点到分割点
         List<PointF> part1 = new List<PointF>();
         for ( int i = 0; i <= splitIndex; i++)
         {
             part1.Add(points[i]);
         }
         part1.Add(splitPoint);
 
         // 第二部分:分割点到终点
         List<PointF> part2 = new List<PointF>();
         part2.Add(splitPoint);
         for ( int i = splitIndex + 1; i < points.Length; i++)
         {
             part2.Add(points[i]);
         }
 
         result.Add(part1.ToArray());
         result.Add(part2.ToArray());
     }
 
     private void SplitClosingSegment(PointF[] points, PointF splitPoint, List<PointF[]> result)
     {
         // 第一部分:起点到最后一个点 + 分割点
         List<PointF> part1 = new List<PointF>(points);
         part1.Add(splitPoint);
 
         // 第二部分:分割点到起点
         List<PointF> part2 = new List<PointF>();
         part2.Add(splitPoint);
         part2.Add(points[0]);
 
         result.Add(part1.ToArray());
         result.Add(part2.ToArray());
     }
}
//图片
public class ImageShape : Shape
{
     public static readonly BindableProperty SourceProperty =
         BindableProperty.Create(nameof(Source), typeof (ImageSource), typeof (ImageShape), null );
     public ImageSource Source
     {
         get => (ImageSource)GetValue(SourceProperty);
         set => SetValue(SourceProperty, value);
     }
     private IImage? image;
     public ImageShape()
     {
         Dispatcher.Dispatch(() =>
         {
             image = ConvertImageSourceToIImage(Source);
         });
     }
     protected override PointF[] GetPoints()
     {
         return new PointF[]
         {
             new PointF(X, Y),                 // 左上      
             new PointF(X + Width, Y),             // 右上
             new PointF(X + Width, Y + Height),        // 右下                                              
             new PointF(X, Y + Height)             // 左下
         };
     }
 
     protected override void StyleDraw(ICanvas canvas, RectF dirtyRect)
     {
         if (image != null )
             canvas.DrawImage(image, X, Y, Width, Height);
     }
 
     public static IImage? ConvertImageSourceToIImage(ImageSource imageSource)
     {
         try
         {
             // 1. 将 ImageSource 转换为 Stream
             Stream? stream = GetStreamFromImageSource(imageSource);
 
             // 2. 使用 PlatformImage 加载流
             return PlatformImage.FromStream(stream);
         }
         catch (Exception ex)
         {
             Trace.WriteLine($ "转换失败: {ex.Message}" );
             return null ;
         }
     }
 
     private static Stream? GetStreamFromImageSource(ImageSource imageSource)
     {
         if (imageSource is FileImageSource fileSource)
         {
             // 资源一定是"嵌入的资源"
             Assembly assembly = Shell.Current.GetType().GetTypeInfo().Assembly;
             return assembly.GetManifestResourceStream(assembly.FullName?.Split( ',' ).First() + ".Resources.Images." + fileSource.File);
         }
         else if (imageSource is StreamImageSource streamSource)
         {
             // 处理流
             return streamSource.Stream(CancellationToken.None).Result;
         }
         else if (imageSource is UriImageSource uriSource)
         {
             // 处理网络图片
             using var httpClient = new HttpClient();
             var response = httpClient.GetAsync(uriSource.Uri).Result;
             return response.Content.ReadAsStreamAsync().Result;
         }
 
         Trace.WriteLine( "不支持的ImageSource类型" );
         return null ;
     }
}
//文字
public class TextShape : Shape
{
     [Flags]
     public enum TextAttributes
     {
         None = 0,
         Bold = 1 << 0,
         Italic = 1 << 1,
         Underline = 1 << 2,
         Shadow = 1 << 3,
     }
 
     public static readonly BindableProperty TextProperty =
         BindableProperty.Create(nameof(Text), typeof ( string ), typeof (TextShape), null );
 
     public static readonly BindableProperty FontSizeProperty =
         BindableProperty.Create(nameof(FontSize), typeof ( float ), typeof (TextShape), 16f);
 
     public static readonly BindableProperty FontColorProperty =
         BindableProperty.Create(nameof(FontColor), typeof (Color), typeof (TextShape), Colors.Black);
 
     public static readonly BindableProperty FontFamilyProperty =
         BindableProperty.Create(nameof(FontFamily), typeof ( string ), typeof (TextShape), "Arial" );
 
     public static readonly BindableProperty FontAttributesProperty =
         BindableProperty.Create(nameof(FontAttributes), typeof (TextAttributes), typeof (TextShape), TextAttributes.None);
 
     public static readonly BindableProperty HorizontalAlignmentProperty =
         BindableProperty.Create(nameof(HorizontalAlignment), typeof (HorizontalAlignment), typeof (TextShape), HorizontalAlignment.Left);
 
     public static readonly BindableProperty VerticalAlignmentProperty =
         BindableProperty.Create(nameof(VerticalAlignment), typeof (VerticalAlignment), typeof (TextShape), VerticalAlignment.Center);
 
     public string Text
     {
         get => ( string )GetValue(TextProperty);
         set => SetValue(TextProperty, value);
     }
 
     public float FontSize
     {
         get => ( float )GetValue(FontSizeProperty);
         set => SetValue(FontSizeProperty, value);
     }
 
     public Color FontColor
     {
         get => (Color)GetValue(FontColorProperty);
         set => SetValue(FontColorProperty, value);
     }
 
     public string FontFamily
     {
         get => ( string )GetValue(FontFamilyProperty);
         set => SetValue(FontFamilyProperty, value);
     }
 
     public TextAttributes FontAttributes
     {
         get => (TextAttributes)GetValue(FontAttributesProperty);
         set => SetValue(FontAttributesProperty, value);
     }
 
     public HorizontalAlignment HorizontalAlignment
     {
         get => (HorizontalAlignment)GetValue(HorizontalAlignmentProperty);
         set => SetValue(HorizontalAlignmentProperty, value);
     }
 
     public VerticalAlignment VerticalAlignment
     {
         get => (VerticalAlignment)GetValue(VerticalAlignmentProperty);
         set => SetValue(VerticalAlignmentProperty, value);
     }
     private SizeF size = SizeF.Zero;
     private const float shadowOffset = 2;
     protected override PointF[] GetPoints()
     {
         //canvas.GetStringSize存在bug,长宽反了
         float w = size.Height, h = size.Width * 1.2f;
         return new PointF[]
           {
                 new PointF(X, Y),                 // 左上      
                 new PointF(X + w, Y),             // 右上
                 new PointF(X + w, Y + h),        // 右下                                              
                 new PointF(X, Y + h)             // 左下     
           };
     }
     protected override void StyleDraw(ICanvas canvas, RectF dirtyRect)
     {
         //获取Text大小
         Font font = new Font(FontFamily,
             ( int )(FontAttributes.HasFlag(TextAttributes.Bold) ? FontWeight.Bold : FontWeight.Regular),
               (FontAttributes.HasFlag(TextAttributes.Italic) ? FontStyleType.Italic : FontStyleType.Normal));
         size = canvas.GetStringSize(Text, font, FontSize, this .HorizontalAlignment, this .VerticalAlignment);
         canvas.Font = font;
         canvas.FontSize = FontSize;
         SizeF rc = GetSizeF();
         // 处理阴影(先绘制)
         if (FontAttributes.HasFlag(TextAttributes.Shadow))
         {
             canvas.FontColor = new Color(0, 0, 0, 0.5f);
             canvas.DrawString(Text, X + shadowOffset, Y + shadowOffset / 2, rc.Width, rc.Height,
                 this .HorizontalAlignment, this .VerticalAlignment);
         }
 
         // 主文本
         canvas.FontColor = FontColor;
         canvas.DrawString(Text, X, Y, rc.Width, rc.Height, this .HorizontalAlignment, this .VerticalAlignment);
 
         // 处理下划线
         if (FontAttributes.HasFlag(TextAttributes.Underline))
         {
             canvas.StrokeColor = StrokeColor;
             canvas.StrokeSize = StrokeThickness;
             canvas.DrawLine(X, Y + rc.Height, X + rc.Width, Y + rc.Height);
         }
 
     }
     private SizeF GetSizeF()
     {
         PointF[] points = GetPoints();
         return new SizeF()
         {
             Width = ( float )Math.Sqrt(DistanceSquare(points[0], points[1])),
             Height = ( float )Math.Sqrt(DistanceSquare(points[0], points[3]))
         };
     }
}

Canvas类

?
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[ContentProperty(nameof(Shapes))]
public class Canvas : GraphicsView, IDrawable
{
     public ObservableCollection<Shape> Shapes { get ; set ; } = new ObservableCollection<Shape>();
     private RectangleShape selection = new RectangleShape()
     {
         IsSelected = false ,
         StrokeDashPattern = "5 3" ,
         StrokeColor = Colors.Red
     };
     private PointF v = PointF.Zero, w = PointF.Zero; //支持单指或者双指手势
     public Canvas()
     {
         this .Drawable = this ;
         this .StartInteraction += OnTouchStarted;
         this .DragInteraction += OnTouchMoved;
         this .EndInteraction += OnTouchEnded;
     }
 
     private void OnTouchStarted( object ? sender, TouchEventArgs e)
     {
         if (e.Touches.Length == 0)
             return ;
         else if (e.Touches.Length ==1)
         {
             v = e.Touches[0];
             if (Shapes.Any((shape) => shape.HitTest(v) && shape.IsSelected))
                 return ;
         }
         else if (e.Touches.Length == 2)
         {
             v = e.Touches[0];
             w = e.Touches[1];
         }
 
         foreach (Shape shape in Shapes)
         {
             if (e.Touches.Any((p) => shape.HitTest(p)))
             {
                 shape.IsSelected = true ;
             }
             else
             {
                 shape.IsSelected = false ;
             }
         }
         //如果没有任何选中且是单点,则启动选择框
         if (!Shapes.Any((shape) => shape.IsSelected) && e.Touches.Length == 1)
         {
             selection.IsSelected = true ;
             selection.X = e.Touches[0].X;
             selection.Y = e.Touches[0].Y;
         }
     }
 
     private void OnTouchMoved( object ? sender, TouchEventArgs e)
     {
         if (e.Touches.Length == 0)
             return ;
         else if (e.Touches.Length == 1)
         {
             //选择框
             if (selection.IsSelected)
             {
                 selection.Width = e.Touches[0].X - selection.X;
                 selection.Height = e.Touches[0].Y - selection.Y;
                 foreach ( var shapre in Shapes)
                 {
                     if (selection.HitTest(shapre))
                         shapre.IsSelected = true ;
                 }
             }
             else
             {
                 var delta = GetOffsetPoint(v, e.Touches[0]);
                 foreach ( var shape in Shapes)
                 {
                     if (shape.IsSelected)
                     {
                         shape.X += delta.X;
                         shape.Y += delta.Y;
                     }
                 }
                 v = e.Touches[0];
             }
         }
         else if (e.Touches.Length == 2)
         {
             if (!selection.IsSelected)
             {
                 PointF p3 = e.Touches[0], p4 = e.Touches[1];
                 float factor = GetZoomFactor(v, w, p3, p4);
                 foreach ( var shape in Shapes)
                 {
                     if (shape.IsSelected)
                     {
                         shape.X *= factor;
                         shape.Y *= factor;
                     }
                 }
                 v = p3;
                 w = p4;
             }
         }
         
         this .Invalidate();
     }
     private void OnTouchEnded( object ? sender, TouchEventArgs e)
     {
         v = PointF.Zero;
         w = PointF.Zero;
         selection.IsSelected = false ;
         this .Invalidate();
     }
 
     private PointF GetOffsetPoint(PointF p1, PointF p2)
     {
         return new PointF(p2.X - p1.X, p2.Y - p1.Y);
     }
     private float GetZoomFactor(PointF p1, PointF p2, PointF p3, PointF p4)
     {
         float current = ( float )Math.Sqrt(Shape.DistanceSquare(p3, p4));
         float previous = ( float )Math.Sqrt(Shape.DistanceSquare(p1, p2));
         return previous == 0 ? 1 : current / previous;
     }
 
     public void Draw(ICanvas canvas, RectF dirtyRect)
     {
         foreach ( var shape in Shapes)
         {
             // 绘制形状
             shape.Draw(canvas, dirtyRect);
         }
         if (selection.IsSelected)
             selection.Draw(canvas, dirtyRect);
     }
}

xmal使用,这里我创建了一个Canvas.xaml。

复制代码
<?xml version="1.0" encoding="utf-8" ?>
<ContentPage xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
             xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
             x:Class="MauiViews.MauiDemos.Book._03.Canvas"
             Title="Canvas" WidthRequest="800" HeightRequest="800">
    <Canvas>
        <RectangleShape FillColor="Blue" StrokeColor="Red" StrokeThickness="3" CornerRadius="20"                       
                X="50" Y="50" Width="150" Rotation="30"/>
        <EllipseShape X="300" Y="50" FillColor="Blue" StrokeColor="Red" StrokeThickness="3" RadiusX="80" Rotation="45"/>
        <TriangleShape X="500" Y="50" FillColor="Blue" StrokeColor="Red" StrokeThickness="3" Rotation="15"/>
        <PathShape X="50" Y="200" FillColor="Blue" StrokeColor="Red" StrokeThickness="3"
                   ScaleX="0.8" Rotation="60"
                   Data="M10 80 C 40 10, 65 10, 95 80 S 150 150, 180 80"/>
        <ImageShape X="150" Y="200" FillColor="Blue" StrokeColor="Red" StrokeThickness="3"               
                    Rotation="30" Width="200" AspectRatio="1.2"
                    Source="dotnet_bot.png"/>
        <TextShape Text="Hello C# Maui,自定义" X="350" Y="250" FontAttributes="Italic,Bold,Underline,Shadow"
                   Rotation="30" ScaleX="1.2"
                   FontColor="Blue" StrokeColor="Red"/>
    </Canvas>
</ContentPage>
复制代码

运行效果。选中部分,部分不选中。虚框是外接矩形。

原创作者: dalgleish 转载于: https://www.cnblogs.com/dalgleish/p/18957883
基于开源大模型的教学实训智能体软件,帮助教师生成课前备课设计、课后检测问答,提升效率与效果,提供学生全时在线练习与指导,实现教学相长。 智能教学辅助系统 这是一个智能教学辅助系统的前端项目,基于 Vue3+TypeScript 开发,使用 Ant Design Vue 作为 UI 组件库。 功能模块 用户模块 登录/注册功能,支持学生和教师角色 毛玻璃效果的登录界面 教师模块 备课与设计:根据课程大纲自动设计教学内容 考核内容生成:自动生成多样化考核题目及参考答案 学情数据分析:自动化检测学生答案,提供数据分析 学生模块 在线学习助手:结合教学内容解答问题 实时练习评测助手:生成随练题目并纠错 管理模块 用户管理:管理员/教师/学生等用户基本管理 课件资源管理:按学科列表管理教师备课资源 大屏概览:使用统计、效率指数、学习效果等 技术栈 Vue3 TypeScript Pinia 状态管理 Ant Design Vue 组件库 Axios 请求库 ByteMD 编辑器 ECharts 图表库 Monaco 编辑器 双主题支持(专业科技风/暗黑风) 开发指南 # 安装依赖 npm install # 启动开发服务器 npm run dev # 构建生产版本 npm run build 简介 本项目旨在开发一个基于开源大模型的教学实训智能体软件,帮助教师生成课前备课设计、课后检测问答,提升效率与效果,提供学生全时在线练习与指导,实现教学相长。
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