godot python_godot: Godot是一个全新开发的游戏引擎,其功能集类似知名的跨平台游戏引擎Unity,可用于开发PC、主机、移动和Web游戏...

本文介绍了Godot游戏引擎,它是功能丰富的跨平台2D和3D游戏引擎,可一键导出到多平台。该引擎免费开源,由社区驱动。文中还说明了获取引擎的方式,包括二进制下载和从源码编译,同时介绍了社区交流、贡献项目的途径以及相关文档和演示资源。

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Godot Engine

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform

game engine to create 2D and 3D games from a unified interface. It provides a

comprehensive set of common tools, so that users can focus on making games

without having to reinvent the wheel. Games can be exported in one click to a

number of platforms, including the major desktop platforms (Linux, macOS,

Windows), mobile platforms (Android, iOS), as well as Web-based platforms

(HTML5) and

consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license.

No strings attached, no royalties, nothing. The users' games are theirs, down

to the last line of engine code. Godot's development is fully independent and

community-driven, empowering users to help shape their engine to match their

expectations. It is supported by the Software Freedom Conservancy

not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan

Linietsky and Ariel Manzur (both still maintaining the project) for several

years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found

on the homepage.

Compiling from source

See the official docs

for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine

developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the

#godotengine-devel IRC channel

on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs.

It is maintained by the Godot community in its own GitHub repository.

The class reference

is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository

as well.

There are also a number of other

learning resources

provided by the community, such as text and video tutorials, demos, etc.

Consult the community channels

for more information.

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