Unity中与时间相关的代码
项目中关于时间的一些代码,会继续不断扩展。
【获取当前时间】【毫秒级时间戳】【获取当前 日期-时间】【格式化时间格式(时:分:秒)】
using System;
namespace WKFrame.Controller
{
public partial class Utils : Singleton<Utils>
{
/// <summary>
/// 获取当前时间
/// </summary>
public string GetCurrentTimeStamp()
{
DateTime startTime = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
long timestamp = (long)(DateTime.UtcNow - startTime).TotalSeconds;
return timestamp.ToString();
}
/// <summary>
/// 毫秒级时间戳
/// </summary>
public string GetMilliSecTimeStamp()
{
DateTime startTime = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
long timestamp = (long)(DateTime.UtcNow - startTime).TotalMilliseconds;
return timestamp.ToString();
}
/// <summary>
/// 获取当前 日期-时间
/// </summary>
public string GetNow_Time()
{
DateTime now = DateTime.Now;
string formattedDate = now.ToString("yyyyMMdd-HH-mm-ss"); // 自定义格式 YYYY-mm-DD hh:MM:ss
return formattedDate;
}
/// <summary>
/// 格式化时间格式(时:分:秒)
/// </summary>
public string FormatTime(int seconds)
{
int hours = seconds / 3600;
int leftSec = seconds % 3600;
int minutes = leftSec / 60;
int finalSeconds = leftSec % 60;
return string.Format("{0:D2}:{1:D2}:{2:D2}", hours, minutes, finalSeconds);
}
}
}