Unity 实现Timeline的进度条显示

一、普通进度条

1.创建进度条UI

2.写脚本控制进度条与Timeline

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Timeline;
using UnityEngine.Playables;
using UnityEngine.UI;

public class SliderControl : MonoBehaviour
{
	public PlayableDirector timeLinePlayer;
	public Slider slider;
	public bool isPlay;
	public Text currentTime;
	public Text durationTime;
	public Sprite play;
	public Sprite pause;
	public Button playButton;
	private void Start()
	{
		//var timelineAsset = Resources.Load<RecordingBase>("New Recording");
		playButton.GetComponent<Button>().onClick.AddListener(StartPlay);
		slider.maxValue= (float)timeLinePlayer.duration;
		durationTime.text="/ "+ slider.maxValue.ToString("f2");
		if (isPlay)
		{
			timeLinePlayer.Play();
		}
		else
		{
			timeLinePlayer.Sto
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值