using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Timeline;
using UnityEngine.Playables;
using UnityEngine.UI;
public class SliderControl : MonoBehaviour
{
public PlayableDirector timeLinePlayer;
public Slider slider;
public bool isPlay;
public Text currentTime;
public Text durationTime;
public Sprite play;
public Sprite pause;
public Button playButton;
private void Start()
{
//var timelineAsset = Resources.Load<RecordingBase>("New Recording");
playButton.GetComponent<Button>().onClick.AddListener(StartPlay);
slider.maxValue= (float)timeLinePlayer.duration;
durationTime.text="/ "+ slider.maxValue.ToString("f2");
if (isPlay)
{
timeLinePlayer.Play();
}
else
{
timeLinePlayer.Sto