66XR-RokidAR-UXR3.0-PokeInteractable 脚本解析

using UnityEngine;
using UnityEngine.Assertions;
using System;

namespace Rokid.UXR.Interaction
{
    public class PokeInteractable : PointerInteractable<PokeInteractor, PokeInteractable>
    {
        [SerializeField, Interface(typeof(ISurface))]
        public MonoBehaviour _surface;
        public ISurface Surface;

        [SerializeField, Interface(typeof(ISurface))]
        private MonoBehaviour _colliderSurface;
        public ISurface ColliderSurface;

        [SerializeField, Interface(typeof(IProximityField))]
        private MonoBehaviour _proximityField;
        public IProximityField ProximityField;

        [SerializeField]
        public float _maxDistance = 0.1f;
        public float MaxDistance => _maxDistance;

        [SerializeField]
        private float _enterHoverDistance = 0f;

        [SerializeField]
        private float _releaseDistance = 0.25f;

        [HideInInspector, SerializeField, Optional]
        private int _tiebreakerScore = 0;

        [HideInInspector, SerializeField, Optional]
        private Collider _volumeMask = null;

        [HideInInspector, SerializeField, Optional]
        private Transform hitPoint;

        [HideInInspector, SerializeField, Optional]
        private Transform proximityFieldPoint;


        public Collider VolumeMask { get => _volumeMask; }

        /// <summary>
        /// 拖拽阈值的配置
        /// </summary>
        [HideInInspector, Serializable]
        public class DragThresholdingConfig
        {
            public bool Enabled;
            public float SurfaceThreshold;
            public float ZThreshold;
            public ProgressCurve DragEaseCurve;
        }

        [HideInInspector, SerializeField]
        private DragThresholdingConfig _dragThresholding =
            new DragThresholdingConfig()
            {
                Enabled = true,
                SurfaceThreshold = 0.01f,
                ZThreshold = 0.01f,
                DragEaseCurve = new ProgressCurve(AnimationCurve.EaseInOut(0, 0, 1, 1), 0.05f)
            };

        /// <summary>
        /// 位置锁定的配置
        /// </summary>
        [Serializable]
        public class PositionPinningConfig
        {
            public bool Enabled;
            public float MaxPinDistance;
        }

        /// <summary>
        /// 固定位置
        /// </summary>
        /// <returns></returns>
        [HideInInspector, SerializeField]
        private PositionPinningConfig _positi
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