前言
在Redis中,不仅实现了sds字符串类型,还实现了列表类型。list源码位置:redis-3.2.1/src/adlist.h
一、list类型定义
在Redis中,列表类型也如同字符串类型一样,封装了一些必要的属性和操作,方便列表的使用。1、节点定义包含向前和向后指针,实现的是一个双端队列。
2、len:列表包含的节点数量,取列表长度时无需再遍历列表。
3、包含队首、队尾和迭代器,方便遍历列表。取队首队尾都是常数事件复杂度。
4、包含节点的值的常用操作:比较、复制和内存释放,使用起来非常方便。由于是函数指针,每个节点可以实现其独立的操作集合,这样看来,非常像C++的多态特性,列表中的节点都是一个子类对象一样。
/* Node, List, and Iterator are the only data structures used currently. */
typedef struct listNode {
struct listNode *prev;
struct listNode *next;
void *value;
} listNode;
typedef struct listIter {
listNode *next;
int direction;
} listIter;
typedef struct list {
listNode *head;
listNode *tail;
void *(*dup)(void *ptr);
void (*free)(void *ptr);
int (*match)(void *ptr, void *key);
unsigned long len;
} list;
list操作集合:
/* Prototypes */
list *listCreate(void);
void listRelease(list *list);
list *listAddNodeHead(list *list, void *value);
list *listAddNodeTail(list *list, void *value);
list *listInsertNode(list *list, listNode *old_node, void *value, int after);
void listDelNode(list *list, listNode *node);
listIter *listGetIterator(list *list, int direction);
listNode *listNext(listIter *iter);
void listReleaseIterator(listIter *iter);
list *listDup(list *orig);
listNode *listSearchKey(list *list, void *key);
listNode *listIndex(list *list, long index);
void listRewind(list *list, listIter *li);
void listRewindTail(list *list, listIter *li);
void listRotate(list *list);
二、API
三、代码观摩学习
/* Create a new list. The created list can be freed with
* AlFreeList(), but private value of every node need to be freed
* by the user before to call AlFreeList().
*
* On error, NULL is returned. Otherwise the pointer to the new list. */
list *listCreate(void)
{
struct list *list;
if ((list = zmalloc(sizeof(*list))) == NULL)
return NULL;
list->head = list->tail = NULL;
list->len = 0;
list->dup = NULL;
list->free = NULL;
list->match = NULL;
return list;
}
/* Free the whole list.
*
* This function can't fail. */
void listRelease(list *list)
{
unsigned long len;
listNode *current, *next;
current = list->head;
len = list->len;
while(len--) {
next = current->next;
if (list->free) list->free(current->value);
zfree(current);
current = next;
}
zfree(list);
}
/* Add a new node to the list, to head, containing the specified 'value'
* pointer as value.
*
* On error, NULL is returned and no operation is performed (i.e. the
* list remains unaltered).
* On success the 'list' pointer you pass to the function is returned. */
list *listAddNodeHead(list *list, void *value)
{
listNode *node;
if ((node = zmalloc(sizeof(*node))) == NULL)
return NULL;
node->value = value;
if (list->len == 0) {
list->head = list->tail = node;
node->prev = node->next = NULL;
} else {
node->prev = NULL;
node->next = list->head;
list->head->prev = node;
list->head = node;
}
list->len++;
return list;
}
/* Add a new node to the list, to tail, containing the specified 'value'
* pointer as value.
*
* On error, NULL is returned and no operation is performed (i.e. the
* list remains unaltered).
* On success the 'list' pointer you pass to the function is returned. */
list *listAddNodeTail(list *list, void *value)
{
listNode *node;
if ((node = zmalloc(sizeof(*node))) == NULL)
return NULL;
node->value = value;
if (list->len == 0) {
list->head = list->tail = node;
node->prev = node->next = NULL;
} else {
node->prev = list->tail;
node->next = NULL;
list->tail->next = node;
list->tail = node;
}
list->len++;
return list;
}
list *listInsertNode(list *list, listNode *old_node, void *value, int after) {
listNode *node;
if ((node = zmalloc(sizeof(*node))) == NULL)
return NULL;
node->value = value;
if (after) {
node->prev = old_node;
node->next = old_node->next;
if (list->tail == old_node) {
list->tail = node;
}
} else {
node->next = old_node;
node->prev = old_node->prev;
if (list->head == old_node) {
list->head = node;
}
}
if (node->prev != NULL) {
node->prev->next = node;
}
if (node->next != NULL) {
node->next->prev = node;
}
list->len++;
return list;
}
/* Remove the specified node from the specified list.
* It's up to the caller to free the private value of the node.
*
* This function can't fail. */
void listDelNode(list *list, listNode *node)
{
if (node->prev)
node->prev->next = node->next;
else
list->head = node->next;
if (node->next)
node->next->prev = node->prev;
else
list->tail = node->prev;
if (list->free) list->free(node->value);
zfree(node);
list->len--;
}
/* Returns a list iterator 'iter'. After the initialization every
* call to listNext() will return the next element of the list.
*
* This function can't fail. */
listIter *listGetIterator(list *list, int direction)
{
listIter *iter;
if ((iter = zmalloc(sizeof(*iter))) == NULL) return NULL;
if (direction == AL_START_HEAD)
iter->next = list->head;
else
iter->next = list->tail;
iter->direction = direction;
return iter;
}
/* Release the iterator memory */
void listReleaseIterator(listIter *iter) {
zfree(iter);
}
/* Create an iterator in the list private iterator structure */
void listRewind(list *list, listIter *li) {
li->next = list->head;
li->direction = AL_START_HEAD;
}
void listRewindTail(list *list, listIter *li) {
li->next = list->tail;
li->direction = AL_START_TAIL;
}
/* Return the next element of an iterator.
* It's valid to remove the currently returned element using
* listDelNode(), but not to remove other elements.
*
* The function returns a pointer to the next element of the list,
* or NULL if there are no more elements, so the classical usage patter
* is:
*
* iter = listGetIterator(list,<direction>);
* while ((node = listNext(iter)) != NULL) {
* doSomethingWith(listNodeValue(node));
* }
*
* */
listNode *listNext(listIter *iter)
{
listNode *current = iter->next;
if (current != NULL) {
if (iter->direction == AL_START_HEAD)
iter->next = current->next;
else
iter->next = current->prev;
}
return current;
}
/* Duplicate the whole list. On out of memory NULL is returned.
* On success a copy of the original list is returned.
*
* The 'Dup' method set with listSetDupMethod() function is used
* to copy the node value. Otherwise the same pointer value of
* the original node is used as value of the copied node.
*
* The original list both on success or error is never modified. */
list *listDup(list *orig)
{
list *copy;
listIter iter;
listNode *node;
if ((copy = listCreate()) == NULL)
return NULL;
copy->dup = orig->dup;
copy->free = orig->free;
copy->match = orig->match;
listRewind(orig, &iter);
while((node = listNext(&iter)) != NULL) {
void *value;
if (copy->dup) {
value = copy->dup(node->value);
if (value == NULL) {
listRelease(copy);
return NULL;
}
} else
value = node->value;
if (listAddNodeTail(copy, value) == NULL) {
listRelease(copy);
return NULL;
}
}
return copy;
}
/* Search the list for a node matching a given key.
* The match is performed using the 'match' method
* set with listSetMatchMethod(). If no 'match' method
* is set, the 'value' pointer of every node is directly
* compared with the 'key' pointer.
*
* On success the first matching node pointer is returned
* (search starts from head). If no matching node exists
* NULL is returned. */
listNode *listSearchKey(list *list, void *key)
{
listIter iter;
listNode *node;
listRewind(list, &iter);
while((node = listNext(&iter)) != NULL) {
if (list->match) {
if (list->match(node->value, key)) {
return node;
}
} else {
if (key == node->value) {
return node;
}
}
}
return NULL;
}
/* Return the element at the specified zero-based index
* where 0 is the head, 1 is the element next to head
* and so on. Negative integers are used in order to count
* from the tail, -1 is the last element, -2 the penultimate
* and so on. If the index is out of range NULL is returned. */
listNode *listIndex(list *list, long index) {
listNode *n;
if (index < 0) {
index = (-index)-1;
n = list->tail;
while(index-- && n) n = n->prev;
} else {
n = list->head;
while(index-- && n) n = n->next;
}
return n;
}
/* Rotate the list removing the tail node and inserting it to the head. */
void listRotate(list *list) {
listNode *tail = list->tail;
if (listLength(list) <= 1) return;
/* Detach current tail */
list->tail = tail->prev;
list->tail->next = NULL;
/* Move it as head */
list->head->prev = tail;
tail->prev = NULL;
tail->next = list->head;
list->head = tail;
}
总结
Redis的sds字符串和list都非常简单,但是由于设计非常用心,使得性能高效,使用方便。这些都值得我们学习,把简单的事情做到完美,并不容易。