本文实例为大家分享了pygame实现飞机大战的具体代码,供大家参考,具体内容如下
运行效果图:
import pygame
import random
import time
import os
from os import path
WIDTH = 480
HEIGHT = 600
FPS = 60#每秒显示多少帧
POWERUP_TIME = 5000
COLOR = (255,174,200)
WHITE = (255,255,255)
BLACK = (0,0,0)
GREEN = (0,255,0)
BLUE = (0,0,255)
RED = (255,0,0)
YELLOW = (255,255,0)
#game_folder = os.path.dirname(__file__)
#img_folder = os.path.join(game_folder,'img')
pygame.init()
pygame.mixer.init()#声音的初始化
screen = pygame.display.set_mode((WIDTH,HEIGHT))#屏幕
pygame.display.set_caption("星际大战")#题目
clock = pygame.time.Clock()
snd_dir = path.join(path.dirname(__file__), 'snd')
img_dir = path.join(path.dirname(__file__), 'img')
background = pygame.image.load(path.join(img_dir, 'background.png'))
background_rect = background.get_rect()
player_img = pygame.image.load(path.join(img_dir,'playerShip1.png'))
player_mini_img = pygame.transform.scale(player_img, (25, 19))
player_mini_img.set_colorkey(BLACK)
#meteor_img = pygame.image.load(path.join(img_dir, "meteorBrown.png"))
bullet_img = pygame.image.load(path.join(img_dir, "laserRed.png"))
missile_img = pygame.image.load(path.join(img_dir, "missileRed.png"))
meteor_images = []
meteor_list =['monster11.png','monster22.png','monster33.png','monster44.png','monster55.png']
for img in meteor_list:
meteor_images.append(pygame.image.load(path.join(img_dir, img)).convert())
powerup_images = {
}
powerup_images['shield'] = pygame.image.load(path.join(img_dir, 'shield_gold.png')).convert()
powerup_images['gun'] = pygame.image.load(path.join(img_dir, 'bolt_gold.png')).convert()
powerup_images['star'] = pygame.image.load(path.join(img_dir, 'star_gold.png')).convert()
powerup_images['heart'] = pygame.image.load(path.join(img_dir, 'heart_gold.png')).convert()
shoot_sound = pygame.mixer.Sound(path.join(snd_dir, 'shoot_sound.wav'))
expl_sounds = []
for snd in ['rumble1.ogg', 'bomb.wav']:
expl_sounds.append(pygame.mixer.Sound(path.join(snd_dir, snd)))
pygame.mixer.music.load(path.join(snd_dir, 'back_music.wav'))
pygame.mixer.music.set_volume(0.7)
#爆炸效果
explosion_anim = {
}
explosion_anim['lg'] = []
explosion_anim['sm'] = []
explosion_anim['player'] = []
for i in range(4):
filename = 'explosion0{}.png'.format(i)
img = pygame.image.load(path.join(img_dir, filename)).convert()
img.set_colorkey(WHITE)
img_lg = pygame.transform.scale(img, (75, 75))
explosion_anim['lg'].append(img_lg)
img_sm = pygame.transform.scale(img, (32, 32))
explosion_anim['sm'].append(img_sm) #玩家爆炸
filename = 'explosion0{}.png'.format(i)
img = pygame.image.load(path