Java实现游戏匹配

游戏组队匹配线程类 主要用到是CyclicBarrier类
package com.api.websocket.game;

import java.util.List;
import java.util.concurrent.BrokenBarrierException;
import java.util.concurrent.CopyOnWriteArrayList;
import java.util.concurrent.CyclicBarrier;
import java.util.stream.Collectors;


/**
 * 游戏组队匹配线程类
 *
 * 实际项目远远比这个复杂
 * 中通过请求接口,第一个玩家创建房间ID
 * 匹配成功后,socket推送结果,还应该考虑匹配超时处理
 * @author  zhanqi
 * @since    2020-11-30 22:30:34
 */
public class  PlayerIn implements Runnable {
    final int id;
    final CyclicBarrier barrier;
    final String roomId;
    final CopyOnWriteArrayList<Integer> list;
    public PlayerIn(final int id, final CyclicBarrier barrier,String roomId,CopyOnWriteArrayList<Integer> list) {
        this.id = id;
        this.barrier = barrier;
        this.roomId=roomId;
        this.list=list;
    }

    @Override
    public void run() {
        try {
            System.out.println("玩家"+this.id + "进入");
            System.out.println("系统匹配中......");
            Thread.sleep((long) (Math.random() * 10000));
            List<Integer> result = list.stream().filter(s -> s != id).collect(Collectors.toList());
            System.out.println("玩家"+this.id +"在房间"+roomId+ "匹配到玩家"+result);
            this.barrier.await();
        } catch (InterruptedException e) {
            e.printStackTrace();
        } catch (BrokenBarrierException e) {
            e.printStackTrace();
        }
    }
}

运行类

package com.api.websocket.game;
import java.util.UUID;
import java.util.concurrent.CopyOnWriteArrayList;
import java.util.concurrent.CyclicBarrier;

/**
 *
 * @author  zhanqi
 * @since    2020-11-30 22:10:10
 */
public class GameMatchingMain {

    public static void main(String[] args) {
        CopyOnWriteArrayList<Integer> list = new CopyOnWriteArrayList<>();
        //3人开始游戏
        final int count = 3;

        //房间ID
        final String roomId=UUID.randomUUID().toString();

        final CyclicBarrier barrier = new CyclicBarrier(count, () ->
                System.out.println("房间ID:"+roomId+"匹配成功"+list));
        for (int i = 0; i < 3; i++) {
            list.add(i);
            new Thread(new PlayerIn(i, barrier,roomId,list)).start();
        }
    }
}

结果

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