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authorTor Arne Vestbø <[email protected]>2024-10-28 16:05:10 +0100
committerTor Arne Vestbø <[email protected]>2024-11-04 19:17:47 +0100
commit48c176e1b891428af504087b117a72bcaa806930 (patch)
tree005d6eb8ddb6cc0651e31ca5b903178912815eca
parent332f49f2d8c5675bab8bde6acfb377d567961d4a (diff)
macOS: Update NSOpenGLContext drawable on beginning of frame if needed
If the size or DPR of the window we're drawing to with QOpenGLContext changes we need to call [NSOpenGLContext update] to recreate the backing texture. We were doing this in QCocoaGLContext::makeCurrent(), based on the assumption that clients would always call makeCurrent() before drawing, which is a documented requirement of QOpenGLContext: "To be able to support certain platforms, QOpenGLContext requires that you call makeCurrent() again before starting rendering a new frame, after calling swapBuffers()." However RHI doesn't follow this rule, and skips makeCurrent() from QRhiGles2::ensureContext() if the context is already current. This was causing issues when moving a window between screens with different device-pixel-ratios, as we were correctly rendering to the window with the updated DPR, but we had not resized the target texture to match. Changing QRhiGles2::ensureContext() might be an option, but nowadays we have QPlatformOpenGLContext::beginFrame(), which is guaranteed to be called (by RHI, not by generic QOpenGLContext clients). To cater for RHI we now call [NSOpenGLContext update] also from the beginFrame callback. Fixes: QTBUG-114873 Pick-to: 6.8 6.5 Change-Id: I9461135109fb1473ef9965f72f52beeb41b03680 Reviewed-by: Morten Johan Sørvig <[email protected]>
-rw-r--r--src/plugins/platforms/cocoa/qcocoaglcontext.h1
-rw-r--r--src/plugins/platforms/cocoa/qcocoaglcontext.mm19
2 files changed, 20 insertions, 0 deletions
diff --git a/src/plugins/platforms/cocoa/qcocoaglcontext.h b/src/plugins/platforms/cocoa/qcocoaglcontext.h
index 919f7c240bc..36546879ae4 100644
--- a/src/plugins/platforms/cocoa/qcocoaglcontext.h
+++ b/src/plugins/platforms/cocoa/qcocoaglcontext.h
@@ -29,6 +29,7 @@ public:
void initialize() override;
bool makeCurrent(QPlatformSurface *surface) override;
+ void beginFrame() override;
void swapBuffers(QPlatformSurface *surface) override;
void doneCurrent() override;
diff --git a/src/plugins/platforms/cocoa/qcocoaglcontext.mm b/src/plugins/platforms/cocoa/qcocoaglcontext.mm
index a65311175ff..bfac716b633 100644
--- a/src/plugins/platforms/cocoa/qcocoaglcontext.mm
+++ b/src/plugins/platforms/cocoa/qcocoaglcontext.mm
@@ -332,6 +332,25 @@ bool QCocoaGLContext::makeCurrent(QPlatformSurface *surface)
return true;
}
+void QCocoaGLContext::beginFrame()
+{
+ QMacAutoReleasePool pool;
+
+ Q_ASSERT(context() && context()->surface());
+ auto *surface = context()->surface()->surfaceHandle();
+ Q_ASSERT(surface);
+
+ qCDebug(lcQpaOpenGLContext) << "Beginning frame for" << this
+ << "in" << QThread::currentThread() << "for" << surface;
+
+ Q_ASSERT(surface->surface()->supportsOpenGL());
+
+ if (surface->surface()->surfaceClass() == QSurface::Window) {
+ if (m_needsUpdate.fetchAndStoreRelaxed(false))
+ update();
+ }
+}
+
/*!
Sets the drawable object of the NSOpenGLContext, which is the
frame buffer that is the target of OpenGL drawing operations.