Changing rimlight shader math to achieve a specific look
|
|
5
|
39
|
June 6, 2025
|
Linear Slider is free
|
|
0
|
65
|
June 5, 2025
|
attributeArray.element(x) always returns current element
|
|
5
|
43
|
June 5, 2025
|
Shader Editor Vanila
|
|
0
|
42
|
May 30, 2025
|
Endless Terrain
|
|
1
|
77
|
May 29, 2025
|
How to limit scale range (min/max) efficiently for many sprites?
|
|
0
|
26
|
May 5, 2025
|
Sphere with fog effect inside, raymarching?
|
|
10
|
150
|
March 11, 2025
|
Bloom on renderTarget
|
|
2
|
40
|
January 23, 2025
|
DLSS for Webgl - Upscaling
|
|
0
|
271
|
January 10, 2025
|
Jagged edges on shader material
|
|
6
|
87
|
December 4, 2024
|
Need help writing a "true skybox" TSL shader node
|
|
6
|
199
|
December 2, 2024
|
Is GPU Object Picking possible with a single render?
|
|
5
|
64
|
September 4, 2024
|
Make mesh looks "solid" when camera frustum intersect it
|
|
2
|
26
|
September 3, 2024
|
How to fix minimum shadow radius in three js
|
|
4
|
482
|
August 29, 2024
|
Projected vector
|
|
3
|
43
|
August 13, 2024
|
Object rendering behind
|
|
3
|
62
|
August 12, 2024
|
Multitexture Material
|
|
5
|
178
|
June 26, 2024
|
Procedural Prototype Grid Shader
|
|
13
|
987
|
February 14, 2024
|
Calculate uv coordinates from spherical coordinates
|
|
7
|
739
|
January 12, 2024
|
Three.js transparency projection
|
|
5
|
281
|
December 12, 2023
|
Meshrefractionalmaterial in threejs vanilla
|
|
1
|
253
|
November 14, 2023
|
How do I need to modify my wgsl compute shader to use it with the node system?
|
|
0
|
1229
|
August 17, 2023
|
Make Shadows appear with a certain radius from the camera
|
|
3
|
388
|
August 3, 2023
|
NodeToy🌈 – The ultimate web shader graph editor for ThreeJs and React-Three-Fiber
|
|
10
|
10982
|
July 21, 2023
|
Increase glow effect in react fiber
|
|
0
|
772
|
June 18, 2023
|
Shader issue with texture encoding
|
|
1
|
414
|
May 19, 2023
|
Threer.js Shader issue
|
|
6
|
472
|
May 13, 2023
|
Regression in v151 or behaviour change?
|
|
3
|
859
|
April 2, 2023
|
Opacity per "face"
|
|
4
|
613
|
March 31, 2023
|
How to extend custom shader effects based on MeshStandardMaterial
|
|
2
|
1735
|
March 31, 2023
|