Patryk Kowalik
Barcelona, Cataluña, España
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14 years in game development, 7 of which as Technical Artist. Worked on VR, mobile and pc…
Actividad
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Biggest contribution of technical artist to a team is not execution of their technical expertise (though it is valuable), but raising of others. This…
Biggest contribution of technical artist to a team is not execution of their technical expertise (though it is valuable), but raising of others. This…
Publicado por Patryk Kowalik
Experiencia
Educación
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Λύκειο Λινόπετρας
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Licencias y certificaciones
Proyectos
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Shadow Uprising
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Ver proyectoShadows Uprising is a single player, post apocalyptic stealth game, designed exclusively for virtual reality systems. Utilize completely unrestricted mobility to bypass security and avoid detection, assassinate your targets, and help save the fate of humanity.
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Romulus
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4X game for windows 8. I was responsible for 2D and UI art.
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Roland Tower
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Top-Down puzzle survival horror. I was responsible for character animation and background art.
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Spectrum TCG
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Trading card game built in Unity3D, my job was card design and illustrations.
Otros creadores -
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Fox Dash 2
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2d platformer. I was responsible for visual design and game assets.
Idiomas
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Polish
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English
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Greek
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Spanish
Competencia básica