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Missing Effect when moving Song of Time blocks with Disable LOD #4233
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I am not experiencing this issue on that commit for both Mac and Windows with Directx/OpenGL/Metal. Can you include which oot game version you are using that has the missing effect? |
I am also experiencing this on the latest dev on Windows with OpenGL. Using PAL 1.1. I'm also experiencing weird texture bug with the flesh holes?? in Jabu. I'll make another issue for that when I'm back in my PC but just in case those two things are connected I wanted to mention it here. |
After pulling the last commit 73be4e5 and using the PAL GC (Debug) or PAL 1.0 rom I am no longer experiencing this issue... Previously I was using the PAL 1.0 rom with the commit hash of the first post. |
I still have it on those game versions with 73be4e5. The yellow light effect when opening large chests is absent as well. |
No problem on my end, I looted the Big Chest on the Kokiri forest right now containing the Kokiri Sword and the yellow effect showed... Are you on Windows 10 and using OpenGL? |
Windows 10, no effect on time blocks and large chests on either Directx or OpenGL. |
Please discard your |
They still don't appear after regenerating the otr files. I'll try a clean install. |
Have confirmed that the issue is reproducible by turning on "Disable LOD." |
Ok thank you, that was the piece I was missing. Confirmed on my end as well and I can see the root issue. |
It also prevents the yellow light effect from appearing when opening big chests. |
Fixed with #4245 |
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Whenever you play the Song of Time for moving blocks, the blue effect is missing, here is a video of it:
2024-07-11.01-46-21.mp4
Tested on latest commit: 839fcff
on Windows 10, Nvidia 1660 Super on OpenGL backend and latest drivers
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