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Right Stick aiming is noticeably less precise than Left Stick aiming. #5100
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just to confirm, is this on a release, a nightly, or both? |
I've tested this on the MacReady Golf build, and confirmed it was still present on MacReady Foxtrot |
Foxtrot is older than golf, so that would make sense. |
Have you tried it on a nightly playtest build? |
I haven't, let me see about grabbing one and get back to you. UPDATE: It is still a present issue on the current nightly. I have confirmed it is NOT an issue on 2ship. |
Submitted a pull request with the fix for this issue: #5388 The first person aiming code treated the left and right sticks differently, so I adjusted it such that both are treated the same. |
Fix merged into develop-blair. |
When right stick aiming is enabled, the minimum movement distance for aiming in first person is significantly higher than with the left stick, as if the right stick is using a larger deadzone. I have tested this on both Steam Deck and PC, and in both cases both sticks are set up with identical deadzones in both the OS and in SoH. When using the left stick to aim, very small movements of the analog stick produce very small adjustments in the aiming location (this is easiest to see with something like the hookshot, which has a targeting dot). However, when using the right stick to aim, very small movements of the analog stick produce no movement in the aiming direction, leading to minor adjustments being impossible to make without using the left stick.
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