Fix: Tektite texture not loading for death animation #3808
Merged
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After #3479, DList values on limbs are now OTR string paths instead of the raw gfx data.
Tektites have a condition to use a blue or red texture for their main body. When the tektite is killed, a set of EnParts are spawned which need to do a similar lookup for red vs blue.
This needed to be updated to new compare OTR string paths together instead of comparing raw gfx pointers.
Fixes #3775
Build Artifacts