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Fix: Actor init flow with object loading #3987

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Archez
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@Archez Archez commented Feb 29, 2024

After adding back the object loaded detection for actors, there is now a second actor init path when the actor's object hasn't loaded during the first init check. This second init location was missing our custom logic for hooks and the enemy health bar handling.

Targeting develop, but if we think we may push out a new macready in the future, we'd probably just want to cherry pick this.

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Archez commented Feb 29, 2024

Hopefully this hasn't caused you much issues in the VB branch @garrettjoecox 🙂

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Interesting, I don’t know that it has surprisingly

@Archez Archez force-pushed the actor-init-with-obj-dep branch from 71f8766 to d68bf1a Compare April 7, 2024 21:28
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Archez commented Apr 7, 2024

Rebased to macready

@Archez Archez changed the base branch from develop to develop-macready April 7, 2024 21:28
@briaguya-ai briaguya-ai merged commit 0b8cc71 into HarbourMasters:develop-macready Apr 19, 2024
@Archez Archez deleted the actor-init-with-obj-dep branch April 20, 2024 16:51
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3 participants