Fix shop translations and unify untranslated message alerts. #5312
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fixes #5305
Changes the randomised shop item translations to properly show prices, and for the flavor text to always show use 2 lines.
This is done with changes to how CustomMessage handles supplied languages, going from checking for an empty string to an explicit control message, and then changing the output of replace if that message exists. This message is defined as TODO_TRANSLATE.
Elsewhere in the code where translations were missing they were either removed completely with TODO_TRANSLATED added nearby as a comment, or had it explicitly declared.
I also added a cast to suppress a warning in CustomMessage::GetForCurrentLanguage.
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