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There were three problems with weird egg logic. First,
RAND_INF_WEIRD_EGG
was getting set when talking to Malon, even if weird egg was shuffled (availability change). This would falsely show things past Talon as accessible after talking to Malon but without the egg. Second was thatRAND_INF_WEIRD_EGG
wasn't getting set if the egg was collected elsewhere due to shuffling it. These were both solved by removing the eventchkinf trigger for it fromRandomizerOnFlagSetHandler()
and moving it to the trade item give processing inz_parameter
instead.The third was that logic was showing "Song from Impa" as accessible before getting the egg when it wasn't shuffled because the entrance access was checking for the RSK not being set, which was redundant because of
ApplyItemEffect()
still being triggered when the egg was vanilla, soCanUse(RG_WEIRD_EGG)
there covers both cases, so this removes that RSK check.Build Artifacts