Fix Entrance Rando weather override behavior #5403
Merged
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Fixes an issue with how entrance rando hooks where overriding the weather/skybox behavior. The problem was that
Play_InitEnvironment
was being executed twice (the second time with the updated weather/environment content applied), which resulted inEnvironment_Init
inserting additional lights. This meant there was always double the lights added, potentially overriding/de-linking previous lights, which lead to strange behavior like characters having the wrong lighting.This bug was introduced by moving the entrance rando methods out of the game src into hooks with 9.0.0. A new hook has been added for
AfterSceneCommands
which executes right after all the commands are processed, allowing any overrides to happen as soon as possible. In this case, it allows executingEntrance_OverrideWeatherState
beforePlay_InitEnvironment
, which is how 8.0.6 effectively was.Build Artifacts