Fix texture edge with transparent objects #721
Merged
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The "texture edge" mode as it is written in the shader assumes non-transparent objects, or actually that the alpha mask goes around a non-transparent object. Texture edge + transparent objects can be represented with the threshold solution instead.
The transparent balloons in Mario Kart 64 use CVG_X_ALPHA with blender turned on (new colour * alpha + previous colour * (1-alpha)).