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can't run the released binary version under linux #1567
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The AirSim environment is tested to work on Ubuntu 16.04 LTS with Unreal 4.18. I gave 18.04 a try and couldn't get it to work, but 16.04 worked right away! |
@tzimasak thanks, oh my god... |
@tzimasak em...i come back again, after change to 16.04, i download the CityEnviron.zip and extract it successfully, and i also add the path of .so in engine.zip to LD path, but when i run the CityEnviron.sh i still have the Segmentation fault (core dumped) error, is there something i missed? |
I have the same problem with exactly the same error message (Ubuntu 16.04, Airsim 1.2.0 experimental binary). If anybody's found a solution I'd be grateful. |
Hi, I face the same problem. The archive is probably corrupted. When I unzip the archive it complains about a data error inside the .pak file at around 60%. It also complain about missing header beginning of archive. I tried unzipping with various 7zip versions (both linux and windows) but always got a data error, though some files are still extracted which produce the above error when run. |
i have the same problem, i extract the zip file on the windows by 7zip, it told me some error occured in the head of file, but the file was total extracted. Then i test the CityEnviron on my unbuntu16.04, it always crashed and produce the same error like yours. |
@sytelus |
Hi, Have you solved the problem in the end? I got the same problem when testing the LandscapeMountains on my ubuntu16.04. I extracted the file with no error but could not get it to work. |
did you solve the problem? |
No...
…On Thu, 20 Jun 2019 at 18:09, Baldins ***@***.***> wrote:
did you solve the problem?
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We will check that our latest release of CityEnviron works on linux. |
What is this engine.zip everyone is speaking of? I'm getting library errors running CityEnviron from 1.2. It complains about a missing libopenvr_api.so file. I see other environments with an Engine folder that has that library, but if I borrow their copy and add it to LD path, I get the signal 11 segfault that OP mentioned. @ironclownfish Is the "latest release" of CityEnviron also going to take out the cars and pedestrians, like in the Windows 1.3.1 release? Also using UE 4.24 on Ubuntu 18.04. Update: CityEnviron binaries also segfault on 16.04 |
I compiled the version from source code and have the same problem, too.
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Are you talking about the City environment? Or the unreal engine itself? Code is not available for the former |
Oh I mean the engine itself. Others may mean City environment. |
您好,邮件已收到,谢谢!
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when i run the CityEnviron.sh in ubuntu18.04 i got this error:
Increasing per-process limit of core file size to infinity.
Signal 11 caught.
Malloc Size=131076 LargeMemoryPoolOffset=131092
CommonLinuxCrashHandler: Signal=11
Malloc Size=65535 LargeMemoryPoolOffset=196655
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
Segmentation fault (core dumped)
any suggestions would be appreciate!
BTW, do i need to install the OpenGL?
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