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1453042287 opened this issue Nov 24, 2018 · 17 comments
Open

can't run the released binary version under linux #1567

1453042287 opened this issue Nov 24, 2018 · 17 comments

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@1453042287
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when i run the CityEnviron.sh in ubuntu18.04 i got this error:

Increasing per-process limit of core file size to infinity.
Signal 11 caught.
Malloc Size=131076 LargeMemoryPoolOffset=131092
CommonLinuxCrashHandler: Signal=11
Malloc Size=65535 LargeMemoryPoolOffset=196655
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
Segmentation fault (core dumped)

any suggestions would be appreciate!
BTW, do i need to install the OpenGL?

@tzimasak
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The AirSim environment is tested to work on Ubuntu 16.04 LTS with Unreal 4.18. I gave 18.04 a try and couldn't get it to work, but 16.04 worked right away!

@1453042287
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@tzimasak thanks, oh my god...

@1453042287
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@tzimasak em...i come back again, after change to 16.04, i download the CityEnviron.zip and extract it successfully, and i also add the path of .so in engine.zip to LD path, but when i run the CityEnviron.sh i still have the Segmentation fault (core dumped) error, is there something i missed?

@jnaor
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jnaor commented Dec 16, 2018

I have the same problem with exactly the same error message (Ubuntu 16.04, Airsim 1.2.0 experimental binary). If anybody's found a solution I'd be grateful.

@unrealwill
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Hi, I face the same problem. The archive is probably corrupted.
I can run the neighborhood version fine.

When I unzip the archive it complains about a data error inside the .pak file at around 60%. It also complain about missing header beginning of archive.

I tried unzipping with various 7zip versions (both linux and windows) but always got a data error, though some files are still extracted which produce the above error when run.

@unrealwill
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For reference these are probably the same issue :
#1548
#1553
#1528
#1345
#998

@fangchuan
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i have the same problem, i extract the zip file on the windows by 7zip, it told me some error occured in the head of file, but the file was total extracted. Then i test the CityEnviron on my unbuntu16.04, it always crashed and produce the same error like yours.

@fangchuan
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@sytelus
hi, i saw you push the latest binary on the v1.2.0 Linux, have you updated the CityEnvironment package? i think something wrong with this achive

@aoltonen
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Hi, Have you solved the problem in the end? I got the same problem when testing the LandscapeMountains on my ubuntu16.04. I extracted the file with no error but could not get it to work.

@Baldins
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Baldins commented Jun 20, 2019

did you solve the problem?

@jnaor
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jnaor commented Jun 20, 2019 via email

@ironclownfish
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We will check that our latest release of CityEnviron works on linux.

@nightduck
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nightduck commented Aug 26, 2020

What is this engine.zip everyone is speaking of? I'm getting library errors running CityEnviron from 1.2. It complains about a missing libopenvr_api.so file. I see other environments with an Engine folder that has that library, but if I borrow their copy and add it to LD path, I get the signal 11 segfault that OP mentioned.

@ironclownfish Is the "latest release" of CityEnviron also going to take out the cars and pedestrians, like in the Windows 1.3.1 release?

Also using UE 4.24 on Ubuntu 18.04.

Update: CityEnviron binaries also segfault on 16.04

@JakkuSakura
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I compiled the version from source code and have the same problem, too.
I cannot run ./UnrealVersionSelector-Linux-Shipping, with or without -opengl4 option. But I can run UE4Editor without crashing.

$ screenfetch
 ██████████████████  ████████     OS: Manjaro 20.1 Mikah
 ██████████████████  ████████     Kernel: x86_64 Linux 5.4.57-1-MANJARO
 ██████████████████  ████████     Uptime: 11h 8m
 ████████            ████████     Packages: 1463
 ████████  ████████  ████████     Shell: bash 5.0.18
 ████████  ████████  ████████     Resolution: 1920x1080
 ████████  ████████  ████████     DE: Xfce4
 ████████  ████████  ████████     WM: Xfwm4
 ████████  ████████  ████████     WM Theme: Matcha-sea
 ████████  ████████  ████████     GTK Theme: Matcha-sea [GTK2]
 ████████  ████████  ████████     Icon Theme: Papirus-Maia
 ████████  ████████  ████████     Font: Noto Sans 10
 ████████  ████████  ████████     Disk: 174G / 1.2T (16%)
                                  CPU: Intel Core i5-4590 @ 4x 3.7GHz [44.0°C]
                                  GPU: GeForce GTX 1660
                                  RAM: 2593MiB / 7901MiB

git log
commit df84cb430f38ad08ad831f31267d8702b2fefc3e (grafted, HEAD -> release, tag: 4.25.3-release, origin/release, origin/HEAD)
Author: unrealbot <[email protected]>
Date:   Tue Jul 28 15:06:13 2020 -0400

@nightduck
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Are you talking about the City environment? Or the unreal engine itself? Code is not available for the former

@JakkuSakura
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JakkuSakura commented Aug 31, 2020

Are you talking about the City environment? Or the unreal engine itself? Code is not available for the former

Oh I mean the engine itself. Others may mean City environment.
I just realized that there are no issues on Unreal Engine github repository.

@aoltonen
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aoltonen commented May 10, 2024 via email

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