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ci fix ue 5.1
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-3
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.gitlab-ci.yml

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@@ -9,7 +9,7 @@ variables:
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ENGINE_PATH: "C:/Program Files/Epic Games/UE_4.27"
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ENGINE_UAT_PATH: "$ENGINE_PATH/Engine/Build/BatchFiles/RunUAT.bat"
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ENGINE_PATH_UE5: "C:/Program Files/Epic Games/UE_5.0"
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ENGINE_PATH_UE5: "C:/Program Files/Epic Games/UE_5.1"
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ENGINE_UAT_PATH_UE5: "$ENGINE_PATH_UE5/Engine/Build/BatchFiles/RunUAT.bat"
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# this holds the unreal version
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UNREAL_ENGINE_BUILD_VERSION_FILE: "$ENGINE_PATH/Engine/Build/Build.version"
@@ -112,7 +112,7 @@ build:build-project:
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- echo $process.ExitCode
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- if (-not ($process.ExitCode -eq 0)) { exit $process.ExitCode }
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- echo "Unreal 5.0 build complete."
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- echo "Unreal 5.1 build complete."
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after_script:

Source/UltraleapTrackingCore/UltraleapTracking.Build.cs

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@@ -116,7 +116,8 @@ public UltraleapTracking(ReadOnlyTargetRules Target) : base(Target)
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"LiveLinkInterface",
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"LiveLinkMessageBusFramework",
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"BodyState",
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"PhysicsCore"
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"PhysicsCore",
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"ApplicationCore"
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// ... add other public dependencies that you statically link with here ...
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}
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);

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