Brazil Video Game Market Size & Outlook, 2024-2030
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Brazil video game market highlights
- The Brazil video game market generated a revenue of USD 3,986.5 million in 2024 and is expected to reach USD 8,003.5 million by 2030.
- The Brazil market is expected to grow at a CAGR of 12.2% from 2025 to 2030.
- In terms of segment, mobile was the largest revenue generating device in 2024.
- Mobile is the most lucrative device segment registering the fastest growth during the forecast period.
Video game market data book summary
Market revenue in 2024 | USD 3,986.5 million |
Market revenue in 2030 | USD 8,003.5 million |
Growth rate | 12.2% (CAGR from 2025 to 2030) |
Largest segment | Mobile |
Fastest growing segment | Mobile |
Historical data | 2018 - 2023 |
Base year | 2024 |
Forecast period | 2025 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Console, Mobile, Computer |
Key market players worldwide | Apple Inc, The Walt Disney Co, Electronic Arts Inc, Microsoft Corp, Nintendo Co Ltd, Sony Group Corp ADR, Tencent Holdings Ltd |
Other key industry trends
- In terms of revenue, Brazil accounted for 1.3% of the global video game market in 2024.
- Country-wise, China is expected to lead the global market in terms of revenue in 2030.
- In Latin America, Brazil video game market is projected to lead the regional market in terms of revenue in 2030.
- Brazil is the fastest growing regional market in Latin America and is projected to reach USD 8,003.5 million by 2030.
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Video Game Market Scope
Video Game Market Companies
Name | Profile | # Employees | HQ | Website |
---|---|---|---|---|
The Walt Disney Co | View profile | 225000 | 500 South Buena Vista Street, Burbank, CA, United States, 91521 | https://www.thewaltdisneycompany.com |
Nintendo Co Ltd | View profile | 7317 | 11-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto, Japan, 601-8501 | http://www.nintendo.co.jp |
Tencent Holdings Ltd | View profile | 104787 | No. 33 Haitian 2nd Road, Tencent Binhai Towers, Nanshan District, Shenzhen, China, People's Republic of, 518054 | http://www.tencent.com |
Sony Group Corp ADR | View profile | 113000 | 7-1, Konan 1-Chome, Minato-ku, Tokyo, Japan, 108-0075 | https://www.sony.com |
Microsoft Corp | View profile | 221000 | One Microsoft Way, Redmond, WA, United States, 98052-6399 | https://www.microsoft.com |
Electronic Arts Inc | View profile | 13400 | 209 Redwood Shores Parkway, Redwood City, CA, United States, 94065 | https://www.ea.com |
Apple Inc | View profile | 161000 | One Apple Park Way, Cupertino, CA, United States, 95014 | https://www.apple.com |
Brazil video game market outlook
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to video game market will help companies and investors design strategic landscapes.
Mobile was the largest segment with a revenue share of 55.16% in 2024. Horizon Databook has segmented the Brazil video game market based on console, mobile, computer covering the revenue growth of each sub-segment from 2018 to 2030.
The Brazilian market is growing with rising number of gamers across various age groups. The rise of mobile gaming and casual gaming has played a significant role in expanding the market, as smartphones have become more affordable and accessible to a broader segment of the population.
Additionally, the widespread adoption of social media platforms and streaming services has further boosted the visibility of video games, attracting new players and fueling the industry’s growth. Localization plays a crucial role in the success of video games in Brazil.
Game developers are increasingly recognizing the importance of adapting their products to the local market by providing Portuguese translations, voice-over, and cultural reference that resonates with Brazilian players.
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Target buyers of Brazil video game market databook
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Our clientele includes a mix of video game market companies, investment firms, advisory firms & academic institutions.
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Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
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Horizon Databook provides a detailed overview of country-level data and insights on the Brazil video game market , including forecasts for subscribers. This country databook contains high-level insights into Brazil video game market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
Partial client list
Brazil Device - Video Game Market size, 2024 - 2030 (US$M)
Brazil Video Game Market Outlook Share, 2024 & 2030 (US$M)
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