效果图
完整代码和注释
const float rad = 0.9;
const float dots = 64.0;
const float duration = 180.0;
const vec3 colorsep = vec3(0, 2.09, 4.18);
const float PI = 3.1415926535897932384626433832795;
const float PI2 = 2.0 * PI;
#iUniform float power = 1.5 in {0., 6.}
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
/// [0., 1.] -> [-.5, .5]
vec2 p = -1.0 + 2.0 * fragCoord.xy / iResolution.xy;
float