Jonas Lundqvist

Jonas Lundqvist

Uppsala, Uppsala län, Sverige
2 tn följare Fler än 500 kontakter

Info

Leader with experience from both corporate project management and project management in…

Aktivitet

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Erfarenhet

  • Respawn Entertainment-bild

    Respawn Entertainment

    Los Angeles, California, United States

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    Los Angeles County, California, United States

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    Uppsala

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Utbildning

  • Luleå tekniska universitet-bild

    Luleå tekniska universitet

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    Aktiviteter och föreningar:Treasurer of local AES student section, project manager of the initiation activities at the university.

    Several recordings done simultaneously as studies, involving Norrköping Symphony Orchestra, The Real Group, Barbra Hendricks and several others. Lead sound designer for a smaller game project (futuristic racer) developed by students at LTU. DJ and technician for the local student radio station at several times.

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    Law school at the University in Uppsala including private law, labor law, and some international law.

Publikationer

  • "In a real game situation, is HRTF-enhanced game audio preferable over regular stereo game audio?"

    Bacherlor Thesis at Luleå University of Technology

    Game players’ audio preference during actual game play was tested for. The goal of the study was to investigate whether or not HRTF encoded audio is preferred over normal stereo sound in a real game situation. The test was done with two sound alternatives, the normal stereo sound output of an Xbox console and the modified surround output of the same Xbox console. The surround output modification consisted of playback over a surround system and then downmix via a KU100 Neumann microphone in…

    Game players’ audio preference during actual game play was tested for. The goal of the study was to investigate whether or not HRTF encoded audio is preferred over normal stereo sound in a real game situation. The test was done with two sound alternatives, the normal stereo sound output of an Xbox console and the modified surround output of the same Xbox console. The surround output modification consisted of playback over a surround system and then downmix via a KU100 Neumann microphone in order to obtain a HRTF-encoded stereo alternative.
    The test was conducted with 20 test subjects playing a set of three games from different genres and for each game the subjects had to choose between the two sound alternatives and motivate their choice. For two out of three games the results were inconclusive and the whole groups’ choices of sound alternatives could not be considered statistically significant. The test result for the last game was statistically significant and pointed towards HRTF-encoded stereo sound being preferred. For the study as a whole it was not possible to either prove or reject the investigated thesis. This leads to the conclusion that further study, with an improved method, is needed to answer the original research question.

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Projekt

  • Various unannounced projects

    –nu

    Various work with adapting the audio pipeline/workflow with new engine software (Unreal 3) and implementing this for upcoming projects.

    - Miscellaneous sound design
    - Workflow/pipeline

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  • FakeFree

    –nu

    FakeFree is a youth project aimed at questioning the alcohol norm in Sweden. By questioning the way that alcohol has come to be an accepted excuse, giving unfair advantages to those who drink, the goal of the project is to de-glorify the current alcohol norm in society.

    My work on the project was primarily as initiator and product owner during the first years of the project. I worked mainly on the projects finances with applications to different foundations.

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  • Syndicate

    Starbreeze Studios reboot of the classic Syndicate game from 1993. Released in February 2012.

    My work on the project consisted of several different things:
    - Sound design and implementation for the Co-Op part of the game
    - Audio QA for all sound design and systems within the game
    - Rumble engineer, designing all hand-control rumble in both the single player and Co-Op part of the game.

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  • Saxenborgs conference center

    Saxenborg was a small business where I acted as a representative on behalf of one of its major owners, Ungdomens Nykterhetsförbund.

    My duties when working with Saxenborg was mainly as a treasurer. As treasurer I managed a lot of the financial work as well as communication with staff and other owners of the facility. Unfortunately due to the last years recession it was not possible to continue the business and it went bankrupt late 2011. The months prior to this bankruptcy I mainly…

    Saxenborg was a small business where I acted as a representative on behalf of one of its major owners, Ungdomens Nykterhetsförbund.

    My duties when working with Saxenborg was mainly as a treasurer. As treasurer I managed a lot of the financial work as well as communication with staff and other owners of the facility. Unfortunately due to the last years recession it was not possible to continue the business and it went bankrupt late 2011. The months prior to this bankruptcy I mainly focused on minimizing the collateral damage on behalf of the owners. My work as treasurer since then consisted primarily of trying to manage the bankruptcy process as smooth as possible, communicating with lawyers and former staff.

  • oPåverkad

    Youth project aimed at preventing drug use. The project focused on informing youths in ages between 13-16 years old about the risks with drug use, primarily through discussion and real life examples.

    During my work with the project I started out as project manager and also did some occasional proofreading and writing when needed.

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Språk

  • Swedish

    Modersmåls- eller tvåspråkig nivå

  • English

    Professionell yrkeskunskap

Organisationer

  • Ungdomens Nykterhetsförbund

    Member of the national board

  • Audio Engineering Society

    Treasurer

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