Cesium动态水波纹效果

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源代码:

var viewer = new Cesium.Viewer("cesiumContainer");
var scene = viewer.scene;

var matGLSL =
  "vec3 RipplePing(in vec2 uv, in vec2 center, in float innerTail, \n" +
  "in float frontierBorder, in float timeResetSeconds, \n" +
  "in float RipplePingSpeed, in float fadeDistance, float t) \n" +
  "{ \n" +
  "vec2 diff = center - uv; \n" +
  "float r = length(diff); \n" +
  "float time = mod(t, timeResetSeconds) * RipplePingSpeed; \n" +
  "float circle; \n" +
  "circle += smoothstep(time - innerTail, time, r) * smoothstep(time + frontierBorder, time, r); \n" +
  "circle *= smoothstep(fadeDistance, 0.0, r); \n" +
  "return vec3(circle); \n" +
  "} \n" +
  "czm_material czm_getMaterial(czm_materialInput materialInput) \n" +
  "{ \n" +
  "czm_material m = czm_getDefaultMaterial(materialInput);\n" +
  "vec2 uv = materialInput.st; \n" +
  "uv = uv.xy * 2.; \n" +
  "uv += vec2(-1.0, -1.0); \n" +
  "float fadeDistance = 1.8; \n" +
  "float resetTimeSec = 5.; \n" +
  "float RipplePingSpeed = 0.2; \n" +
  "vec2 greenPing = vec2(0.0, 0.0); \n" +
  "vec3 outColor;\n" +
  "float iTime = czm_frameNumber * 0.01; \n" +
  "outColor += RipplePing(uv, greenPing, 0.08, 0.00025, resetTimeSec, RipplePingSpeed, fadeDistance, iTime); \n" +
  "outColor += RipplePing(uv, greenPing, 0.08, 0.00025, resetTimeSec, RipplePingSpeed, fadeDistance, iTime + 1.5); \n" +
  "outColor += RipplePing(uv, greenPing, 0.08, 0.00025, resetTimeSec, RipplePingSpeed, fadeDistance, iTime + 3.0); \n" +
  "m.diffuse = outColor * color.xyz; \n" +
  "m.alpha = outColor.r; \n" +
  "return m; \n" +
  "} \n";

var myMat = new Cesium.Material({
  fabric: {
    type: "RippleMaterial",
    uniforms: {
      color: new Cesium.Color(0.0, 1.0, 0.0), // light color
    },
    source: matGLSL,
  },
});

var primitive = new Cesium.Primitive({
  geometryInstances: new Cesium.GeometryInstance({
    geometry: new Cesium.RectangleGeometry({
      rectangle: Cesium.Rectangle.fromDegrees(100.0, 31.0, 110.0, 39.0),
      vertexFormat: Cesium.VertexFormat.ALL,
    }),
  }),
  appearance: new Cesium.EllipsoidSurfaceAppearance({
    material: myMat,
  }),
});

// Add instances to primitives
scene.primitives.add(primitive);

viewer.camera.setView({
  destination: Cesium.Cartesian3.fromDegrees(105.0, 35.0, 4500000.0),
});
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