A great opportunity to talk about Phase Space’s use of systematic user research, and real world testing.
‘Out of the lab, into the world. How to design VR for the real world.’ My keynote talk at VR Summit, Ruhr University Bochum, drawing on years of experience developing VR that audiences love, and making adoption easy. From touring BBC VR in libraries to implementing Phase Space in psychiatric hospitals, success comes down to good design and systematic user testing. Thank you to Tianyuan Zhang for an unforgettable warm up act showcasing Sensing Nature, and Marco Gillies for introducing the talk.