二次与三次B样条曲线实现

BSpline.h文件


#pragma once
typedef struct tagPosition
{
	double  x;
	double  y;
	tagPosition(double _x, double _y) { x = _x; y = _y; }
	tagPosition() {};
	bool operator==(const tagPosition& pt) { return (x == pt.x && y == pt.y); }
} CPosition;

class CBSpline
{
public:
	CBSpline(void);
	~CBSpline(void);

	void TwoOrderBSplineSmooth(CPosition* pt, int Num);
	void TwoOrderBSplineInterpolatePt(CPosition*& pt, int& Num, int* InsertNum);
	double F02(double t);
	double F12(double t);
	double F22(double t);

	void ThreeOrderBSplineSmooth(CPosition* pt, int Num);
	void ThreeOrderBSplineInterpolatePt(CPosition*& pt, int& Num, int* InsertNum);
	double F03(double t);
	double F13(double t);
	double F23(double t);
	double F33(double t);
};

BSpline.cpp文件

#include "pch.h"
#include "BSpline.h"

/****************************     BSpline.cpp     ***********************************
包含功能:二次B样条平滑,三次B样条平滑;二次B样条平滑后节点插值

 作者:    蒋锦朋   1034378054@qq.com
 单位:    中国地质大学(武汉) 地球物理与空间信息学院
 日期:    2014/12/03
*************************************************************************************/
#include "pch.h"
#include "Spline.h"


CBSpline::CBSpline(void)
{
}


CBSpline::~CBSpline(void)
{
}
//======================================================================
// 函数功能: 二次B样条平滑,把给定的点,平滑到B样条曲线上,不增加点的数目
// 输入参数: *pt :给定点序列,执行完成后,会被替换成新的平滑点
//            Num:点个数
// 返回值:   无返回值

// 编辑日期:    2014/12/03
//======================================================================
void CBSpline::TwoOrderBSplineSmooth(CPosition* pt, int Num)
{
	CPosition* temp = new CPosition[Num];
	for (int i = 0; i < Num; i++)
		temp[i] = pt[i];

	temp[0].x = 2 * temp[0].x - temp[1].x;                  //  将折线两端点换成延长线上两点
	temp[0].y = 2 * temp[0].y - temp[1].y;

	temp[Num - 1].x = 2 * temp[Num - 1].x - temp[Num - 2].x;
	temp[Num - 1].y = 2 * temp[Num - 1].y - temp[Num - 2].y;

	CPosition NodePt1, NodePt2, NodePt3;
	double t;
	for (int i = 0; i < Num - 2; i++)
	{
		NodePt1 = temp[i]; NodePt2 = temp[i + 1]; NodePt3 = temp[i + 2];
		if (i == 0)                                     //  第一段取t=0和t=0.5点
		{
			t = 0;
			pt[i].x = F02(t) * NodePt1.x + F12(t) * NodePt2.x + F22(t) * NodePt3.x;
			pt[i].y = F02(t) * NodePt1.y + F12(t) * NodePt2.y + F22(t) * NodePt3.y;
			t = 0.5;
			pt[i + 1].x = F02(t) * NodePt1.x + F12(t) * NodePt2.x + F22(t) * NodePt3.x;
			pt[i + 1].y = F02(t) * NodePt1.y + F12(t) * NodePt2.y + F22(t) * NodePt3.y;
		}
		else if (i == Num - 3)                          //  最后一段取t=0.5和t=1点
		{
			t = 0.5;
			pt[i + 1].x = F02(t) * NodePt1.x + F12(t) * NodePt2.x + F22(t) * NodePt3.x;
			pt[i + 1].y = F02(t) * NodePt1.y + F12(t) * NodePt2.y + F22(t) * NodePt3.y;
			t = 1;
			pt[i + 2].x = F02(t) * NodePt1.x + F12(t) * NodePt2.x + F22(t) * NodePt3.x;
			pt[i + 2].y = F02(t) * NodePt1.y + F12(t) * NodePt2.y + F22(t) * NodePt3.y;
		}
		else                                      //  中间段取t=0.5点
		{
			t = 0.5;
			pt[i + 1].x = F02(t) * NodePt1.x + F12(t) * NodePt2.x + F22(t) * NodePt3.x;
			pt[i + 1].y = F02(t) * NodePt1.y + F12(t) * NodePt2.y + F22(t) * NodePt3.y;
		}
	}
	delete[]temp;
}

//================================================================
// 函数功能: 二次B样条拟合,在节点之间均匀插入指定个数点
// 输入参数: *pt :给定点序列,执行完成后,会被替换成新的数据点
//            Num:节点点个数
//            *InsertNum: 节点之间需要插入的点个数指针 
// 返回值:   无返回值
//
// 编辑日期:   2014/12/07
//=================================================================
void CBSpline::TwoOrderBSplineInterpolatePt(CPosition*& pt, int& Num, int* InsertNum)
{
	if (pt == NULL || InsertNum == NULL) return;

	int InsertNumSum = 0;                               //  计算需要插入的点总数
	for (int i = 0; i < Num - 1; i++)  InsertNumSum += InsertNum[i];

	CPosition* temp = new CPosition[Num];               //  二次B样条不需要增加点数,需要将首尾点替换掉
	for (int i = 0; i < Num; i++)
		temp[i] = pt[i];

	temp[0].x = 2 * temp[0].x - temp[1].x;                  //  将折线两端点换成延长线上两点
	temp[0].y = 2 * temp[0].y - temp[1].y;

	temp[Num - 1].x = 2 * temp[Num - 1].x - temp[Num - 2].x;
	temp[Num - 1].y = 2 * temp[Num - 1].y - temp[Num - 2].y;

	delete[]pt;                                      //  点数由原来的Num个增加到Num+InsertNumSum个,删除旧的存储空间,开辟新的存储空间

	pt = new CPosition[Num + InsertNumSum];

	CPosition NodePt1, NodePt2, NodePt3, NodePt4;        //  两节点间均匀插入点,需要相邻两段样条曲线,因此需要四个节点

	double t;
	int totalnum = 0;
	for (int i = 0; i < Num - 1; i++)                          //  每条线段均匀插入点
	{
		if (i == 0)                                      //  第一段只需计算第一条样条曲线,无NodePt1
		{
			NodePt2 = temp[i]; NodePt3 = temp[i + 1]; NodePt4 = temp[i + 2];

			double dt = 0.5 / (InsertNum[i] + 1);
			for (int j = 0; j < InsertNum[i] + 1; j++)
			{
				t = 0 + dt * j;
				pt[totalnum].x = F02(t) * NodePt2.x + F12(t) * NodePt3.x + F22(t) * NodePt4.x;
				pt[totalnum].y = F02(t) * NodePt2.y + F12(t) * NodePt3.y + F22(t) * NodePt4.y;
				totalnum++;
			}
		}
		else if (i == Num - 2)                            //  最后一段只需计算最后一条样条曲线,无NodePt4
		{
			NodePt1 = temp[i - 1]; NodePt2 = temp[i]; NodePt3 = temp[i + 1];

			double dt = 0.5 / (InsertNum[i] + 1);
			for (int j = 0; j < InsertNum[i] + 2; j++)
			{
				t = 0.5 + dt * j;
				pt[totalnum].x = F02(t) * NodePt1.x + F12(t) * NodePt2.x + F22(t) * NodePt3.x;
				pt[totalnum].y = F02(t) * NodePt1.y + F12(t) * NodePt2.y + F22(t) * NodePt3.y;
				totalnum++;
			}
		}
		else
		{
			NodePt1 = temp[i - 1], NodePt2 = temp[i]; NodePt3 = temp[i + 1]; NodePt4 = temp[i + 2];    // NodePt1,2,3计算第一条曲线,NodePt2,3,4计算第二条曲线

			int LeftInsertNum, RightInsertNum;          //  计算线段间左右曲线段上分别需要插入的点数
			double rightoffset = 0;                      //  左边曲线段从t=0.5开始,又边曲线段从t=rightoffset开始
			double Leftdt = 0, Rightdt = 0;                 //  左右曲线取点t步长
			if (InsertNum[i] == 0)
			{
				LeftInsertNum = 0;
				RightInsertNum = 0;
			}
			else if (InsertNum[i] % 2 == 1)                //  插入点数为奇数,左边曲线段插入点个数比右边多一点
			{
				RightInsertNum = InsertNum[i] / 2;
				LeftInsertNum = RightInsertNum + 1;
				Leftdt = 0.5 / (LeftInsertNum);
				Rightdt = 0.5 / (RightInsertNum + 1);
				rightoffset = Rightdt;
			}
			else                                      //  插入点数为偶数,左右边曲线段插入个数相同
			{
				RightInsertNum = InsertNum[i] / 2;
				LeftInsertNum = RightInsertNum;
				Leftdt = 0.5 / (LeftInsertNum + 0.5);
				Rightdt = 0.5 / (RightInsertNum + 0.5);
				rightoffset = Rightdt / 2;
			}

			for (int j = 0; j < LeftInsertNum + 1; j++)
			{
				t = 0.5 + Leftdt * j;
				pt[totalnum].x = F02(t) * NodePt1.x + F12(t) * NodePt2.x + F22(t) * NodePt3.x;
				pt[totalnum].y = F02(t) * NodePt1.y + F12(t) * NodePt2.y + F22(t) * NodePt3.y;
				totalnum++;
			}

			for (int j = 0; j < RightInsertNum; j++)
			{
				t = rightoffset + Rightdt * j;
				pt[totalnum].x = F02(t) * NodePt2.x + F12(t) * NodePt3.x + F22(t) * NodePt4.x;
				pt[totalnum].y = F02(t) * NodePt2.y + F12(t) * NodePt3.y + F22(t) * NodePt4.y;
				totalnum++;
			}
		}
	}
	delete[]temp;
	Num = Num + InsertNumSum;

}
//================================================================
// 函数功能: 二次样条基函数
//
// 编辑日期:    2014/12/03
//================================================================
double CBSpline::F02(double t)
{
	return 0.5 * (t - 1) * (t - 1);
}
double CBSpline::F12(double t)
{
	return 0.5 * (-2 * t * t + 2 * t + 1);
}
double CBSpline::F22(double t)
{
	return 0.5 * t * t;
}
//========================================================================
// 函数功能: 三次B样条平滑,把给定的点,平滑到B样条曲线上,不增加点的数目
// 输入参数: *pt :给定点序列,执行完成后,会被替换成新的平滑点
//            Num:点个数
// 返回值:   无返回值
//
// 编辑日期:    2014/12/03
//========================================================================
void CBSpline::ThreeOrderBSplineSmooth(CPosition* pt, int Num)
{
	CPosition* temp = new CPosition[Num + 2];
	for (int i = 0; i < Num; i++)
		temp[i + 1] = pt[i];

	temp[0].x = 2 * temp[1].x - temp[2].x;                  //  将折线延长线上两点加入作为首点和尾点
	temp[0].y = 2 * temp[1].y - temp[2].y;

	temp[Num + 1].x = 2 * temp[Num].x - temp[Num - 1].x;
	temp[Num + 1].y = 2 * temp[Num].y - temp[Num - 1].y;

	CPosition NodePt1, NodePt2, NodePt3, NodePt4;
	double t;
	for (int i = 0; i < Num - 1; i++)
	{
		NodePt1 = temp[i]; NodePt2 = temp[i + 1]; NodePt3 = temp[i + 2]; NodePt4 = temp[i + 3];

		if (i == Num - 4)                          //  最后一段取t=0.5和t=1点
		{
			t = 0;
			pt[i].x = F03(t) * NodePt1.x + F13(t) * NodePt2.x + F23(t) * NodePt3.x + F33(t) * NodePt4.x;
			pt[i].y = F03(t) * NodePt1.y + F13(t) * NodePt2.y + F23(t) * NodePt3.y + F33(t) * NodePt4.y;
			t = 1;
			pt[i + 1].x = F03(t) * NodePt1.x + F13(t) * NodePt2.x + F23(t) * NodePt3.x + F33(t) * NodePt4.x;
			pt[i + 1].y = F03(t) * NodePt1.y + F13(t) * NodePt2.y + F23(t) * NodePt3.y + F33(t) * NodePt4.y;
		}
		else                                      //  中间段取t=0.5点
		{
			t = 0;
			pt[i].x = F03(t) * NodePt1.x + F13(t) * NodePt2.x + F23(t) * NodePt3.x + F33(t) * NodePt4.x;
			pt[i].y = F03(t) * NodePt1.y + F13(t) * NodePt2.y + F23(t) * NodePt3.y + F33(t) * NodePt4.y;
		}
	}
	delete[]temp;
}

//================================================================
// 函数功能: 三次B样条拟合,在节点之间均匀插入指定个数点
// 输入参数: *pt :给定点序列,执行完成后,会被替换成新的数据点
//            Num:节点点个数
//            *InsertNum: 节点之间需要插入的点个数指针 
// 返回值:   无返回值
//
// 编辑日期:   2014/12/07
//=================================================================
void CBSpline::ThreeOrderBSplineInterpolatePt(CPosition*& pt, int& Num, int* InsertNum)
{
	if (pt == NULL || InsertNum == NULL) return;

	int InsertNumSum = 0;                               //  计算需要插入的点总数
	for (int i = 0; i < Num - 1; i++)  InsertNumSum += InsertNum[i];

	CPosition* temp = new CPosition[Num + 2];
	for (int i = 0; i < Num; i++)
		temp[i + 1] = pt[i];

	temp[0].x = 2 * temp[1].x - temp[2].x;                  //  将折线延长线上两点加入作为首点和尾点
	temp[0].y = 2 * temp[1].y - temp[2].y;

	temp[Num + 1].x = 2 * temp[Num].x - temp[Num - 1].x;
	temp[Num + 1].y = 2 * temp[Num].y - temp[Num - 1].y;

	CPosition NodePt1, NodePt2, NodePt3, NodePt4;
	double t;

	delete[]pt;                                      //  点数由原来的Num个增加到Num+InsertNumSum个,删除旧的存储空间,开辟新的存储空间

	pt = new CPosition[Num + InsertNumSum];

	int totalnum = 0;
	for (int i = 0; i < Num - 1; i++)                          //  每条线段均匀插入点
	{
		NodePt1 = temp[i]; NodePt2 = temp[i + 1]; NodePt3 = temp[i + 2]; NodePt4 = temp[i + 3];
		double dt = 1.0 / (InsertNum[i] + 1);

		for (int j = 0; j < InsertNum[i] + 1; j++)
		{
			t = dt * j;
			pt[totalnum].x = F03(t) * NodePt1.x + F13(t) * NodePt2.x + F23(t) * NodePt3.x + F33(t) * NodePt4.x;
			pt[totalnum].y = F03(t) * NodePt1.y + F13(t) * NodePt2.y + F23(t) * NodePt3.y + F33(t) * NodePt4.y;
			totalnum++;
		}

		if (i == Num - 2) {              //  最后一个尾点
			t = 1;
			pt[totalnum].x = F03(t) * NodePt1.x + F13(t) * NodePt2.x + F23(t) * NodePt3.x + F33(t) * NodePt4.x;
			pt[totalnum].y = F03(t) * NodePt1.y + F13(t) * NodePt2.y + F23(t) * NodePt3.y + F33(t) * NodePt4.y;
			totalnum++;
		}
	}

	delete[]temp;
	Num = Num + InsertNumSum;

}

//================================================================
// 函数功能: 三次样条基函数
//
// 编辑日期:    2014/12/03
//================================================================
double CBSpline::F03(double t)
{
	return 1.0 / 6 * (-t * t * t + 3 * t * t - 3 * t + 1);
}
double CBSpline::F13(double t)
{
	return 1.0 / 6 * (3 * t * t * t - 6 * t * t + 4);
}
double CBSpline::F23(double t)
{
	return 1.0 / 6 * (-3 * t * t * t + 3 * t * t + 3 * t + 1);
}
double CBSpline::F33(double t)
{
	return 1.0 / 6 * t * t * t;
}

使用

#include "stdafx.h"
#include "math.h"
#include "BSpline.h"

int _tmain(int argc, _TCHAR* argv[])
{
	int num=8;
	double x[8]={9.59,60.81,105.57,161.59,120.5,100.1,50.0,10.0};
	double y[8]={61.97,107.13,56.56,105.27,120.5,150.0,110.0,180.0};

	CPosition *testpt=new CPosition[num];
	for(int i=0;i<num;i  ) testpt[i]=CPosition(x[i],y[i]);

	int *Intnum=new int[num-1]; 
	for(int i=0;i<num-1;i  ){
		Intnum[i]=10;  //  每一个样条曲线内插入10个点
	}

	int num2=num;
	CBSpline bspline;
	bspline.TwoOrderBSplineInterpolatePt(testpt,num2,Intnum);        //  二次B样条曲线
	//bspline.ThreeOrderBSplineInterpolatePt(testpt,num2,Intnum);    //  三次B样条曲线
	delete Intnum;


	FILE *fp_m_x = fopen("Bspline_test_x.txt", "wt");
	FILE *fp_m_y = fopen("Bspline_test_y.txt", "wt");
	for (int i = 0; i < num2; i  ){
		fprintf(fp_m_x, "%lf\n", testpt[i].x);
		fprintf(fp_m_y, "%lf\n", testpt[i].y);
	}
	fclose(fp_m_x);
	fclose(fp_m_y);

	return 0;
}

应用

自己测试的时候,使用60个点,在每两个点之间插值100个,得到的效果:

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值