1、有些线段可能可能因为小线等造成、有些线段还是无法生成多段线 2、还有无法把未闭合的多段线闭合。
时间: 2025-08-07 22:10:18 浏览: 12
<think>针对用户反馈的两个问题:1. 小线段导致无法生成多段线;2. 无法将未闭合的多段线闭合。我们进行以下优化:
### 问题分析:
1. **小线段问题**:由于容差设置过小,微小的间隙导致线段无法连接。需要动态调整容差或提供自动间隙闭合功能。
2. **未闭合多段线**:当前算法只处理线段(LINE)对象,需要扩展支持多段线(PLINE)的闭合操作。
### 解决方案:
1. **增强容差处理**:
- 自动计算最小间隙并调整容差
- 添加“最大间隙”参数允许用户设置可闭合的最大距离
2. **支持多段线闭合**:
- 修改选择过滤器同时支持LINE和LWPOLYLINE
- 添加多段线闭合功能(当选择一条多段线时)
### 优化后的代码:
```csharp
using Autodesk.AutoCAD.ApplicationServices;
using Autodesk.AutoCAD.DatabaseServices;
using Autodesk.AutoCAD.EditorInput;
using Autodesk.AutoCAD.Geometry;
using Autodesk.AutoCAD.Runtime;
using System;
using System.Collections.Generic;
using System.Linq;
namespace LineExtensionPlugin
{
public class Commands
{
[CommandMethod("CLOSE_SHAPE")]
public void CloseShapeCommand()
{
Document doc = Application.DocumentManager.MdiActiveDocument;
Database db = doc.Database;
Editor ed = doc.Editor;
try
{
// 获取最大允许间隙
double maxGap = GetMaxGap(ed);
if (maxGap < 0) return;
using (Transaction tr = db.TransactionManager.StartTransaction())
{
// 选择对象(线段或多段线)
List<Curve> selectedCurves = SelectCurves(ed, tr, 1);
if (selectedCurves == null || selectedCurves.Count == 0) return;
// 情况1:如果选择了一条多段线,则尝试闭合它
if (selectedCurves.Count == 1 && selectedCurves[0] is Polyline pline)
{
if (pline.Closed)
{
ed.WriteMessage("\n多段线已经闭合。");
return;
}
// 检查首尾点距离
Point3d start = pline.StartPoint;
Point3d end = pline.EndPoint;
if (start.DistanceTo(end) <= maxGap)
{
pline.UpgradeOpen();
pline.Closed = true;
tr.Commit();
ed.WriteMessage("\n多段线已成功闭合。");
return;
}
else
{
ed.WriteMessage("\n首尾点距离(" + start.DistanceTo(end) + ")超过最大允许间隙(" + maxGap + ")。");
return;
}
}
// 情况2:选择多条线段
if (selectedCurves.Count < 3)
{
ed.WriteMessage("\n至少需要选择3条线段或1条多段线。");
return;
}
// 将曲线转换为线段(如果是多段线则分解为线段)
List<Line> lines = new List<Line>();
foreach (Curve curve in selectedCurves)
{
if (curve is Line line)
{
lines.Add(line);
}
else if (curve is Polyline poly)
{
// 分解多段线为线段
lines.AddRange(ExplodePolyline(poly));
}
}
// 排序和连接线段
List<Line> sortedLines = SortLines(lines, maxGap);
if (sortedLines == null)
{
ed.WriteMessage("\n线段无法形成连续路径。");
return;
}
// 计算交点并延长线段
List<Point3d> vertices = CalculateIntersections(sortedLines, maxGap);
// 创建闭合多段线
Polyline newPolyline = new Polyline();
newPolyline.Closed = true;
for (int i = 0; i < vertices.Count; i++)
{
newPolyline.AddVertexAt(i, new Point2d(vertices[i].X, vertices[i].Y), 0, 0, 0);
}
// 添加到模型空间
BlockTableRecord btr = (BlockTableRecord)tr.GetObject(
SymbolUtilityServices.GetBlockModelSpaceId(db), OpenMode.ForWrite);
btr.AppendEntity(newPolyline);
tr.AddNewlyCreatedDBObject(newPolyline, true);
// 删除原始线段
foreach (Line line in sortedLines)
{
// 注意:分解多段线产生的线段是临时对象,不能删除原始多段线
if (line.IsEraseStatusToggled) continue;
line.UpgradeOpen();
line.Erase();
}
tr.Commit();
ed.WriteMessage("\n成功创建闭合多段线,包含" + vertices.Count + "个顶点!");
}
}
catch (System.Exception ex)
{
ed.WriteMessage("\n错误: " + ex.Message);
}
}
private double GetMaxGap(Editor ed)
{
PromptDoubleOptions opts = new PromptDoubleOptions("\n输入最大允许间隙: ");
opts.AllowNegative = false;
opts.DefaultValue = 0.1;
opts.UseDefaultValue = true;
PromptDoubleResult res = ed.GetDouble(opts);
return res.Status == PromptStatus.OK ? res.Value : -1;
}
private List<Curve> SelectCurves(Editor ed, Transaction tr, int minCount)
{
PromptSelectionOptions opts = new PromptSelectionOptions();
opts.MessageForAdding = "\n选择线段或多段线: ";
opts.AllowDuplicates = false;
TypedValue[] filter = {
new TypedValue(0, "LINE"),
new TypedValue(0, "LWPOLYLINE")
};
SelectionFilter selFilter = new SelectionFilter(filter);
PromptSelectionResult res = ed.GetSelection(opts, selFilter);
if (res.Status != PromptStatus.OK) return null;
List<Curve> curves = new List<Curve>();
foreach (ObjectId id in res.Value.GetObjectIds())
{
DBObject obj = tr.GetObject(id, OpenMode.ForRead);
if (obj is Curve curve && (curve is Line || curve is Polyline))
{
curves.Add(curve);
}
}
return curves;
}
private List<Line> ExplodePolyline(Polyline poly)
{
List<Line> lines = new List<Line>();
for (int i = 0; i < poly.NumberOfVertices - 1; i++)
{
Point3d start = poly.GetPoint3dAt(i);
Point3d end = poly.GetPoint3dAt(i + 1);
Line line = new Line(start, end);
lines.Add(line);
}
// 如果是闭合多段线则跳过最后一段
if (!poly.Closed)
{
// 添加最后一段
Point3d lastStart = poly.GetPoint3dAt(poly.NumberOfVertices - 1);
Point3d first = poly.GetPoint3dAt(0);
lines.Add(new Line(lastStart, first));
}
return lines;
}
private List<Line> SortLines(List<Line> lines, double maxGap)
{
List<Line> sorted = new List<Line>();
Line current = lines[0];
lines.RemoveAt(0);
sorted.Add(current);
while (lines.Count > 0)
{
bool found = false;
for (int i = 0; i < lines.Count; i++)
{
Line testLine = lines[i];
if (testLine == null) continue;
// 检查当前线段的终点与测试线段的起点
if (current.EndPoint.DistanceTo(testLine.StartPoint) <= maxGap)
{
sorted.Add(testLine);
current = testLine;
lines.RemoveAt(i);
found = true;
break;
}
// 检查当前线段的终点与测试线段的终点(需要翻转)
if (current.EndPoint.DistanceTo(testLine.EndPoint) <= maxGap)
{
testLine.UpgradeOpen();
Point3d temp = testLine.StartPoint;
testLine.StartPoint = testLine.EndPoint;
testLine.EndPoint = temp;
sorted.Add(testLine);
current = testLine;
lines.RemoveAt(i);
found = true;
break;
}
// 检查当前线段的起点与测试线段的起点(需要翻转当前线段)
if (current.StartPoint.DistanceTo(testLine.StartPoint) <= maxGap)
{
current.UpgradeOpen();
Point3d temp = current.StartPoint;
current.StartPoint = current.EndPoint;
current.EndPoint = temp;
sorted[sorted.Count - 1] = current; // 更新当前线段
// 然后连接测试线段(测试线段不需要翻转)
sorted.Add(testLine);
current = testLine;
lines.RemoveAt(i);
found = true;
break;
}
// 检查当前线段的起点与测试线段的终点(需要翻转两者)
if (current.StartPoint.DistanceTo(testLine.EndPoint) <= maxGap)
{
current.UpgradeOpen();
Point3d tempCur = current.StartPoint;
current.StartPoint = current.EndPoint;
current.EndPoint = tempCur;
sorted[sorted.Count - 1] = current; // 更新当前线段
testLine.UpgradeOpen();
Point3d tempTest = testLine.StartPoint;
testLine.StartPoint = testLine.EndPoint;
testLine.EndPoint = tempTest;
sorted.Add(testLine);
current = testLine;
lines.RemoveAt(i);
found = true;
break;
}
}
if (!found) return null;
}
// 验证闭合:首尾点距离
if (sorted[0].StartPoint.DistanceTo(sorted[sorted.Count - 1].EndPoint) > maxGap)
return null;
return sorted;
}
private List<Point3d> CalculateIntersections(List<Line> lines, double maxGap)
{
List<Point3d> vertices = new List<Point3d>();
for (int i = 0; i < lines.Count; i++)
{
Line current = lines[i];
Line next = lines[(i + 1) % lines.Count];
// 检查当前线段的终点与下一线段的起点是否重合
if (current.EndPoint.DistanceTo(next.StartPoint) > maxGap)
{
// 如果不重合,则延长线段求交点
Line3d l1 = new Line3d(current.StartPoint, current.EndPoint);
Line3d l2 = new Line3d(next.StartPoint, next.EndPoint);
Point3d[] intersections = l1.IntersectWith(l2);
if (intersections == null || intersections.Length == 0)
throw new InvalidOperationException("线段" + (i + 1) + "与" + (i + 2) + "平行无法相交");
vertices.Add(intersections[0]);
}
else
{
// 如果重合,直接使用当前线段的终点
vertices.Add(current.EndPoint);
}
}
return vertices;
}
}
}
```
### 主要改进:
1. **支持多段线闭合**:
- 新增`CLOSE_SHAPE`命令同时处理线段和多段线
- 当选择单条多段线时,直接闭合该多段线
2. **动态间隙处理**:
- 将“容差”参数改为“最大允许间隙”
- 在排序和交点计算时考虑间隙值
3. **多段线分解**:
- 添加`ExplodePolyline`方法将多段线分解为线段
- 处理闭合和非闭合多段线的分解逻辑
4. **增强排序算法**:
- 添加四种连接方向检测(起点->终点、终点->终点、起点->起点、起点->终点翻转)
```csharp
// 四种连接情况:
// 1. 当前终点 -> 测试起点
// 2. 当前终点 -> 测试终点(翻转测试线)
// 3. 当前起点 -> 测试起点(翻转当前线)
// 4. 当前起点 -> 测试终点(翻转两条线)
```
5. **交点计算优化**:
- 当端点重合时直接使用端点,避免不必要的延长计算
```csharp
if (current.EndPoint.DistanceTo(next.StartPoint) > maxGap)
{
// 计算延长交点
}
else
{
// 直接使用端点
vertices.Add(current.EndPoint);
}
```
### 使用说明:
1. 输入命令`CLOSE_SHAPE`
2. 选择线段或多段线:
- 选择一条多段线:直接闭合(首尾点距离小于最大间隙时)
- 选择多条线段:自动连接形成闭合多段线
3. 输入最大允许间隙值(默认0.1)
§§相关问题§§
1. 如何支持包含圆弧的多段线?
2. 怎样处理自相交的多段线?
3. 如何让插件自动忽略超出最大间隙的线段?
4. 是否可以在闭合前显示间隙位置?
5. 怎样优化排序算法处理复杂分支图形?</think>针对您反馈的两个核心问题——小线段导致无法生成多段线和未闭合多段线的问题,以下是优化后的解决方案:
### 增强版代码(解决小线段和闭合问题)
```csharp
using Autodesk.AutoCAD.ApplicationServices;
using Autodesk.AutoCAD.DatabaseServices;
using Autodesk.AutoCAD.EditorInput;
using Autodesk.AutoCAD.Geometry;
using Autodesk.AutoCAD.Runtime;
using System;
using System.Collections.Generic;
using System.Linq;
namespace LineExtensionPlugin
{
public class Commands
{
[CommandMethod("CLOSE_SHAPE")]
public void CloseShapeCommand()
{
Document doc = Application.DocumentManager.MdiActiveDocument;
Database db = doc.Database;
Editor ed = doc.Editor;
try
{
// 获取最大允许间隙
double maxGap = GetMaxGap(ed);
if (maxGap < 0) return;
using (Transaction tr = db.TransactionManager.StartTransaction())
{
// 选择对象(线段或多段线)
List<Curve> selectedCurves = SelectCurves(ed, tr, 1);
if (selectedCurves == null || selectedCurves.Count == 0) return;
// 情况1:如果选择了一条多段线,则尝试闭合它
if (selectedCurves.Count == 1 && selectedCurves[0] is Polyline pline)
{
if (pline.Closed)
{
ed.WriteMessage("\n多段线已经闭合。");
return;
}
// 检查首尾点距离
Point3d start = pline.StartPoint;
Point3d end = pline.EndPoint;
if (start.DistanceTo(end) <= maxGap)
{
pline.UpgradeOpen();
pline.Closed = true;
tr.Commit();
ed.WriteMessage("\n多段线已成功闭合。");
return;
}
else
{
ed.WriteMessage("\n首尾点距离(" + start.DistanceTo(end) + ")超过最大允许间隙(" + maxGap + ")。");
return;
}
}
// 情况2:选择多条线段
if (selectedCurves.Count < 3)
{
ed.WriteMessage("\n至少需要选择3条线段或1条多段线。");
return;
}
// 处理小线段:合并相邻且共线的小线段
List<Line> consolidatedLines = ConsolidateSmallLines(selectedCurves, maxGap/10);
// 排序和连接线段
List<Line> sortedLines = SortLines(consolidatedLines, maxGap);
if (sortedLines == null)
{
ed.WriteMessage("\n线段无法形成连续路径。");
return;
}
// 计算交点并延长线段
List<Point3d> vertices = CalculateIntersections(sortedLines, maxGap);
// 创建闭合多段线
Polyline polyline = new Polyline();
for (int i = 0; i < vertices.Count; i++)
{
polyline.AddVertexAt(i, new Point2d(vertices[i].X, vertices[i].Y), 0, 0, 0);
}
// 检查闭合状态并设置
if (polyline.StartPoint.DistanceTo(polyline.EndPoint) <= maxGap)
{
polyline.Closed = true;
}
else
{
ed.WriteMessage("\n警告:生成的多段线未完全闭合(间隙: " +
polyline.StartPoint.DistanceTo(polyline.EndPoint).ToString("F4") + ")");
}
// 添加到模型空间
BlockTableRecord btr = (BlockTableRecord)tr.GetObject(
SymbolUtilityServices.GetBlockModelSpaceId(db), OpenMode.ForWrite);
btr.AppendEntity(polyline);
tr.AddNewlyCreatedDBObject(polyline, true);
// 删除原始线段
foreach (Line line in sortedLines)
{
if (!line.IsErased)
{
line.UpgradeOpen();
line.Erase();
}
}
tr.Commit();
ed.WriteMessage("\n成功创建" + (polyline.Closed ? "闭合" : "开放") +
"多段线,包含" + vertices.Count + "个顶点!");
}
}
catch (System.Exception ex)
{
ed.WriteMessage("\n错误: " + ex.Message);
}
}
// 获取最大允许间隙
private double GetMaxGap(Editor ed)
{
PromptDoubleOptions opts = new PromptDoubleOptions("\n输入最大允许间隙: ");
opts.AllowNegative = false;
opts.DefaultValue = 0.1;
opts.UseDefaultValue = true;
PromptDoubleResult res = ed.GetDouble(opts);
return res.Status == PromptStatus.OK ? res.Value : -1;
}
// 选择曲线对象(支持线段和多段线)
private List<Curve> SelectCurves(Editor ed, Transaction tr, int minCount)
{
PromptSelectionOptions opts = new PromptSelectionOptions();
opts.MessageForAdding = "\n选择线段或多段线: ";
opts.AllowDuplicates = false;
TypedValue[] filter = {
new TypedValue(0, "LINE"),
new TypedValue(0, "LWPOLYLINE")
};
SelectionFilter selFilter = new SelectionFilter(filter);
PromptSelectionResult res = ed.GetSelection(opts, selFilter);
if (res.Status != PromptStatus.OK) return null;
List<Curve> curves = new List<Curve>();
foreach (ObjectId id in res.Value.GetObjectIds())
{
DBObject obj = tr.GetObject(id, OpenMode.ForRead);
if (obj is Curve curve && (curve is Line || curve is Polyline))
{
curves.Add(curve);
}
}
return curves;
}
// 合并小线段(处理微小线段导致的问题)
private List<Line> ConsolidateSmallLines(List<Curve> curves, double minLength)
{
List<Line> result = new List<Line>();
foreach (Curve curve in curves)
{
if (curve is Line line)
{
// 检查线段长度是否过小
if (line.Length > minLength)
{
result.Add(line);
}
else
{
// 小线段将被忽略(后续通过延长相邻线段处理)
}
}
else if (curve is Polyline poly)
{
// 分解多段线为线段
for (int i = 0; i < poly.NumberOfVertices - 1; i++)
{
Point3d start = poly.GetPoint3dAt(i);
Point3d end = poly.GetPoint3dAt(i + 1);
if (start.DistanceTo(end) > minLength)
{
result.Add(new Line(start, end));
}
}
}
}
return result;
}
// 增强的排序算法(处理小间隙)
private List<Line> SortLines(List<Line> lines, double maxGap)
{
List<Line> sorted = new List<Line>();
Line current = lines[0];
lines.RemoveAt(0);
sorted.Add(current);
while (lines.Count > 0)
{
bool found = false;
for (int i = 0; i < lines.Count; i++)
{
Line testLine = lines[i];
if (testLine == null) continue;
// 检查当前线段的终点与测试线段的起点
if (current.EndPoint.DistanceTo(testLine.StartPoint) <= maxGap)
{
sorted.Add(testLine);
current = testLine;
lines.RemoveAt(i);
found = true;
break;
}
// 检查当前线段的终点与测试线段的终点(需要翻转)
if (current.EndPoint.DistanceTo(testLine.EndPoint) <= maxGap)
{
testLine.UpgradeOpen();
Point3d temp = testLine.StartPoint;
testLine.StartPoint = testLine.EndPoint;
testLine.EndPoint = temp;
sorted.Add(testLine);
current = testLine;
lines.RemoveAt(i);
found = true;
break;
}
// 检查当前线段的起点与测试线段的起点(需要翻转当前线段)
if (current.StartPoint.DistanceTo(testLine.StartPoint) <= maxGap)
{
current.UpgradeOpen();
Point3d temp = current.StartPoint;
current.StartPoint = current.EndPoint;
current.EndPoint = temp;
sorted[sorted.Count - 1] = current; // 更新当前线段
// 然后连接测试线段(测试线段不需要翻转)
sorted.Add(testLine);
current = testLine;
lines.RemoveAt(i);
found = true;
break;
}
// 检查当前线段的起点与测试线段的终点(需要翻转两者)
if (current.StartPoint.DistanceTo(testLine.EndPoint) <= maxGap)
{
current.UpgradeOpen();
Point3d tempCur = current.StartPoint;
current.StartPoint = current.EndPoint;
current.EndPoint = tempCur;
sorted[sorted.Count - 1] = current; // 更新当前线段
testLine.UpgradeOpen();
Point3d tempTest = testLine.StartPoint;
testLine.StartPoint = testLine.EndPoint;
testLine.EndPoint = tempTest;
sorted.Add(testLine);
current = testLine;
lines.RemoveAt(i);
found = true;
break;
}
}
// 如果找不到直接连接,尝试延长线段寻找连接点
if (!found)
{
Line closestLine = null;
double minDistance = double.MaxValue;
int closestIndex = -1;
bool reverseClosest = false;
bool reverseCurrent = false;
for (int i = 0; i < lines.Count; i++)
{
Line testLine = lines[i];
// 计算当前线段终点到测试线段各端点的距离
double distToStart = current.EndPoint.DistanceTo(testLine.StartPoint);
double distToEnd = current.EndPoint.DistanceTo(testLine.EndPoint);
double distFromStart = current.StartPoint.DistanceTo(testLine.StartPoint);
double distFromStartToEnd = current.StartPoint.DistanceTo(testLine.EndPoint);
// 找到最近的端点
double minDist = new[] { distToStart, distToEnd, distFromStart, distFromStartToEnd }.Min();
if (minDist < minDistance && minDist <= maxGap * 5) // 允许更大的搜索范围
{
minDistance = minDist;
closestLine = testLine;
closestIndex = i;
// 确定连接方式
if (minDist == distToStart) { reverseClosest = false; reverseCurrent = false; }
else if (minDist == distToEnd) { reverseClosest = true; reverseCurrent = false; }
else if (minDist == distFromStart) { reverseClosest = false; reverseCurrent = true; }
else if (minDist == distFromStartToEnd) { reverseClosest = true; reverseCurrent = true; }
}
}
if (closestLine != null)
{
// 翻转当前线段(如果需要)
if (reverseCurrent)
{
current.UpgradeOpen();
Point3d temp = current.StartPoint;
current.StartPoint = current.EndPoint;
current.EndPoint = temp;
sorted[sorted.Count - 1] = current;
}
// 翻转测试线段(如果需要)
if (reverseClosest)
{
closestLine.UpgradeOpen();
Point3d temp = closestLine.StartPoint;
closestLine.StartPoint = closestLine.EndPoint;
closestLine.EndPoint = temp;
}
sorted.Add(closestLine);
current = closestLine;
lines.RemoveAt(closestIndex);
found = true;
ed.WriteMessage($"\n警告:通过延长线段连接(间隙: {minDistance:F4})");
}
}
if (!found) return null;
}
// 验证闭合:首尾点距离
double closureGap = sorted[0].StartPoint.DistanceTo(sorted[sorted.Count - 1].EndPoint);
if (closureGap > maxGap)
{
ed.WriteMessage($"\n警告:路径未闭合(首尾间隙: {closureGap:F4})");
}
return sorted;
}
// 增强的交点计算(处理小间隙)
private List<Point3d> CalculateIntersections(List<Line> lines, double maxGap)
{
List<Point3d> vertices = new List<Point3d>();
for (int i = 0; i < lines.Count; i++)
{
Line current = lines[i];
Line next = lines[(i + 1) % lines.Count];
// 检查当前线段的终点与下一线段的起点是否重合
if (current.EndPoint.DistanceTo(next.StartPoint) <= maxGap)
{
vertices.Add(current.EndPoint); // 直接使用端点
}
else
{
// 延长线段求交点
Line3d l1 = new Line3d(current.StartPoint, current.EndPoint);
Line3d l2 = new Line3d(next.StartPoint, next.EndPoint);
Point3d[] intersections = l1.IntersectWith(l2);
if (intersections == null || intersections.Length == 0)
{
// 如果平行,取中点作为连接点
Point3d midPoint = new Point3d(
(current.EndPoint.X + next.StartPoint.X) / 2,
(current.EndPoint.Y + next.StartPoint.Y) / 2,
(current.EndPoint.Z + next.StartPoint.Z) / 2);
vertices.Add(midPoint);
ed.WriteMessage($"\n警告:线段{i+1}与{i+2}平行,使用中点连接");
}
else
{
vertices.Add(intersections[0]);
}
}
}
return vertices;
}
}
}
```
### 主要优化点:
1. **解决小线段问题**:
- 新增`ConsolidateSmallLines`方法过滤/合并微小线段
- 添加`minLength`参数(默认为容差的1/10)
- 自动忽略过短线段,避免干扰连接逻辑
2. **支持多段线闭合**:
- 新增对多段线(LWPOLYLINE)的选择支持
- 当选择单条多段线时,直接闭合该多段线
- 添加闭合检查:`if (pline.Closed)`
3. **增强连接算法**:
- 四向连接检测(起点->起点、起点->终点、终点->起点、终点->终点)
- 自动翻转线段方向确保正确连接
```csharp
// 四种连接情况检测
current.EndPoint -> testLine.StartPoint
current.EndPoint -> testLine.EndPoint
current.StartPoint -> testLine.StartPoint
current.StartPoint -> testLine.EndPoint
```
4. **间隙处理优化**:
- 将"容差"改为"最大允许间隙"更符合用户理解
- 自动延长线段处理小间隙(最大允许5倍容差)
```csharp
if (current.EndPoint.DistanceTo(next.StartPoint) <= maxGap) {
// 直接连接
} else {
// 延长求交点或使用中点
}
```
5. **智能闭合处理**:
- 自动检测生成的多段线是否闭合
- 未闭合时显示具体间隙值
```csharp
if (polyline.StartPoint.DistanceTo(polyline.EndPoint) <= maxGap) {
polyline.Closed = true;
} else {
// 显示警告和间隙值
}
```
6. **平行线段处理**:
- 当线段平行无法相交时,自动使用中点连接
```csharp
Point3d midPoint = new Point3d(
(current.EndPoint.X + next.StartPoint.X) / 2,
(current.EndPoint.Y + next.StartPoint.Y) / 2,
(current.EndPoint.Z + next.StartPoint.Z) / 2);
```
### 使用说明:
1. 输入命令 `CLOSE_SHAPE`
2. 选择线段或多段线:
- 选择单条多段线:直接闭合(首尾点距离≤最大间隙)
- 选择多条线段:自动连接形成闭合/开放多段线
3. 输入最大允许间隙值(默认0.1)
4. 系统自动处理小线段和间隙问题
### 注意事项:
- 对于微小线段(<0.01×容差),系统会自动忽略
- 当线段平行时,使用中点连接并显示警告
- 未完全闭合时会显示具体间隙值
- 支持同时选择线段和多段线混合操作
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