游戏竞技场与迷你游戏搭建指南
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发布时间: 2025-08-20 01:19:54 阅读量: 1 订阅数: 3 


RPG Maker VX Ace入门与实践
### 游戏竞技场与迷你游戏搭建指南
在游戏开发中,竞技场和迷你游戏是增加游戏趣味性和玩家参与度的重要元素。本文将详细介绍如何设置竞技场挑战、创建竞技场商店以及设计宝藏箱游戏。
#### 竞技场挑战设置
1. **返回地图处理**
当玩家完成竞技场挑战后,需要将其传送回初始地图。以下代码展示了如何实现这一过程:
```plaintext
@>Label: Return
@>Fadeout Screen
@>Transfer Player:[011:Arena] (009,027), Left
```
这里先进行屏幕渐出效果,然后将玩家传送回指定地图的特定位置。
2. **竞技场结果事件创建**
在初始地图上,需要一个自动运行事件来处理竞技场挑战后的结果。由于有四种可能的挑战,且每种挑战有两种可能的结果(胜利或失败),所以该事件共有八页。
- **胜利事件(Rank D)**
```plaintext
@>Fadein Screen
@>Wait: 60 frame(s)
@>Conditional Branch: Switch [0008:RankDClear] == OFF
@>Text: -, -, Normal, Bottom
: : Congratulations on clearing Rank D!
: : Greater challenges await you in Rank C,
: : whenever you are ready to face them!
@>Play SE: 'Item3', 80, 100
@>Text: -, -, Normal, Bottom
: : You have earned 2 Arena Tokens!
@>Change Items: [Arena Token], + 2
@>Control Switches: [0014:RankDChallenge] = OFF
@>Control Switches: [0014:ArenaWin] = OFF
@>Control Switches: [0014:RankDClear] = ON
@>Jump to Label: Done
@>
: Branch End
@>Conditional Branch: Switch [0008:RankDClear] == ON
@>Text: -, -, Normal, Bottom
: : Way to beat Rank D there!
: : However, you've done this already, right?
: : Come on, take a risk or two and take
: : a harder challenge, would you?!
@>Play SE: 'Item3', 80, 100
@>Text: -, -, Normal, Bottom
: : You have earned 2 Arena Tokens!
@>Change Items: [Arena Token], + 2
@>Control Switches: [0014:RankDChallenge] = OFF
@>Control Switches: [0014:ArenaWin] = OFF
@>Jump to Label: Done
@>
: Branch End
@>Label: Done
@>Recover All: Entire Party
@>
```
如果玩家首次通过Rank D挑战,会收到祝贺信息并获得2个竞技场代币,同时相关开关状态会更新。如果玩家之前已经通过该挑战,会收到鼓励尝试更高难度挑战的信息,同样获得代币并更新开关状态。最后,整个队伍会恢复所有状态。
- **失败事件(Rank D)**
```plaintext
@>Fadein Screen
@>Wait: 60 frame(s)
@>Text: -, -, Normal, Bottom
: : Don't sweat it. It happens to the best of
: : us. Get a bit stronger and come back fighting!
@>Recover All: Entire Party
@>Control Switches: [0014:RankDChallenge] = OFF
@>Control Switches: [0012:ArenaLoss] = OFF
@>
```
失败事件相对简单,玩家会收到鼓励信息,队伍恢复状态,同时相关开关关闭。
3. **竞技场战斗事件(玩家已通过Rank D)**
```plaintext
@>Conditional Branch: Switch [0008:RankDClear] == ON
@>Conditional Branch: Switch [0009:RankCClear] == OFF
@>Show Choices: Rank D, Rank C, Nevermind
: When [Rank D]
@>Jump to Label: RankDChallenge
@>
: When [Rank C]
@>Label: RankCChallenge
@>Text: -, -, Normal, Bottom
: : This will cost you 500 Gold. Are you sure?\$
@>Show Choices: Yes, No
: When [Yes]
@>Conditional Branch: Gold is 500 or more
@>Change Gold: -500
@>Text: -, -, Normal, Bottom
: : Good luck!
@>Fadeout Screen
@>Play SE: 'Move', 80, 100
@>Control Switches: [0015:RankCChallenge] = ON
@>Transfer Player:[012:Arena] (008,008), Up
@>Jump to Label: EndPage
@>
: Else
@>Text: -, -, Normal, Bottom
: : You don't have enough Gold!
@>Jump to Label: MainMenu
@>
: Branch End
@>
: When [No]
@>Jump to Label: MainMenu
@>
: Branch End
```
当玩家通过Rank D挑战后,会出现选择界面,可选择继续挑战Rank D或尝试Rank C。选择Rank D时,会跳转到之前定义的Rank D挑战代码;选择Rank C时,会检查玩家是否有足够的金币,若有则扣除金币并传送玩家到相应地图开始挑战,否则提示金币不足。
#### 竞技场商店设置
有两种方式可以设置竞技场代币商店:
1. **方式一:使用特殊物品作为货币**
```plaintext
@>Text: -, -, Normal, Bottom
: : Hello there! This is the Arena Exchange! I can trade
: : you special items for any tokens you may have
: : earned from your Arena participation.
@>Text: -, -, Normal, Bottom
: : Here's what I have available.
@>Control Variables: [0006:arenacurrency] = [Arena Token] in Inventory
@>Show Choices: Elixir - 5 Tokens, Defense Piece - 15 Tokens, Solomon's Ring - 30 Tokens, Bye
: When [Elixir - 5 Tokens]
@>Text: -, -, Normal, Bottom
: : To confirm, an Elixir will cost you 5 Tokens.
@>Text: -, -, Normal, Bottom
: : You currently have \V[6] Arena Tokens. Will you
: : purchase an Elixir?
@>Show Choices: Yes, No
: When [Yes]
@>Conditional Branch: Variable [000
```
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