图像绘制与存储技术解析
发布时间: 2025-08-17 02:15:12 阅读量: 1 订阅数: 3 

### 图像绘制与存储技术解析
在图像处理的领域中,涉及到众多关键技术,如色彩模式转换、图像绘制以及文件的读写操作等。下面将详细介绍这些技术的实现原理和代码示例。
#### 色彩模式转换与海报风格处理
在海报风格处理和单色转换的程序中,通过一系列的逻辑操作实现了色彩模式的转换。程序中定义了三个字节数组掩码,分别对应蓝色、绿色和红色通道。这些掩码用于对图像的像素进行处理,以达到特定的色彩效果。
```csharp
public sealed partial class MainPage : Page
{
// 掩码用于蓝色、绿色和红色
byte[] masks = { 0xFF, 0xFF, 0xFF };
void OnRadioButtonChecked(object sender, RoutedEventArgs args)
{
// 解码RadioButton的Tag属性
RadioButton radio = sender as RadioButton;
string tag = radio.Tag as string;
int maskIndex = -1;
int bits = Int32.Parse(tag[1].ToString()); // 范围从1到8
byte mask = (byte)(0xFF << 8 - bits);
bool needsUpdate;
// 确定掩码数组中的索引
switch (tag[0])
{
case 'r': maskIndex = 2; break;
case 'g': maskIndex = 1; break;
case 'b': maskIndex = 0; break;
}
// “All”按钮设置该行的其他切换按钮
if (tag[0] == 'a')
{
needsUpdate = masks[0] != mask && masks[1] != mask && masks[2] != mask;
if (needsUpdate)
masks[0] = masks[1] = masks[2] = mask;
foreach (UIElement child in (radio.Parent as Panel).Children)
{
if (child != radio &&
Grid.GetRow(child as FrameworkElement) == Grid.GetRow(radio))
{
(child as RadioButton).IsChecked = true;
}
}
}
else
{
needsUpdate = masks[maskIndex] != mask;
if (needsUpdate)
masks[maskIndex] = mask;
}
if (needsUpdate)
UpdateBitmap();
}
void OnCheckBoxChecked(object sender, RoutedEventArgs args)
{
UpdateBitmap();
}
void UpdateBitmap()
{
if (bitmap == null)
return;
for (int index = 0; index < srcPixels.Length; index += 4)
{
// 对源像素应用掩码
byte B = (byte)(masks[0] & srcPixels[index + 0]);
byte G = (byte)(masks[1] & srcPixels[index + 1]);
byte R = (byte)(masks[2] & srcPixels[index + 2]);
byte A = srcPixels[index + 3];
// 可能转换为灰度
if (monochromeCheckBox.IsChecked.Value)
B = G = R = (byte)(0.30 * R + 0.59 * G + 0.11 * B);
// 保存最终像素
dstPixels[index + 0] = B;
dstPixels[index + 1] = G;
dstPixels[index + 2] = R;
dstPixels[index + 3] = A;
}
// 更新图像
pixelStream.Seek(0, SeekOrigin.Begin);
pixelStream.Write(dstPixels, 0, dstPixels.Length);
bitmap.Invalidate();
}
}
```
上述代码展示了如何处理 `RadioButton` 和 `CheckBox` 的事件,以及如何根据用户的选择更新图像的像素数据。`OnRadioButtonChecked` 方法根据 `RadioButton` 的 `Tag` 属性确定要更新的掩码,并在需要时更新图像。`OnCheckBoxChecked` 方法在复选框状态改变时调用 `UpdateBitmap` 方法。`UpdateBitmap` 方法则对图像的每个像素应用掩码,并根据是否选择单色模式进行灰度转换。
#### 图像绘制与保存
在图像绘制方面,传统的 `WritableBitmap` 对于 Windows Runtime 不支持直接绘制 `Line` 和 `Path` 等元素,因此需要实现自定义的绘制算法。下面是一些关键的结构体和接口,用于实现线条和弧线的绘制。
```csharp
// 几何线段接口
public interface IGeometrySegment
{
void GetAllX(double y, IList<double> xCollection);
}
// 线段结构体
public struct LineSegment : IGeometrySegment
{
readonly Point point1, point2;
readonly double a, b; // 对应 x = ay + b
public LineSegment(Point point1, Point point2) : this()
{
this.point1 = point1;
this.point2 = point2;
a = (point2.X - point1.X) / (point2.Y - point1.Y);
b = point1.X - a * point1.Y;
}
public void GetAllX(double y, IList<double> xCollection)
{
if ((point2.Y > point1.Y && y >= point1.Y && y < point2.Y) ||
(point2.Y < point1.Y && y <= point1.Y && y > point2.Y))
{
xCollection.Add(a * y + b);
}
}
}
// 弧线结构体
public struct ArcSegment : IGeometrySegment
{
readonly Point center, point1, point2;
readonly double radius;
readonly double angle1, angle2;
public ArcSegment(Point center, double radius,
Point point1, Point point2) :
this()
{
this.center = center;
this.radius = radius;
this.point1 = point1;
this.point2 = point2;
this.angle1 = Math.Atan2(point1.Y - center.Y, point1.X - center.X);
this.angle2 = Math.Atan2(point2.Y - center.Y, point2.X - center.X);
}
public void GetAllX(double y, IList<double> xCollection)
{
double sqrtArg = radius * radius - Math.Pow(y - center.Y, 2);
if (sqrtArg >= 0)
{
double sqrt = Math.Sqrt(sqrtArg);
TryY(y, center.X + sqrt, xCollection);
TryY(y, center.X - sqrt, xCollection);
}
}
void TryY(double y, double x, IList<double> xCollection)
{
double angle = Math.Atan2(y - center.Y, x - center.X);
if ((angle1 < angle2 && (angle1 <= angle && angle < angle2)) ||
(angle1 > angle2 && (angle1 <= angle || angle < angle2)))
{
xCollection.Add((float)x);
}
}
}
// 圆形端点线段结构体
public struct RoundCappedLine : IGeometrySegment
{
LineSegment lineSegment1;
ArcSegment arcSegment1;
LineSegment lineSegment2;
ArcSegment arcSegment2;
public RoundCappedLine(Point point1, Point point2, double radius) : this()
{
Vector2 vector = new Vector2(point2 - new Vector2(point1));
Vector2 normVect = vector;
normVect = normVect.Normalized;
Point pt1a = point1 + radius * new Vector2(normVect.Y, -normVect.X);
Point pt2a = pt1a + vector;
Point pt1b = point1 + radius * new Vector2(-normVect.Y, normVect.X);
Point pt2b = pt1b + vector;
lineSegment1 = new LineSegment(pt1a, pt2a);
arcSegment1 = new ArcSegment(point2, radius, pt2a, pt2b);
lineSegment2 = new LineSegment(pt2b, pt1b);
arcSegment2 = new ArcSegment(point1, radius, pt1b, pt1a);
}
public void GetAllX(double y, IList<double> xCollection)
{
arcSegment1.GetAllX(y, xCollection);
lineSegment1.GetAllX(y, xCollection);
arcSegment2.GetAllX(y, xCollection);
lineSegment2.GetAllX(y, xCollection);
}
}
// 圆形端点路径结构体
public struct RoundCappedPath : IGeometrySegment
{
LineSegment lineSegment1;
ArcSegment arcSegment1;
LineSegment lineSegment2;
ArcSegment arcSegment2;
public RoundCappedPath(Point point1, Point point2,
double radius1, double radius2)
: this()
{
Point c0 = point1;
Point c1 = point2;
double r0 = radius1;
double r1 = radius2;
// 获取从 c1 到 c0 的向量
Vector2 vCenters = new Vector2(c0) - new Vector2(c1);
// 获取长度和归一化版本
double d = vCenters.Length;
vCenters = vCenters.Normalized;
// 创建相对于 c0 的焦点 F
double e = d * r0 / (r1 - r0);
Point F = c0 + e * vCenters;
// 确定角度和直角边长度
double alpha = 180 * Math.Asin(r0 / e) / Math.PI;
double leg0 = Math.Sqrt(e * e - r0 * r0);
double leg1 = Math.Sqrt((e + d) * (e + d) - r1 * r1);
// 切线向量
Vector2 vRight = -vCenters.Rotate(alpha);
Vector2 vLeft = -vCenters.Rotate(-alpha);
// 确定切点
Point t0R = F + leg0 * vRight;
Point t0L = F + leg0 * vLeft;
Point t1R = F + leg1 * vRight;
Point t1L = F + leg1 * vLeft;
lineSegment1 = new LineSegment(t1R, t0R);
arcSegment1 = new ArcSegment(c0, r0, t0R, t0L);
lineSegment2 = new LineSegment(t0L, t1L);
arcSegment2 = new ArcSegment(c1, r1, t1L, t1R);
}
public void GetAllX(double y, IList<double> xCollection)
{
arcSegment1.GetAllX(y, xCollection);
lineSegment1.GetAllX(y, xCollection);
arcSegment2.GetAllX(y, xCollection);
lineSegment2.GetAllX(y, xCollection);
}
}
```
这些结构体实现了 `IGeometrySegment` 接口,通过 `GetAllX` 方法计算在给定 `y` 坐标下与线段或弧线相交的 `x` 坐标。`LineSegment` 结构体用于表示直线段,`ArcSegment` 结构体用于表示弧线,`RoundCappedLine` 结构体用于表示具有统一厚度的圆形端点线段,`RoundCappedPath` 结构体用于表示具有可变厚度的圆形端点路径。
在图像保存方面,程序需要处理文件的读写操作。以下是一个简单的流程图,展示了文件读写的主要流程:
```mermaid
graph TD;
A[开始] --> B[选择操作];
B --> C{打开文件};
C -- 是 --> D[读取文件内容];
C -- 否 --> E{保存文件};
E -- 是 --> F[写入文件内容];
E -- 否 --> G[结束];
D --> H[处理文件内容];
H --> I[显示或使用文件内容];
F --> J[确认保存成功];
J --> G;
I --> G;
```
#### 图像文件的读写操作
在实际的程序中,需要处理图像文件的读写操作。以下是一些关键的代码示例,展示了如何创建新的位图、从文件加载位图以及保存位图到文件。
```csharp
public sealed partial class MainPage : Page
{
WriteableBitmap bitmap;
Stream pixelStream;
byte[] pixels;
async Task CreateNewBitmapAndPixelArray()
{
bitmap = new WriteableBitmap((int)this.ActualWidth,
(int)this.ActualHeight);
pixels = new byte[4 * bitmap.PixelWidth * bitmap.PixelHeight];
// 用白色填充整个图像
for (int index = 0; index < pixels.Length; index++)
pixels[index] = 0xFF;
await InitializeBitmap();
appSettings.LoadedFilePath = null;
appSettings.LoadedFilename = null;
appSettings.IsImageModified = false;
}
async Task LoadBitmapFromFile(StorageFile storageFile)
{
using (IRandomAccessStreamWithContentType stream =
await storageFile.OpenReadAsync())
{
BitmapDecoder decoder = await BitmapDecoder.CreateAsync(stream);
BitmapFrame bitmapframe = await decoder.GetFrameAsync(0);
PixelDataProvider dataProvider =
await bitmapframe.GetPixelDataAsync(BitmapPixelFormat.Bgra8,
BitmapAlphaMode.Premultiplied,
new BitmapTransform(),
ExifOrientationMode.RespectExifOrientation,
ColorManagementMode.ColorManageToSRgb);
pixels = dataProvider.DetachPixelData();
bitmap = new WriteableBitmap((int)bitmapframe.PixelWidth,
(int)bitmapframe.PixelHeight);
await InitializeBitmap();
}
}
async Task InitializeBitmap()
{
pixelStream = bitmap.PixelBuf
```
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