MYNT: Maybe Yes No Twist
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About this ebook
MYNT is a storytelling focused roleplaying system for pen and paper or miniatures campaigns. It is designed to focus on storytelling through roleplaying. It can work with any setting. Combat is possible but it is not the focus of this system. It was designed to get players doing more than swinging swords or shooting blasters with the aim of beating a particular number in order to succeed. Action and adventure occur through twists and not continued success on the part of the hero.
Think Han Solo, Indiana Jones or Jack Sparrow having to talk, trick or fight their way out of a situation and being smart about it, but things never quite going as they planned. This system is designed for just such events. (How sad is it that I can only think of male characters that act in this manner.)
Gregory Pellechi
Gregory Pellechi is a writer, podcaster, rugby player and third culture kid. He lives in Helsinki, Finland with his wife, Nora Lindström, daughter, and a cat whom he is very allergic to. He created Third Culture Kids because there was no denying the joy and satisfaction he got from creating things and telling stories. Greg's work has been appeared on Game Career Guide, Gamasatura, CNN, Southeast Asia Globe, the Phnom Penh Post and elsewhere.
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MYNT - Gregory Pellechi
Introduction to MYNT
Maybe, Yes, No, Twist
The MYNT system is designed to focus on storytelling through roleplaying while remaining rules-lite. It can work with any setting. Combat is possible but it is not the focus of this system. It was designed to get players doing more than swinging swords or shooting blasters with the aim of beating a particular number in order to succeed. Action and adventure occur through twists and not continued success on the part of the hero.
Think Han Solo, Indiana Jones or Jack Sparrow having to talk, trick or fight their way out of a situation and being smart about it, but things never quite going as they planned. This system is designed for just such events. (How sad is it that I can only think of male characters that act in this manner.)
Getting Started
Gather some friends, get some food and drinks and get ready to play a game or tell a story together.
Who Is This Game For
This game is for those who want to roleplay or tell a rip-roaring action adventure story with friends. Realism is not the focus, but rather fun, storytelling and risk taking. It’s Luke Skywalker making a One-in-a-Million shot to destroy the Death Star, it’s Conan the Barbarian punching a camel, the trap-defying treasure hunting of the Goonies, or pretty much any other action movie trope that’s totally implausible.
If you wanted reality you wouldn’t be playing this game. If you want a simulation there are other, better systems for that. But if you like what MYNT is trying to do, there’s no reason you can’t modify it. House rules are the best rules. This system is just a bunch of guidelines for telling interesting stories, there’s no reason to have to follow any or all of them.
Requirements
Two Six-Sided Dice (2d6). One dice for the Game Master (GM) known as the Twist Dice and one for the player(s) known as the Success Dice. Any other dice may be used for the Success Dice in order to change the probabilities of the success ratio.
Pen and Paper - to track characters, non-player characters and events. Use how you will.
For the GM
This system was designed to aid you in